They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
This prevents RecalculateConnections from getting called twice before
we run the logic. In that case the driver would change on the first
recalc, and then it would look like it didn't change on the second (which
is where we were checking).
Fixes https://gitlab.com/kicad/code/kicad/issues/8812
Found via `codespell -q 3 -S *.po,./thirdparty -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,dout,einstance,modul,ot,overide,serie,te,,tesselate,tesselator,tht`
MacOS wxWidgets implementation of wxPrintf/Format suffers from some
issues when mixing string types. We avoid this by manually formatting
the string ourselves.
Fixes https://gitlab.com/kicad/code/kicad/issues/8404
Differentiates better between the EDA_ITEM IsModified(), referring to
items themselves changing and the EDA_SCREEN IsContentModified(),
referring to whether we have made any unsaved changes.
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
1) Don't reset value when name changes
2) Don't fire events when initialising dialog
3) Make sure when symbol is saved back to schematic that only current
instance has its ref updated, but that all instances have their other
fields updated.
4) When saving symbol back to board always use the fields from the
editor and not the (alias-specific) ones from the library.
Fixes https://gitlab.com/kicad/code/kicad/issues/8159
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.