* Rename Eda_FileSelector to EDA_FILE_SELECTOR.
* Add optional pointer to wxString to save the most recently used path to EDA_FILE_SELECTOR.
* Rename Eda_DirectorySelector to EDA_PATH_SELECTOR.
* Replace wxGetCwd() with wxStandardPaths::GetDocumentsDir(). This fixes the windows issue
where wxGetCwd() returns the path where the executable files are located.
* Add code to handle most recently used path to EDA_BASE_FRAME.
* Fix string formatting error in kicad/files-io.cpp.
* Remove setting and restoring current working directory when launching GerbView. Setting the CWD
has no effect on the launched executable which starts with it's own CWD.
* Allow project path to be passed to GerbView when launched from KiCad.
* Note: this is a work in progress. Do not expect every path and/or file selection dialog to properly
update the most recently used path. The correct solution to this problem requires a much more
well though out solution which will not happen until after the next stable release.
* SearchHelpFileFullPath(): clean up platform specific path code, add executable path sans bin
directory on non-osx platforms, and move KICAD path variable to the beginning of the search
list.
* Minor search stack debug output improvements.
* Push center on zoom, use middle mouse button to pan, limit panning, and
pan while moving object settings from schematic editor to symbol library
editor and symbol library viewer child windows.
* Push center on zoom, use middle mouse button to pan, limit panning, and
pan while moving object settings from board editor to footprint library
editor and footprint library viewer child windows.
PAD_SHAPE_T and PAD_ATTR_T still have a double definition (new names and old names) to be sure python scripts are nor broken by the change.
PAD_DRILL_SHAPE_T does not have a double definition, because it is unlikely oblong holes are used in python scripts.
Double definitions will be removed in the (next) future.
Fix an issue when a .kicad_pcb file contains an incorrect fpid ( containing a '/ ' in footprint section ) . After saving the board the file was no more readable, due to a broken fpid saved in file
(can happens in old .kicad_pcb files, coming from the bzr 4022 stable version, and/or in files converted from an other EDA tool like altium)
Fix 2 very minor coverity warnings.
* Remove ENVIRONMENT_VARIABLE_CHAR_VALIDATOR::OnChar() because it was skipping
the filtering of the first character. Not sure what was going but this seemed to fix the issue.
* Added environment variable name test to DIALOG_ENV_VAR_CONFIG::TransferDataFromWindow
because apparently validators do not get called in wxGrids even whe the extend window style
wxWS_EX_VALIDATE_RECURSIVELY is set.
* Set the default button using wxFormBuilder since the OK button is not part of a wxStdDialogButtonSizer.
* Minor improvements to the HTML help dialog.
* Fix assertion when calling HTML help dialog. Apparently any dialog derived from DIALOG_SHIM must
have a KIWAY top level window as a parent.
In 3D viewer, this option can take a *very long* calculation time (minutes instead of seconds, or hangs) and they are now using aFastMode = true to do polygon calculations, especially for zones inside zones belong to the same net but having different priority (which creates weak polygons).
aFastMode = false is the default for other calculations (zone filling) as before.
* Adds a "Grid Reference Point" to the VRML export; this allows a user to specify the (X,Y) coordinate which will be the origin point on the output
* Adds a "Grid Reference Point" to the IDF export; this is similar in purpose to the corresponding VRML export feature.
* Replace module nomenclature with footprint for improved consistency.
* Replace abbreviations in control text.
* Replace exchange nomenclature with change.
* Add code to allow each editing window it's own undo/redo count.
* Add code to allow for infinite undo/redo when count is set to 0.
* Add edit control to all editing windows general options dialog for
user configuration of undo/redo count.
* Add code to save and restore undo/redo count for each editing window.
Also add PAD_SHAPE_<PADSHAPE> equiv to PAD_<PADSHAPE> and PAD_ATTRIB_PAD_<PADATTRIB> equiv to PAD_<PADATTRIB>
(<PADSHAPE> = ROUND, RECT... and <PADATTRIB> =SMD, CONN ... )
* Update cross-hair position when using mouse wheel to pan.
* Add ugly hack when mouse cursor enters canvas to force the cross-hair visibility counter
back to zero. There was a bug on Windows when using the middle mouse button to pan
and the user released the middle mouse button off of the canvas, the cross-hair would no
longer be displayed until the window was closed and reopened.