Commit Graph

3 Commits

Author SHA1 Message Date
Wayne Stambaugh fd0d266bfe More missing source license fixes. 2014-10-22 11:51:34 -04:00
Dick Hollenbeck 991926d320 Modular-Kicad milestone B), major portions:
*) Rework the set language support, simplify it by using KIWAY.  Now any major
   frame with a "change language" menu can change the language for all KIWAY_PLAYERs
   in the whole KIWAY.  Multiple KIWAYs are not supported yet.

*) Simplify "modal wxFrame" support, and add that support exclusively to
   KIWAY_PLAYER where it is inherited by all derivatives.  The function
   KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable.

*) Remove the requirements and assumptions that the wxFrame hierarchy always
   had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers
   and editors. This is no longer the case, nor required.

*) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the
   KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame
   quickly.  It also gives control to the KIWAY as to frame hierarchical
   relationships.

*) Change single_top to use the KIWAY for loading a KIFACE and instantiating
   the single KIWAY_PLAYER, see bullet immediately above.

*) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this
   gives the KIFACEs a chance to save their final configuration dope to disk.

*) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and
   these modal frames are distinctly different than their non-modal equivalents.
   KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor,
   so this is another important reason for having a dedicated FRAME_T for each
   modal wxFrame.

On balance, more lines were deleted than were added to achieve all this.
2014-05-03 12:40:19 -05:00
Dick Hollenbeck 0d6560a218 *) Switch kicad.exe to using KIFACE modules for all major top level windows.
Eeschema, Pcbnew, and Cvpcb all run under the same process now,
    FOR THE VERY FIRST TIME!

*)  Added KIWAY::PlayerCreate(), PlayerClose(), and PlayersClose().

*)  Factored FRAME_T into <frame_type.h> from ID_DRAWFRAME_TYPE.

*)  Found that the following command line is helpful for collecting all the *.kiface
    files into the <build>/kicad/ directory so that kicad can find them.

      $ cp `find . -name '*.kiface'` kicad/

    Maybe somebody will want to rework how the CMake files are organized so all
    the binaries can go into the same place.  See python-a-mingw-us.

*)  This might fix the problem on the Mac where child process windows were not
    coming to the front.  See ->Raise() in kicad/mainframe.cpp.

*)  You can set USE_KIFACE to 0 in kicad/mainframe.cpp to chain load child exes
    instead of using the KIFACE modules directly, i.e. revert.
2014-04-19 13:47:20 -05:00