2) Change from legacy Cu stack to counting down from top=(F_Cu or 0).
The old Cu stack required knowing the count of Cu layers to make
sense of the layer number when converting to many exported file types.
The new Cu stack is more commonly used, although ours still gives
B_Cu a fixed number.
3) Introduce class LSET and enum LAYER_ID.
4) Change *.kicad_pcb file format version to 4 from 3.
5) Change fixed names Inner1_Cu-Inner14_Cu to In1_Cu-In30_Cu and their
meanings are typically flipped.
6) Moved the #define LAYER_N_* stuff into legacy_plugin.cpp where they
can die a quiet death, and switch to enum LAYER_ID symbols throughout.
7) Removed the LEGACY_PLUGIN::Save() and FootprintSave() functions.
You will need to convert to the format immediately, *.kicad_pcb and
*.kicad_mod (=pretty) since legacy format was never going to know
about 32 Cu layers and additional technical layers and the reversed Cu
stack.
This workaround was already used (bzr 4301, in file plot_board_layers.cpp) also to avoid similar crashes (uses 18 segments instead of 16 to approximate a circle by segments).
Minor code cleanup in dialog_plot.
- Converted the Next/Prev C casts to static casts and removed the type
unsafe ones
- Splitted as virtual the VIA::Flip member instead of using RTTI
- Heavily refactored the 'unconnected track' cleanup routine
- Misc constification
- SEGVIA becomes VIA
- Drill size moved from TRACK to VIA
- Removed shape from TRACK, becomes ViaType in VIA
- GetTrace becomes GetTrack, for uniformity
- Some minor constification and typo fixes
Eeschema, Pcbnew, and Cvpcb all run under the same process now,
FOR THE VERY FIRST TIME!
*) Added KIWAY::PlayerCreate(), PlayerClose(), and PlayersClose().
*) Factored FRAME_T into <frame_type.h> from ID_DRAWFRAME_TYPE.
*) Found that the following command line is helpful for collecting all the *.kiface
files into the <build>/kicad/ directory so that kicad can find them.
$ cp `find . -name '*.kiface'` kicad/
Maybe somebody will want to rework how the CMake files are organized so all
the binaries can go into the same place. See python-a-mingw-us.
*) This might fix the problem on the Mac where child process windows were not
coming to the front. See ->Raise() in kicad/mainframe.cpp.
*) You can set USE_KIFACE to 0 in kicad/mainframe.cpp to chain load child exes
instead of using the KIFACE modules directly, i.e. revert.
! The initial testing of this commit should be done using a Debug build so that
all the wxASSERT()s are enabled. Also, be sure and keep enabled the
USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it
off is senseless anyways. If you want stable code, go back to a prior version,
the one tagged with "stable".
* Relocate all functionality out of the wxApp derivative into more finely
targeted purposes:
a) DLL/DSO specific
b) PROJECT specific
c) EXE or process specific
d) configuration file specific data
e) configuration file manipulations functions.
All of this functionality was blended into an extremely large wxApp derivative
and that was incompatible with the desire to support multiple concurrently
loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects.
An amazing amount of organization come from simply sorting each bit of
functionality into the proper box.
* Switch to wxConfigBase from wxConfig everywhere except instantiation.
* Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD,
PGM_SINGLE_TOP,
* Remove "Return" prefix on many function names.
* Remove obvious comments from CMakeLists.txt files, and from else() and endif()s.
* Fix building boost for use in a DSO on linux.
* Remove some of the assumptions in the CMakeLists.txt files that windows had
to be the host platform when building windows binaries.
* Reduce the number of wxStrings being constructed at program load time via
static construction.
* Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that
these functions are useful even when the wxConfigBase comes from another
source, as is the case in the KICAD_MANAGER_FRAME.
* Move the setting of the KIPRJMOD environment variable into class PROJECT,
so that it can be moved into a project variable soon, and out of FP_LIB_TABLE.
* Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all
its child wxFrames and wxDialogs now have a Kiway() member function which
returns a KIWAY& that that window tree branch is in support of. This is like
wxWindows DNA in that child windows get this member with proper value at time
of construction.
* Anticipate some of the needs for milestones B) and C) and make code
adjustments now in an effort to reduce work in those milestones.
* No testing has been done for python scripting, since milestone C) has that
being largely reworked and re-thought-out.
Fix also other very minor issues.
Realistic mode shows or not the copper thickness (depending on selected option in preferences) to speed up the screen redraw.
Add missing calls to Show( false ) to some main frames (Kicad, eeschema, gerbview), to force config saving when closing these windows.
Code cleanup and minor coding style fixes in footprint_wizard_frame
Now footprints, after loaded by reading a netlist are grouped by sheets by the footprints spread function, and the grouping is better.
Rename 2 files. Fix minor issues. Clean code
inside the main board outlines.
specctra_export.cpp: always approximate arcs in outlines by 36 segm for 360 degrees,
even for arc angle which differs from 90 degrees.
90 degrees is the default when creating an arc, but the arc value can be edited and have any value between 0 and 360 degrees.
Previously, 9 segments were used regardless the arc angle.
File "rules" has instructional text as comments near top.
2) Convert all text files in repo to LF line ending form.
Any checkout done with "rules" in play will convert the working
tree to native line ending, while keeping repo as LF line ending.
The plan goes like this:
- eeschema still uses int in decidegrees
- all the other things internally use double in decidegrees (or radians
in temporaries)
- in pcbnew UI the unit is *still* int in decidegrees
The idea is to have better precision everywhere while keeping the user with int i
angles. Hopefully, if a fractional angle doesn't come in from the outside, everything
should *look* like an integer angle (unless I forgot something and it broke)
When the time comes, simply updating the UI for allowing doubles from the user should
be enough to get arbitrary angles in pcbnew.