Commit Graph

60 Commits

Author SHA1 Message Date
Maciej Suminski f9f23806ed Mainly case changes. 2013-10-14 20:40:36 +02:00
Maciej Suminski e66a4ce337 Namespace KiGfx->KIGFX.
template<> -> template <>
Some more reformatting according to uncrustify results.
2013-10-14 16:13:35 +02:00
Maciej Suminski 8253899a70 Converted tabs to spaces. Removed trailing whitespaces. 2013-10-14 13:43:57 +02:00
Maciej Suminski 944a61100b Fixed memory leaks in containers. 2013-09-12 09:44:57 +02:00
Maciej Suminski 00a2da7d18 Fixed cursor drawing for OpenGL. 2013-08-28 17:06:07 +02:00
Maciej Suminski cebdb43234 Added mouse cursor drawing.
Added flipping mode.
2013-08-27 18:08:32 +02:00
Maciej Suminski 57979f3c9b Smarter way of the overlay rendering (overlay is always refreshed, while cached&noncached targets only if the viewport or items have changed). 2013-08-19 11:02:38 +02:00
Maciej Suminski 3096a26b59 Added GetTarget() for GALs. 2013-08-06 14:57:48 +02:00
Maciej Suminski d7857dd026 Fixed the tesselator, so now it works with Windows. 2013-08-02 10:55:40 +02:00
Maciej Suminski 2f0ae47c8e Code refactoring. 2013-07-30 18:29:54 +02:00
Maciej Suminski 11a2d81738 Made GAL backends settings more consistent. Fixed grid line width in the OpenGL backend. 2013-07-30 17:09:06 +02:00
Maciej Suminski 2331742384 Removed shaderless OpenGL backend. 2013-07-29 16:38:07 +02:00
Maciej Suminski 5a5616f258 Added initialization of variable, preventing unconditional jumps. Fixed typos in comments. 2013-07-29 14:12:27 +02:00
Maciej Suminski 76660ff15b Fixed high contrast mode in OpenGL. Split display settings loading into more appropriate places. 2013-07-25 18:04:15 +02:00
Maciej Suminski 8c74dcde28 Fixed blending function for OpenGL compositing. Corrected documentation, removed unnecessary functions. 2013-07-24 15:06:59 +02:00
Maciej Suminski e644f5be05 OpenGL multitarget rendering (compositing). 2013-07-23 18:39:07 +02:00
Maciej Suminski 75eb5491d5 Code refactorization. VBO_CONTAINER is split to [NON]CACHED_MANAGER, GPU_MANAGER and VERTEX_MANAGER. 2013-07-22 10:41:12 +02:00
Maciej Suminski c81c316a46 Refactorization of VBO_CONTAINER. 2013-07-17 18:49:38 +02:00
Maciej Suminski e7dae3a9c1 Fixind GLM headers problem. 2013-07-16 08:42:44 +02:00
Maciej Suminski 1399ed198c Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays. 2013-07-05 14:01:33 +02:00
Maciej Suminski c2fb99ce49 Removed pointers where they were not necessary. 2013-07-05 09:31:04 +02:00
Maciej Suminski d8e45ef866 Fixed drawing circles and semicircles using display lists. 2013-07-04 16:27:27 +02:00
Maciej Suminski d0278dad15 Shaders can handle integer parameters (uniforms). 2013-07-03 13:08:43 +02:00
unknown f1dbfffd82 Removed different styles of line caps and line joins, leaving only round caps & joins.
Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski 5476a03799 Changed std::map to boost::unordered_map for storing memory chunks and groups information. 2013-07-01 13:20:48 +02:00
Maciej Sumiński fa083142a7 Colors are stored as unsigned bytes instead of floats. 2013-06-30 22:45:31 +02:00
Maciej Sumiński a1f81bbe97 Shaders are built-in instead of being loaded from external files. 2013-06-30 19:31:16 +02:00
Maciej Sumiński e9669c6594 More debug information in case of failure compilation of shaders. 2013-06-30 15:37:46 +02:00
Maciej Suminski 95d5ab706a VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time. 2013-06-28 10:47:41 +02:00
Maciej Suminski 96116659be Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations. 2013-06-27 16:05:15 +02:00
Maciej Suminski 1e7df3606a Groups are stored in map instead of deque, so it allows easier adding & removing. 2013-06-27 11:54:49 +02:00
Maciej Suminski 603029b106 High contrast mode with showing the selected layer on the top. 2013-06-26 16:31:52 +02:00
Maciej Suminski 4ca54b2f1d Small speed up for the color change function (OpenGL_GAL). 2013-06-26 10:43:58 +02:00
Maciej Suminski 258b804941 Added possibility to change cached layer color (for the purpose of high contrast display). 2013-06-25 17:12:54 +02:00
Maciej Suminski cdab6cfdbe Draw the origin marker in OpenGL with shaders GAL. 2013-06-24 16:02:18 +02:00
Maciej Suminski 33b3d5edfb Small improvements to SHADER class. 2013-06-24 15:40:31 +02:00
Maciej Suminski d114d9e386 Passing COLOR4D parameter using constant reference. 2013-06-24 10:21:34 +02:00
Maciej Suminski 316f7309a1 Bug fixes:
- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
2013-06-20 13:16:12 +02:00
Maciej Suminski 585aeb7f91 Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL). 2013-06-19 10:50:46 +02:00
Maciej Suminski c4e42f46a9 Removed unnecessary functions from VBO_VERTEX. 2013-06-18 17:53:12 +02:00
Maciej Suminski 8a89e160ed Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski 03b5d6125b Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski 7858e6aa7c Changed data structure in VBO_ITEM. 2013-06-05 10:48:30 +02:00
Maciej Suminski 85a2aee79c Introducing shaders.
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski 2912138ef2 Display linking errors in debug mode for shaders. Added SHADER::GetAttribute() function for getting shaders attribute location. 2013-06-03 10:54:24 +02:00
Maciej Suminski 7dec942ef7 Different way of rendering groups (with a single DrawElements call) in OpenGL GAL. 2013-05-16 18:43:25 +02:00
Maciej Suminski b58cc107e6 Changed functions for adding vertices in VBO mode to make code easier to read and understand. 2013-05-16 14:47:34 +02:00
Maciej Suminski 0177590699 Faster way of caching items for OPENGL GAL. 2013-05-16 10:35:16 +02:00
Maciej Suminski 787fe28fd0 Added functionality for transformation of VBO vertices, extended functions like translate, rotate, scale using glm library. Removed D() macro, as it was not used, but in conflict with glm library. Added VBO_ITEMs for circles, semicircles. Now almost everything is drawn using VBO (besides polygons and grid). 2013-05-15 16:48:10 +02:00
Maciej Suminski 66d257f620 Drawing tracks using PushVertices, added some comments, fixed formatting. 2013-05-14 10:38:25 +02:00