Text arrays can now use "%s" as a placeholder to be substituted with the array index.
Also expand menu options for move exact, arrays and duplicate.
Minor fixes for arrays - use proper unit parsing, add numbering start for circular arrays
Add circle radius indicator to array dialogue
3dviewer: back to double (from float) in class S3D_MASTER for 3 members (m_MatScale, m_MatRotation, m_MatPosition) which are used in dialogs and r/w file functions, which expect double.
Using float create minor but unwanted issues in r/w file functions.
S3D_MATERIAL: enable all color options: if a 3d shape has bad color parameters, the shape must be modified, not the 3d rendering.
The rendering now matches what we see in other vrml viewer like FreeCAD.
Some minor coding style fixes.
Add a workaround to fix a new bug in wxWidgets 3.0 ( Windows specific ) which shows icons only with a size = 16x16 in menus which have attribute wxITEM_CHECK
Add missing calls to Show( false ) to some main frames (Kicad, eeschema, gerbview), to force config saving when closing these windows.
Code cleanup and minor coding style fixes in footprint_wizard_frame
* Add third list control with library names.
* Add button to toolbar to select filter by library name.
* Add bitmap for filter by library name toolbar button.
* Remove custom UI colors from list controls.
Because now there are 2 formats, board backup files extensions are .brd-bak or .kicad_pcb-bak instead of the old .000 extension, depending on the initial file format.
Kicad manager: shows now svg files in tree files.
Pcbnew: fix incorrect printing (board out of page) when creating drill map in postscript format ( noticeable mainly for small boards)
* serious code cleanup (remove duplicate code)
* shows (option in 3D preference menu) the copper items (tracks, zones...) in 3D, using 35 microns copper thickness.
However, because there are a lot more3D data to show (roughly 4 times more), this is slower.
All: press ctrl+shift key when moving the mouse allows the graphic cursor to be moved outside the grid.
(useful to place graphic objects, texts in any position, regardless the current grid)
This is *a work in progress*, so some features are missing, and/or could be modified.
Mainly keepout zones are not yet exported to autorouters, and pads are not taken in account.
Some code cleanup in polygon.*