2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
* The board ratsnest visibility state was being saved in both the board file
and the Pcbnew configuration files causing visibility state issues. Use the
board file to save the board ratsnest visibility state.
* Remove all of the board ratsnest save visibility state to configuration file
code.
* Add code to set the board modified property when layer visibility states
change to give the user a chance to save the state in the board file.
* Some minor code cleaning and coding policy fixes.
It could be a race condition when setting the tools state on and off in PCB_EDIT_FRAME::OnSelectAutoPlaceMode( wxCommandEvent& aEvent ) on some Linux/wxWidgets versions
(does not happen on my computer)
This is *a work in progress*, so some features are missing, and/or could be modified.
Mainly keepout zones are not yet exported to autorouters, and pads are not taken in account.
Some code cleanup in polygon.*
Should allow Pcbnew code easier to change and Gerbview code more understandable and easier to maintain.
Code cleaning (remove dead code, add comments).
Minor other enhancements.
* EDA_DRAW_FRAME completely encapsulated except for DrawFrame member.
* Moved members specific to Pcbnew from EDA_DRAW_FRAME to PCB_BASE_FRAME
or PCB_EDIT_FRAME as appropriate.
* Replace EDA_TOOLBAR with wxAuiToolBar as EDA_TOOL bar provided no
additional functionality and made code less readable.
* Remove EDA_TOOLBAR class definition from wxstruct.h and delete file
wineda_toolbar.cpp.
* Rename tool bar members to something more descriptive since the
horizontal and vertical references wont mean anything once the
tool bars are movable.
* Lots of dead code removal.
* Removed Pcb_Frame argument from BOARD() constructor, since it precludes
having a BOARD being edited by more than one editor, it was a bad design.
And this meant removing m_PcbFrame from BOARD.
* removed BOARD::SetWindowFrame(), and BOARD::m_PcbFrame
* Removed the global BOARD_DESIGN_SETTINGS which was in class_board.cpp
* added BOARD_DESIGN_SETTINGS to the BOARD class, a full instance
* a couple dialogs now only change BOARD_DESIGN_SETTINGS when OK is pressed,
such as dialog_mask_clearance, dialog_drc, etc.
* Removed common/pcbcommon.cpp's int g_CurrentVersionPCB = 1 and replaced it
with build_version.h's #define BOARD_FILE_VERSION, although there may be a
better place for this constant.
* Made the public functions in PARAM_CFG_ARRAY be type const.
void SaveParam(..) const and void ReadParam(..) const
* PARAM_CFG_BASE now has virtual destructor since we have various way of
destroying the derived class and boost::ptr_vector must be told about this.
* Pass const PARAM_CFG_ARRAY& instead of PARAM_CFG_ARRAY so that we can use
an automatic PARAM_CFG_ARRAY which is on the stack.\
* PCB_EDIT_FRAME::GetProjectFileParameters() may no longer cache the array,
since it has to access the current BOARD and the BOARD can change.
Remember BOARD_DESIGN_SETTINGS are now in the BOARD.
* Made the m_BoundingBox member private, this was a brutally hard task,
and indicative of the lack of commitment to accessors and object oriented
design on the part of KiCad developers. We must do better.
Added BOARD::GetBoundingBox, SetBoundingBox(), ComputeBoundingBox().
* Added PCB_BASE_FRAME::GetBoardBoundingBox() which calls BOARD::ComputeBoundingBox()
Lee algorithm replaced by a Minimun Spanning Tree algo (using Prim's algorithm ).
Tested on a 5350 pads board, it is more than 100 times faster.
Also fix a crash when clicking on tool "delete selected items" (main horizontal toolbar),
and remove this tool (currently, no code in Pcbnew for this tool)
More about code refactoring in connect.cpp: RecalculateAllTracksNetcode() is 50 times faster with a board using 27000 tracks
Use right icon in pcbnew for load board and new board.
* All header files used to create the PCB common library now compile as
stand alone code. This prevents the need to define them in a specific
order to make source code compile properly. It should also now be
possible to relocate the source code to build the common PCB library
to a separate folder.
* Refactor locate footprint function into the board object.
* Remove locate.cpp as it is no longer needed.
* Actually remove track.cpp from repo that I missed on the last commit.
* Increase the size of the layer pair tool bar bitmap so that it looks
better with the new larger tool bar images.
* Fixes to prevent common headers from complaining when not included
in the correct order in source files.