Also makes sure the progress dialog is closed when we're done reading
symbols (it used to stay up for much of the symbol editor initialization).
Also makes sure that any cancel in the preLoad step is honoured in the
sync step. (The preload is done because it is multi-threaded and therefore
faster than the single-threaded sync.)
Also makes sure that individual threads pay attention to the cancellation,
not just the GUI thread.
Fixes https://gitlab.com/kicad/code/kicad/issues/8372
(cherry picked from commit 1f16092e29)
We cannot resolve the Canvas type without the canvas being initialized.
But saving settings sometimes requests canvas access. This protects the
calls against failure by checking for canvas before saving
canvas-specific settings
Fixes https://gitlab.com/kicad/code/kicad/issues/9729
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
It's tempting to say that we don't need to exclude filename chars
from symbols, but we might regret that decision down the road. Better
to just escape them.
Fixes https://gitlab.com/kicad/code/kicad/issues/8694
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.