This avoids giving KICAD_T another meaning, which is especially messy here
as "select up to the next via" is encoded as SCH_JUNCTION_T, which belongs
to eeschema.
Also, document what is happening.
The canvas size is not guaranteed to be strictly > 0, so we need to
enforce a minimum returned size before dividing by it or passing to GAL
initialization
Increase the coverage ratio a bit so that footprints that still
have 10% of their area available for selection won't bring up the
disambiguation menu.
Fixes https://gitlab.com/kicad/code/kicad/issues/3721
The preferred list isn't actually in use anymore at this point, so
it currently has no effect other than to mess things up since we
aren't keeping track of which modules have been rejected when we
check the module count.
Fixes https://gitlab.com/kicad/code/kicad/issues/3721
This change makes it so that we don't run the event loop inside
the commit. It's not clear this is an issue, but it seems safer
not to.
Fixes: lp:1852589
* https://bugs.launchpad.net/kicad/+bug/1852589
The pointer passing for display options is deprecated. This removes the
excess casting as the EDA_FRAME didn't need the base call with no value.
All requests for display options are now returned const and are updated
with a Set() routine after modification.
In Gerbview, this resolves an issue where the display options were not
stored because it was receiving the NULL from EDA_FRAME.
We want to avoid selecting items that are disabled in the item list.
Our standard method is in the GetViewLOD() that performs both size and
visibility. This extends the check to module text and via.
Fixes: lp:1851133
* https://bugs.launchpad.net/kicad/+bug/1851133
Right click is a pointing operation combined with a request for the
context menu. We need to highlight the user's intended object when they
have moved their mouse to a new element instead of showing the context
menu for the selected object.
However, in cases where the selection is difficult to make, it is
sometimes helpful to select the item first, then right-click. In these
cases, we keep the selection where the mouse remains inside the selected
object's bounding box.
Includes the addition of an onSetCursor() handler which must be called
from both the GAL canvas AND the GAL backend (at least on OSX) to prevent
cursor flickering between (for instance) pencil and arrow.
Also includes new architecture for point editors which allows them to
coordiate cursors with the editing tools (so we can switch to an arrow
when over a point).
We were running into various corner conditions where a tool's event
loop would exit while the tool was still active, or the tool would
get popped while we were still in the event loop. (A lot of these
had to do with the POINT_EDITOR's, but not all of them.)
The new architecture:
1) tools always do a Push()/Pop()
2) everyone is responsible for their own pops; no more stack-clearing
on a cancel
3) CancelInteractive events go to all tools to facilitate (2)