* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
It should help if (or when) the internal angle unit used in kicad will be changed from 0.1 degree (a relic of code written for PCs without fpu) to degree ( a more natural unit).
* No initial copied object changed (this was a serious bug to modify these objects. Previous version modified references and other texts using a very stupid algorithm).
It also fixes bug 1549231
* only new pads are numbered (therefore renumbering is used only in footprint editor)
* remove not working and useless feature in circular array: now only use number for pads (others options using alphabetical letters are removed: did not work corectly, and were useless)
* a more clear option is used to choose if the pads are numbered from a choosen value, or from the first avaible value
* Adding a warning messsage if a parameter is incorrect.
2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
PAD_SHAPE_T and PAD_ATTR_T still have a double definition (new names and old names) to be sure python scripts are nor broken by the change.
PAD_DRILL_SHAPE_T does not have a double definition, because it is unlikely oblong holes are used in python scripts.
Double definitions will be removed in the (next) future.
* Cleanup namespace in enum ZoneConnection in pcbnew/zones.h to self-explained names unification: PAD_ZONE_CONN_INHERITED, PAD_ZONE_CONN_NONE,PAD_ZONE_CONN_THERMAL,PAD_ZONE_CONN_FULL, PAD_ZONE_CONN_THT_THERMAL
Text arrays can now use "%s" as a placeholder to be substituted with the array index.
Also expand menu options for move exact, arrays and duplicate.
Minor fixes for arrays - use proper unit parsing, add numbering start for circular arrays
Add circle radius indicator to array dialogue
* Make title capitalization consistant.
* Replace some instances of module with footprint.
* Use angle instead of orientation where appropriate.
* Remove abbreviations where it made sense.
* Coding policy fixes.
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
(as in the @todo comment)
- Refactored the Rotate/Flip/Mirror for text in modules into the
TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
MirrorWithModule)
- New behaviour in coloring text on screen: reference and value still
take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
visibles; other text takes the color of the layer containing it
(except when hidden, obviously) but still get its visibility
controlled by those visibles (probably the most intuitive and useful
behaviour)
- Still need to decide: should text on a layer be hidden when the layer
is? Probably yes (still to be implemented);
- Some comment fixed and many cast converted to static_cast