Commit Graph

4 Commits

Author SHA1 Message Date
John Beard bb2ae8e13b Bitmaps: move bitmap defs to bitmaps library
The bitmap definitions (BITMAP_DEF and so on) do not
have any dependencies on other libs, including WX. This
means the bitmaps library can be isolated from the other
dependencies.

Common now depends on bitmaps, and libraries that depend
on common can pick it up from the common target_link_libraries,
as it is PUBLIC. This means a lot of targets no longer
need manual bitmap linkage.

This avoids a circular dependency that was previously reported
by static analysis.

Avoiding pulling in WX and other headers into the include
tree of each bitmap .cpp is a huge speed up (around 10x) in
compilation, and the generated static library is also 10x
smaller (20MB vs 200MB)

Add common as a link library to pnsrouter,connectivity.
THese library do still use common code (including bitmaps,
via base_screen.h) and this allows them to pick up the libcommon
includes correctly.
2019-02-04 19:29:31 -08:00
Oliver 195b85b0c5 Cleanup of KiCad Icons
Major cleanup of many icons (started as a simple effort to tweak libedit and modedit icons)
Ref: https://lists.launchpad.net/kicad-developers/msg32860.html
* Each application icon has been updated
* Consolidated icon "modifiers" across many icons
* Replaced confusing arrows with "load" and "save" icons
* Slight code updates to reference correct icons
* Consolidate multiple representations of single icon type(s)
2018-01-12 14:06:45 -05:00
Baranovskiy Konstantin de28e58350 Better icons, by Konstantin Baranovskiy and Fabrizio Tappero 2017-05-24 20:02:12 +02:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00