Saying "Import/Export" on the labels when the submenu has "Import"
or "Export" in it is redundant.
Note that we can't just update the action text with the new name,
because that is used in the hotkey list and would become too confusing
without the "Import"/"Export" text.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
The accelerator strings really shouldn't be part of the translation,
and some translations have cause the accelerator keys to be incorrectly
handled. It is simpler to make it separate and just join them to the
translated string.
Make all accelerator modifiers use lowercased Ctrl instead of CTRL
to be the same as the other modifiers.
Fixes https://gitlab.com/kicad/code/kicad/issues/5992
Windows specific, because other OS do not accept user bitmaps in ckeckable menuitems
the bug was due to the same bitmap was set for each state for these menuitems.
Fixes#5622https://gitlab.com/kicad/code/kicad/issues/5622
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
This allows for the tool framework to keep track of a universal
set of conditions for the UI state (enabled/checked/shown) for
controls of actions. It removes the need for the main menubar
menus to be CONDITIONAL_MENUs and be rebuilt on each open,
and instead makes the updates of the check and enabling of
items handled in the native wxWidgets way.
This commit switchs the 3d viewer and kicad project manager window
over to this system.
when a wxTextCtrl has the focus but is read only, and cannot use a CHAR event.
It fixes an issue in Kicad manager (menus with accelerator not working) when
the wxTextCtrl window showing messages has the focus.
The immediate action option clears (or not) the position of the events.
We use this to determine if the command should start at the given
position or merely activate the tool. This was being checked in the
menu options, which only activated for tool commands in the context
menu. Moving to the process event, we catch hotkeys as well.
This also restores the previous logic in eeschema that used a static
variable for storing wires rather than the private class variable.
Starting the draw event now picks up from the existing wires when
activated in immediate mode.
Fixes#3891 | https://gitlab.com/kicad/code/kicad/issues/3891
* Make the events generated by the selection of context menu items
have the position where the menu was opened
* Ensure that TC_COMMAND type events have their position set to
be the cursor position where the event originated
The action menu handler was capturing too many menuitem events.
Only context menuitem highlight events and some popup menu events need to be captured
Any id < 0 (like automatically assigned menuitem id) is no longer captured.
Fixes: lp:1831669
https://bugs.launchpad.net/kicad/+bug/1831669
The source bitmap was copied to the new created item.
However, for Checkable menu-items, when setting a bitmap, our standard check bitmap is also added.
This is unwanted when the source bitmap is the wxNullBitmap (bitmap sizes are different)
This commit redirected too many menuitem IDs to the tool manager.
Only some context menu items have to be redirected, not all inside ACTION_EVENT events.
This hack is not perfect. It needs a better handling of ACTION_EVENT handling.