Add a hack so that the pad properties base dialog constructor can pass in the dependency. Since the derived dialog's constructor takes the parent by this exact type, the static cast is safe.
Rename FPID to LIB_ID as is now used as a generic library identifier and
is no longer specific to footprints.
Remove all mention of footprint from the new LIB_ID doxygen comments and
code.
Rename files fpid.h and fpid.cpp to lib_id.h and lib_id.cpp.
Rename fp_lib_table.keywords file to lib_table.keywords and adjust CMake
build dependencies accordingly.
Update all source files effected by the code and file name changes.
Update .gitignore for file name changes.
Derive LIB_TABLE_ROW from boost::noncopyable for use in boost pointer
containers.
Use std::unique_ptr to manage PROPERTIES pointer.
Add clone support for boost pointer containers.
Split common library table code out from FP_LIB_TABLE into base LIB_TABLE
object. The FP_LIB_TABLE object only contains the code specific to
footprint library tables.
Use boost::vector_ptr for storing library table row objects.
Fix move up and down bugs in footprint library table edit dialog.
Factor out ROW object from FP_LIB_TABLE so it can be reused to create a
symbol library table row object.
Create base LIB_TABLE_ROW object from ROW object common code.
Derived FP_LIB_TABLE_ROW object from LIB_TABLE_ROW to provide support for
footprint library table rows.
Update all instances of FP_LIB_TABLE::ROW with FP_LIB_TABLE_ROW.
Purge wxT() macros from modified files where possible.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
- When the Kicad manager is iconized, all other child frames are iconized (normal wxWidgets behavior)
- For viewer frames in modal mode, there is a more annoying issue: they have the wxFLOAT_ON_PARENT frame style on unix, and wxSTAY_ON_TOP on Windows.
wxFLOAT_ON_PARENT frame style is incorrect (although on most WM it works) because the parent frame (Kicad manager Frame) is not the caller. It is usually a main editor frame.
It does not work on Windows (wx STAY_ON_TOP is used).
* Now each editor frame has a null parent.
Therefore iconizing the Kicad manager frame does not iconize other frames.
* Viewer frames have null parent in normal mode and the caller parent in modal mode (therefore wxFLOAT_ON_PARENT frame style is always and correctly used)
* References to opened/closed main frames are no more managed by the (complicated) kicad code. Instead of, a non critical and more easy to understand code just uses FindWindowByName to know if a main window exists or not.
These changes do not fix all issues about Kicad frames brought to the foreground or the background, but it fixes a few issues, and AFAIK do not add other issues.
* fix minor coding style issues.
* remove unused member in modview_frame.
* use different frame names in ctor of modview_frame and viewlib_frame depending on the fact they are built modal or not modal (allowing identifications when calling wxFindWindowByName)
* change questionnable code in class_libentry.cpp.
* remove unused code in class_treeproject_item.cpp
Including the inline of the Output directory and its text field/browse button.
Moving the plot format to the left of the plot options as the plot options depend on the plot format.
2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
Fix also an issue on Windows, when using the footprint viewer or the component viewer in modal mode:
Reason: these frames (when run under the Kicad manager) have the Kicad manager as parent, and were built with wxFRAME_FLOAT_ON_PARENT style.
On windows, when the frame with style wxFRAME_FLOAT_ON_PARENT is displayed its parent frame is brought to the foreground, on the top of the calling frame.
and stays displayed when closing the frame in modal mode.
This issue does not happen on unix so we use now wxSTAY_ON_TOP on Windows, and wxFRAME_FLOAT_ON_PARENT on unix to simulate a dialog called by ShowModal.
This is not perfect, but at least it works.
* Make OK button the default action in the 3D viewer option dialog per UI
policy.
* Fix standard button sizer padding in 3D viewer options dialog.
* Let sizers do their job by using default size for 3D viewer options
dialog.
* Set 3D viewer hot key to Alt+3 in all parent windows where 3D viewer is
accessible.
* Minor code cleaning and coding policy fixes.
this option was possible only by modifying the way display options are managed.
before these changes, display options were a global DISPLAY_OPTIONS class instance.
Now each EDA_DRAW_FRAME(and derivated classes) includes its own DISPLAY_OPTIONS class instance.
As a consequence, some duplicate display option variables in these classes have been removed, because there were just duplicate variables of the DISPLAY_OPTIONS class instance.
* Add hot key handled return indicator to DRAW_FRAME::GeneralControl() and
DRAW_FRAME::OnHotKey() and all classed derived from DRAW_FRAME.
* Add code to all GeneralControl() and OnHotKey() functions to return true if
hot key was handled.
* Call event skip in DRAW_PANEL::OnKeyEvent() when key event is not handled to
allow default menu event handler to function properly.
*) When kicad.exe closes a project, close any open KIFACEs so that they cannot
get disassociated from their true PROJECT.
*) Allow loading eeschema library editor from kicad.exe
*) Allow loading pcbnew library editor from kicad.exe
*) Rename LIB_COMPONENT to LIB_PART.
*) Add class PART_LIBS, and PART_LIB.
*) Make PART_LIBS non-global, i.e. PROJECT specific.
*) Implement "data on demand" for PART_LIBS
*) Implement "data on demand" for schematic SEARCH_STACK.
*) Use RSTRINGs to retain eeschema editor's notion of last library and part being edited.
*) Get rid of library search on every SCH_COMPONENT::Draw() call, instead use
a weak pointer.
*) Remove all chdir() calls so projects don't need to be CWD.
*) Romove APPEND support from OpenProjectFiles().
*) Make OpenProjectFiles() robust, even for creating new projects.
*) Load EESCHEMA colors in the KIWAY::OnKiwayStart() rather in window open,
and save them in the .eeschema config file, not in the project file.
*) Fix bug with wxDir() while accessing protected dirs in kicad.exe
*) Consolidate template copying into PROJECT class, not in kicad.exe source.
*) Generally untangle eeschema, making its libraries not global but rather
held in the PROJECT.
- Refactored the common part of cursor key movement and crosshair update
in the various GeneralControl
- Add x10 movement with the keyboard (CTRL modifier)
- Avoid fixup of the cursor position by dummy mouse movements generated
by cursor warping (original analysis and idea Chris Gibson)
- Do key handling in a way to permit sub-pixel cursor movement
*) Implement a framework for "Data Load On Demand".
*) Implement FP_LIB_TABLE* PROJECT::PcbFootprintLibs(), which is the first
prototype.
This allows the project specific footprint tables to be part of the Module Editor
when invoked from Eeschema.
*) KIWAY_PLAYER::IsModal() is now a retained state, controlled by SetModal()
*) Fully re-work the KIWAY_PLAYER::ShowModal() to use a nested event loop.
*) Add support to DIALOG_SHIM for a "quasi-modal" dialog presentation and mode.
See top of dialog_shim.cpp about that for benefits and need.
*) You can now pick footprint from the schematic component field dialog, although
if you do this before you open the BOARD, you will only get the global footprint
libraries, not also the project specific ones. Opening the BOARD first avoids this
problem.
This is the first example of cross KIFACE invocation, it is also the first
instance of using a TOP_FRAME other than FRAME_PCB as the first thing. It works,
but it's missing support for opening the project specific table because
historically the FRAME_PCB did that. This is now starting to expose all the near
term needs for KIWAY_PLAYER <-> PROJECT interaction, independence and out of
sequence usage.
A fix for this will be coming in a few days.
However it mostly starts to show why the KIWAY is terribly useful and important.
*) Rework the set language support, simplify it by using KIWAY. Now any major
frame with a "change language" menu can change the language for all KIWAY_PLAYERs
in the whole KIWAY. Multiple KIWAYs are not supported yet.
*) Simplify "modal wxFrame" support, and add that support exclusively to
KIWAY_PLAYER where it is inherited by all derivatives. The function
KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable.
*) Remove the requirements and assumptions that the wxFrame hierarchy always
had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers
and editors. This is no longer the case, nor required.
*) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the
KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame
quickly. It also gives control to the KIWAY as to frame hierarchical
relationships.
*) Change single_top to use the KIWAY for loading a KIFACE and instantiating
the single KIWAY_PLAYER, see bullet immediately above.
*) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this
gives the KIFACEs a chance to save their final configuration dope to disk.
*) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and
these modal frames are distinctly different than their non-modal equivalents.
KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor,
so this is another important reason for having a dedicated FRAME_T for each
modal wxFrame.
On balance, more lines were deleted than were added to achieve all this.
Eeschema, Pcbnew, and Cvpcb all run under the same process now,
FOR THE VERY FIRST TIME!
*) Added KIWAY::PlayerCreate(), PlayerClose(), and PlayersClose().
*) Factored FRAME_T into <frame_type.h> from ID_DRAWFRAME_TYPE.
*) Found that the following command line is helpful for collecting all the *.kiface
files into the <build>/kicad/ directory so that kicad can find them.
$ cp `find . -name '*.kiface'` kicad/
Maybe somebody will want to rework how the CMake files are organized so all
the binaries can go into the same place. See python-a-mingw-us.
*) This might fix the problem on the Mac where child process windows were not
coming to the front. See ->Raise() in kicad/mainframe.cpp.
*) You can set USE_KIFACE to 0 in kicad/mainframe.cpp to chain load child exes
instead of using the KIFACE modules directly, i.e. revert.