Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
Remove dead code relative to old BOM generation.
Rename witha more explicit name bom-example?.py , fix some issues and move them from script/bom-in-python/ky to script/bom-in-python
Rename ki.py utility to more explicit ky_generic_netlist_reader.py
* Fixed status bar update bug that caused the selected footprint information
to be overwritten.
* Remove unnecessary SetFocus() calls in list control OnChar() handlers.
and various DIALOG classes called from top frames. See comments in
{eeschema,pcbnew}/invoke_a_dialog.h.
*) Move some dialog classes into *.cpp files from *.h files.
*) void SCH_EDIT_FRAME::OnErc( wxCommandEvent& event ) was opening the modeless
ERC dialog more than once if icon was clicked more than once.
*) Remove BOM stuff.
Therefore one can use a custom page layout and title block.
Eeschema, dialog edit component: minor enhancement (the last selected notebook page is remembered during a session)
Eeschema, dialog netlist: fix a bug when removing a plugin panel, when is is not the last.
dialog netlist:Add a predefined command string for python scripts, when creating a new netlist plugin entry.
* Change filtering from single selection to logically and each filter type.
* Remove clear filtering button and logic.
* Filter buttons now behave as true toggle buttons.
* Improve list control pane focus following when using arrow keys to change
list pane.
* Remove unused parameters from list box constructors.
* Make tab key behave like right arrow key when moving focus to next list
pane.
* Make list pane focus wrap around to next or previous control.
* Simplify component list filtering code.
* Improve status bar updating.
* Tell Bazaar to ignore .downloads-by-cmake instead of downloads-by-cmake.
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
* Add third list control with library names.
* Add button to toolbar to select filter by library name.
* Add bitmap for filter by library name toolbar button.
* Remove custom UI colors from list controls.