This allows common operations like merging a pin courtyard
into the body courtyard in the fooprint editor, taking a
"bite" out of a polygon and so on,
For now, this only supports polygons made of straight lines.
There are some wierd cases when the operations result in nothing
(e.g. wen a big polygon is substracted from a smaller one that
it contains entirely). I have tried to do something senisble in
these cases, but there may be more optimal ways to handle it.
Relates-To: https://gitlab.com/kicad/code/kicad/-/issues/13025
CHANGED abandon the unpredictable behaviour of the Simulation Command
dialog. You now separately add simulation tabs (which have invariant
command types once created), and the dialog edits the current tab.
Also a bunch of bug fixes to make multiple simulation plots actually
work.
This is purely loading in the background based and has no artificial delay.
Will be more useful once kicad.exe ends up loading more on launch immediately ;)
Right now the splash is probably visible the longest launching pcbnew standalone.
The actual splash image can be considered a placeholder
Board setup rows should be sortable when inserting new elements. They
get sorted when saving, this keeps that representation while editing
Fixes https://gitlab.com/kicad/code/kicad/issues/12015
on gcc 12.1 / msys2 the large initialized list in bitmap_info.cpp breaks
the compiler (perhaps a bug in the compiler).
So, as workaround, the initialization sequence is modified.
The main purpose is to make changes in g_BitmapInfo more easy.
Although it is automatically generated, it is sometime more easy to modify
it by hand (the recreation of bitmaps stuff is time consumming), especially
during testing.