* Add compare method to COLOR4D object.
* Add unit test to validate COLOR4D comparison method.
* Add missing color test in text attribute comparison method.
* Add unit test for text attribute object.
* Remove unnecessary headers from text attribute header.
* Move text attribute code into separate source file.
The simulator has advanced considerably, and it is seeing lots of active
development, so make it a required part of KiCad. Additionally, the
build without the simulator has actually been broken for a while, so no
one clearly is building without ngspice right now.
* Add Boost::locale explicetly to the CMake since nanoodbc requires it
* Don't let nanoodbc add all Boost libraries to the link line, since it
is used in common, and it was pulling the unit test framework into
common then.
Also improves some terminology for english-speakers.
Also substitues [] vector access (which creates empty elements) over
at() (which throws if the item is not found).
dropping files to Kicad manager :
*.kicad_pro, *.pro -> open project;
gerber and job files -> open in Gerbview editor;
Eagle and Cadstar files -> open project.
dropping file to schematic editor -> append schematic;
dropping library file to Symbol editor -> add library;
dropping board file to PCB editor -> append board;
dropping library or footprint file to Footprint editor -> add library or import footprint;
dropping ZIP file or gerber files to Gerbview editor -> open files;
dropping sheet file to Drawing Sheet editor -> open sheet.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/11638
Since EDA_TEXT is a base class, we can just force the child classes to pass the correct iu scaled size
ALLOW_BOLD_THICKNESS removed because it's a pre-custom font holdover
Allows placing parts from an external database that reference symbols from another loaded library.
Includes:
- nanodbc wrapper
- database schematic library plugin
- basic tests
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7436
Converts dialog_image_editor to panel_image_editor. Embeds this panel in
a new properties dialog for the schematic and PCB editors that allows
editing position, layer, locked status, etc. like other items.
The main purpose is to make changes in g_BitmapInfo more easy.
Although it is automatically generated, it is sometime more easy to modify
it by hand (the recreation of bitmaps stuff is time consumming), especially
during testing.
Thread pools are long-lasting executors that have close to zero overhead
when launching new jobs. This is advantageous over creating new threads
as we can use this for threading smalling jobs and smaller quanta. It
also avoids the heuristics needed to determine the optimal number of
threads to spawn