Can't escape by default because the allowed characters differ in the
read-only libraries and existing schematics that reference them. So,
escape when we import into standard KiCad Libraries
Fixes https://gitlab.com/kicad/code/kicad/issues/9419
Also cleans up the dialog a bit.
Also changes the workings of NormalizePath to return the input if
it couldn't be shortened which saves open coding that behaviour in
all its callers.
Fixes https://gitlab.com/kicad/code/kicad/issues/9036
This allows the workflow:
1) Edit symbol in schematic
2) Save As to original library
Also allows the user to quickly overwrite a symbol they don't want,
either by importing over the existing symbol or creating a new one.
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
CHANGED: When creating a new library, the usual intention is to add a
new symbol to it. Without this, the "No symbol library selected."
message will appear if the user attempts to add a new symbol without
manually selecting their new library.
It's tempting to say that we don't need to exclude filename chars
from symbols, but we might regret that decision down the road. Better
to just escape them.
Fixes https://gitlab.com/kicad/code/kicad/issues/8694
wxString::Format is redundant in a wxLogXXX call.
Error messages should generally be translatable.
Error messages should use generally consistent sentence forms.
MacOS wxWidgets implementation of wxPrintf/Format suffers from some
issues when mixing string types. We avoid this by manually formatting
the string ourselves.
Fixes https://gitlab.com/kicad/code/kicad/issues/8404
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
Differentiates better between the EDA_ITEM IsModified(), referring to
items themselves changing and the EDA_SCREEN IsContentModified(),
referring to whether we have made any unsaved changes.
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming