Commit Graph

477 Commits

Author SHA1 Message Date
Tomasz Wlostowski c1274e24b0 router: hole as first class objects, wip
Rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023

(Also includes a bug-fix for highlighting collisions with edge-cut
items.)

(cherry picked from commit bfbda978b8)
2023-04-14 00:09:56 +01:00
Seth Hillbrand e39550e77f Update to Clipper 1.2+
Updates to Clipper2 742614f, which includes bug fixes for specific KiCad
boards beyond Clipper2 itself

Fixes https://gitlab.com/kicad/code/kicad/issues/14294

(cherry picked from commit 97558b62ec)

Fixes https://gitlab.com/kicad/code/kicad/issues/14475
2023-04-03 10:06:34 -07:00
Seth Hillbrand 7040b2178d Revert "Update for Clipper 1.2"
This reverts commit e758391a23.
2023-03-24 12:30:09 -07:00
Seth Hillbrand edf23c4c18 Revert "Clean up various simplify steps"
This reverts commit 798e13f70d.
2023-03-24 12:30:06 -07:00
Seth Hillbrand 798e13f70d Clean up various simplify steps
Adds the option to simplify the output of Clipper ops that remove minor
detours from the output lines.  These detours are not substantive, so
removing them speeds up the rest of the system by removing unimportant
vertices.  This also prevents the introduction of inadvertant concave
points when unioning two, closely-sized rounded shapes
2023-03-24 09:42:01 -07:00
Seth Hillbrand e758391a23 Update for Clipper 1.2 2023-03-24 09:42:01 -07:00
Alex b466bfa6c8 Improve anti-overflow in SEG::intersects.
Caused issues when testing against
A=( -INT_MAX, ... ), B=( INT_MAX, ... ) segments.

Fixes https://gitlab.com/kicad/code/kicad/issues/14293


(cherry picked from commit 98e635869f)
2023-03-16 02:50:22 +00:00
Seth Hillbrand e699bcf5a3 Use Chamfer lines when deflating
Rounded line ends when deflating leads to microscopic jags in the
outline that are not visible but add substantial computation time and
minor error when computing polygon offsets.

Instead, the chamfer deflate method prevents these jagged lines by
clipping angles < 90° by the error level.  This does not impact deflate
calls where we explicitly require the angles to be maintained

(cherry picked from commit af10878954)
2023-03-06 16:18:51 -08:00
Jeff Young e51d43568e Prefer Clamp() to std::min( std::max() ).
(cherry picked from commit d545216432)
2023-03-03 21:32:19 +00:00
Jeff Young 1bb6b7acdd Overflow safety.
Potential fix for some or all of
https://gitlab.com/kicad/code/kicad/-/issues/13969

(cherry picked from commit 2f2a00c307)
2023-03-03 21:32:12 +00:00
Seth Hillbrand 6116eebbad Prevent inf when presented with 0 errormax
acos(1) returns 0, so this implies infinite segements to get to 0 error.
This is not reasonable but might be encountered in bad arcs or circles
that have 0 radius.  Instead of returning infinite or std::max segments,
we limit the error to be at least 1 IU

(cherry picked from commit 1fda68099f)
2023-03-02 10:21:25 -08:00
Seth Hillbrand f56fcb0a14 Better handling of vertex sorting
Nominally, the zcode of a vertex is unique.  This is not 100% true,
however, as we must interlace two 32-bit numbers into a single 32-bit
number.  Sorting needs to account for the possibility that the zcode
will be the same while other elements of the vertex are different.  This
commit fixes the broken boolean logic to more clearly handle these cases

Fixes https://gitlab.com/kicad/code/kicad/issues/13867

(cherry picked from commit e7fe69b97f)
2023-02-13 11:23:14 -08:00
Seth Hillbrand e60152e351 Fix island removal when copper->edge clearance is 0
Just testing a single point to find copper that is outside the board works
until the arc->segment conversion moves the board outline just enough to
have the filled copper slightly (few IU) outside of the converted outline.

Instead, we do an expensive check of comparing the size of the
intersection between the island and the island's intersection with the
board.  If the intersection is at least half as large as the original
island, we can say with certainty that the island is inside.  The margin
could be much smaller than half but this preserves the intent without
picking an arbitrary number that might be violated

Fixes https://gitlab.com/kicad/code/kicad/issues/13717
2023-02-02 19:19:26 +00:00
Roberto Fernandez Bautista 0ecad1ef2e Add EDA_ANGLE::NormalizeNegative() and qa tests 2023-01-30 19:56:22 +00:00
Vincenzo Fortunato 42b4f49e7f Fix polygon self intersection check
Fixes https://gitlab.com/kicad/code/kicad/issues/13628
2023-01-26 22:56:47 +00:00
Alex 2f0dee40ea Use explicit coord type in GetClampedCoords. 2023-01-16 19:42:08 +05:00
Alex 2382764009 Fix cast in GetClampedCoords. 2023-01-15 15:10:39 +05:00
Alex 8c6eb4ce22 Extend types in GetClampedCoords. 2023-01-15 14:22:17 +05:00
Tomasz Wlostowski 4d208bac49 geometry: added SHAPE_SEGMENT::Is45Degree() method 2023-01-12 23:37:07 +01:00
Roberto Fernandez Bautista 33249d37b0 EAGLE SCH: Improve detail of curved shape imports (0.01mm error)
Follow-up from https://gitlab.com/kicad/code/kicad/-/merge_requests/1445
2023-01-10 22:45:46 +01:00
Roberto Fernandez Bautista ebce53d574 Allow specifying acuracy when appending an arc to a chain 2023-01-10 22:28:01 +01:00
Marek Roszko 570fa246ae Fix typo in matrix3 multiply, add unit tests 2023-01-05 21:06:52 -05:00
Marek Roszko 0e42cb19f2 Realize we can just describe the dxf arb axis with our MATRIX3x3 class 2023-01-04 20:42:56 -05:00
Jon Evans 68bc18425b Handle zero-size pads in CornerListToPolygon
Fixes https://gitlab.com/kicad/code/kicad/-/issues/13276
2022-12-26 10:04:03 -05:00
Jon Evans b85fab9ab6 Support DXF ellipses and elliptical arcs
Fixes https://gitlab.com/kicad/code/kicad/-/issues/12563
2022-12-24 22:46:07 -05:00
Seth Hillbrand 035ff27b76 Be smarter about checking SHAPE_POLY_SET intersect
The segment iterator creates segments when needed, so using it in a dual
loop creates NlgN more copies than we need.  This shifts to a single
copy algorithm that then uses a sorting to preemptively abort the search
once the segments are outside of the search bounding box

Fixes https://gitlab.com/kicad/code/kicad/issues/13191
2022-12-18 08:01:19 -08:00
jean-pierre charras ca2dde23d0 SHAPE_ARC::Collide(): fix incorrect returned position of colliding point.
The previously returned position had nothing to do with the colliding point.
2022-12-18 15:40:15 +01:00
jean-pierre charras 1047e7143a SHAPE_ARC::GetCentralAngle(): ensure a 360 deg arc angle is always returned as 360 deg.
An arc having the same start and end points can be 0 or 360 deg arc.
In Kicad it is always 360 deg arc (i.e. a circle)
Fixes #13182
https://gitlab.com/kicad/code/kicad/issues/13182
2022-12-17 14:44:53 +01:00
dsa-t f99bdb6078 Revert "Minor header cleanup."
This reverts commit 4277b25a0b
2022-12-08 05:04:41 +00:00
Alex 4277b25a0b Minor header cleanup. 2022-12-08 07:23:56 +03:00
Alex eb05d803df Use typename with extended_type. 2022-12-08 04:43:30 +03:00
Alex 1f1feb51d7 Fix GetVectorSnapped45 on distances > 1 m. 2022-12-08 03:59:47 +03:00
Alex 36ee9f72e2 Increase default padding to 1 in GetClampedCoords to avoid overflow msg. 2022-12-08 03:59:47 +03:00
Seth Hillbrand 83ced602a6 Free solution memory in Clipper2
The PolyTree64 memory is not automatically freed in the dtor, so call
this explicitly
2022-12-04 16:50:27 -08:00
Seth Hillbrand 73398e07a8 Fracture self-intersecting polygons
Self-intersecting polygons may form a hole after simplification, so make
sure that we fracture them as well to clear the hole

Fixes https://gitlab.com/kicad/code/kicad/issues/13067
2022-12-03 12:08:48 -08:00
Seth Hillbrand bd40684ecd Handle polygons' triangulation
Graphic polygons may be invalid and so need to be explicitly simplified
before triangulation.

Also clean up hole handling in triangulation routine
2022-11-28 15:46:12 -08:00
Seth Hillbrand 77770ff313 Revert "Ensure bad polys get simplified before triangulation"
This reverts commit fcf44091d2.
2022-11-28 12:38:16 -08:00
Seth Hillbrand fcf44091d2 Ensure bad polys get simplified before triangulation
If the poly set is self-intersecting, the triangulation may be
problematic and the full set needs simplification before.  We don't do
this uniformly because the simplification can be a slowdown if it is not
needed

Fixes https://gitlab.com/kicad/code/kicad/issues/12806
2022-11-28 10:37:37 -08:00
Jeff Young 4aff5c7618 Keep courtyard caches alive during move.
Fixes https://gitlab.com/kicad/code/kicad/issues/12999
2022-11-25 17:20:11 +00:00
Alex 5e7c4b734c Small optimizations in DRC and SHAPE_POLY_SET. 2022-11-17 02:10:22 +05:00
Marek Roszko 3dd2ae762d Refactor step export to use our normal board processing routines 2022-11-12 21:27:10 -05:00
Tomasz Wlostowski 0a69340953 geometry: fix incorrect 45 degree miter generation (likely a side bug after introduction of EDA_ANGLE) 2022-10-31 11:49:31 +01:00
Tomasz Wlostowski cd29dcf6e0 libs/kimath: SHAPE::Format() can now produce C++ object construction and simple test dump of shapes 2022-10-31 11:17:31 +01:00
Seth Hillbrand 8e97855557 Fix Clipper2 handling of Inflate/Deflate
For unknown reasons, Clipper2 only returns Paths structures from the
ClipperOffset::Execute routine.  Further, the Paths are not properly
ordered (outline->hole in outline, outline2->hole in outline2).
To get proper hierarchy, we need to run an additional pass of the
solution with the paths as Subject in a null union.  This is effectively
a Simplify() call but we keep the data in Clipper format to reduce the
churn/calc time
2022-10-28 17:01:36 -07:00
Seth Hillbrand 546e16a002 Add multi-level fallback in tesselation
Some clipper cases do not get resolved with the `FAST` mode, so in those
cases, do a second pass in the `SIMPLE` mode.  If both fail, return a
broken polygon instead of an infinite loop

Fixes https://gitlab.com/kicad/code/kicad/issues/12761
2022-10-28 10:17:58 -07:00
Seth Hillbrand 4cdf0bd6c9 Clipper2: Handle nested poly/hole/poly returns
In Clipper1, we had a flat tree structure on returns.  Clipper2 nests
these, so we need to properly handle the nesting structure when
importing the polygons
2022-10-21 16:14:34 -07:00
Jeff Young d16b23d16e Name shortening and line-break reduction. 2022-10-21 18:41:39 +01:00
Seth Hillbrand 27add591ec Add Clipper2
Currently this lives behind the advanced config flag `UseClipper2`.
Enabling this flag will route all Clipper-based calls through the
Clipper2 library instead of the older Clipper.  The changes should be
mostly transparent.

Of note, Clipper2 does not utilize the `STRICTLY_SIMPLE` flag because
clipper1 did not actually guarantee a strictly simple polygon.
Currently we ignore this flag but we may decide to run strictly-simple
operations through a second NULL union to simplify the results as much
as possible.

Additionally, the inflation options are slightly different.  We cannot
choose the fallback miter.  The fallback miter is always square.  This
only affects the CHAMFER_ACUTE_CORNERS option in inflate, which does not
appear to be used.

Lastly, we currently utilize the 64-bit integer coordinates for
calculations.  This appears to still be faster than 32-bit calculations
in Clipper1 on a modern x86 system.  This may not be the case for older
systems, particularly 32-bit systems.
2022-10-19 16:25:45 -07:00
Jeff Young e5de56b6cc Fix edge case in arc collision.
SHAPE_ARC::IntersectLine() fails when one of the arcs start points
is on the center point of the other -- in this case we can't extend
the line to the arc intersection because one point does not define
a line....

Fixes https://gitlab.com/kicad/code/kicad/issues/12609
2022-10-09 23:05:15 +01:00
Jeff Young e866dfe137 Avoid trying to draw empty pads.
Fixes https://gitlab.com/kicad/code/kicad/issues/12605
2022-10-09 20:28:54 +01:00