The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
This is particularly important to keep the user from having to
enter overly verbose statements such as:
A.Type == 'via' && A.Via_Type == 'buried'
when:
A.Via_Type == 'buried'
is perfectly clear.
- convert expression string tokens to single-quote-delimited
- fix bug where netclass assignments weren't getting updated after
board setup dialog
- move property manager rebuild to lazy evaluation
- improve performance with wider use of const&
- retire DRC_SELECTOR stuff
- use wxString for GUI stuff (particularly translated stuff)
- fix EqualTo() to return false instead of asserting when op types
don't match
- fix buffer overruns with fixed-size string buffers
- make expression function calls case-insensitive
- integrate expression errors into rule parser
- produce more and better error messages
- keep BOARD_ITEM ptrs const as long as possible
- fix a couple of uninitialized variables