kicad/pcbnew/pcb_painter.cpp

1234 lines
39 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_board.h>
#include <class_track.h>
#include <class_module.h>
#include <class_pad.h>
#include <class_drawsegment.h>
#include <class_zone.h>
#include <class_pcb_text.h>
#include <colors_design_settings.h>
#include <class_marker_pcb.h>
#include <class_dimension.h>
#include <class_pcb_target.h>
#include <class_marker_pcb.h>
#include <layers_id_colors_and_visibility.h>
#include <pcb_painter.h>
#include <pcb_display_options.h>
#include <gal/graphics_abstraction_layer.h>
#include <convert_basic_shapes_to_polygon.h>
using namespace KIGFX;
PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
{
m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
m_padNumbers = true;
m_netNamesOnPads = true;
m_netNamesOnTracks = true;
m_displayZone = DZ_SHOW_FILLED;
m_clearance = CL_NONE;
m_sketchBoardGfx = false;
m_sketchFpGfx = false;
m_selectionCandidateColor = COLOR4D( 0.0, 1.0, 0.0, 0.75 );
// By default everything should be displayed as filled
for( unsigned int i = 0; i < PCB_LAYER_ID_COUNT; ++i )
{
m_sketchMode[i] = false;
}
COLORS_DESIGN_SETTINGS dummyCds( FRAME_PCB );
ImportLegacyColors( &dummyCds );
update();
}
void PCB_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
{
// Init board layers colors:
for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
{
m_layerColors[i] = aSettings->GetLayerColor( i );
// Guard: if the alpah channel is too small, the layer is not visible.
// clamp it to 0.2
if( m_layerColors[i].a < 0.2 )
m_layerColors[i].a = 0.2;
}
// Init specific graphic layers colors:
for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
m_layerColors[i] = aSettings->GetItemColor( i );
// Default colors for specific layers (not really board layers).
m_layerColors[LAYER_VIAS_HOLES] = COLOR4D( 0.5, 0.4, 0.0, 0.8 );
m_layerColors[LAYER_PADS_PLATEDHOLES] = aSettings->GetItemColor( LAYER_PCB_BACKGROUND );
m_layerColors[LAYER_VIAS_NETNAMES] = COLOR4D( 0.2, 0.2, 0.2, 0.9 );
m_layerColors[LAYER_PADS_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
m_layerColors[LAYER_PAD_FR_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
m_layerColors[LAYER_PAD_BK_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
m_layerColors[LAYER_DRC] = COLOR4D( 1.0, 0.0, 0.0, 0.8 );
// LAYER_PADS_TH, LAYER_NON_PLATEDHOLES, LAYER_ANCHOR ,LAYER_RATSNEST,
// LAYER_VIA_THROUGH, LAYER_VIA_BBLIND, LAYER_VIA_MICROVIA
// are initialized from aSettings
// These colors are not actually used. Set just in case...
m_layerColors[LAYER_MOD_TEXT_FR] = m_layerColors[F_SilkS];
m_layerColors[LAYER_MOD_TEXT_BK] = m_layerColors[B_SilkS];
// Netnames for copper layers
for( LSEQ cu = LSET::AllCuMask().CuStack(); cu; ++cu )
{
const COLOR4D lightLabel( 0.8, 0.8, 0.8, 0.7 );
const COLOR4D darkLabel = lightLabel.Inverted();
PCB_LAYER_ID layer = *cu;
if( m_layerColors[layer].GetBrightness() > 0.5 )
m_layerColors[GetNetnameLayer( layer )] = darkLabel;
else
m_layerColors[GetNetnameLayer( layer )] = lightLabel;
}
SetBackgroundColor ( aSettings->GetItemColor( LAYER_PCB_BACKGROUND ) );
update();
}
void PCB_RENDER_SETTINGS::LoadDisplayOptions( const PCB_DISPLAY_OPTIONS* aOptions )
{
if( aOptions == NULL )
return;
m_hiContrastEnabled = aOptions->m_ContrastModeDisplay;
m_padNumbers = aOptions->m_DisplayPadNum;
m_sketchBoardGfx = !aOptions->m_DisplayDrawItemsFill;
m_sketchFpGfx = !aOptions->m_DisplayModEdgeFill;
// Whether to draw tracks, vias & pads filled or as outlines
m_sketchMode[LAYER_PADS_TH] = !aOptions->m_DisplayPadFill;
m_sketchMode[LAYER_VIA_THROUGH] = !aOptions->m_DisplayViaFill;
m_sketchMode[LAYER_VIA_BBLIND] = !aOptions->m_DisplayViaFill;
m_sketchMode[LAYER_VIA_MICROVIA] = !aOptions->m_DisplayViaFill;
m_sketchMode[LAYER_TRACKS] = !aOptions->m_DisplayPcbTrackFill;
// Net names display settings
switch( aOptions->m_DisplayNetNamesMode )
{
case 0:
m_netNamesOnPads = false;
m_netNamesOnTracks = false;
break;
case 1:
m_netNamesOnPads = true;
m_netNamesOnTracks = false;
break;
case 2:
m_netNamesOnPads = false;
m_netNamesOnTracks = true;
break;
case 3:
m_netNamesOnPads = true;
m_netNamesOnTracks = true;
break;
}
// Zone display settings
switch( aOptions->m_DisplayZonesMode )
{
case 0:
m_displayZone = DZ_SHOW_FILLED;
break;
case 1:
m_displayZone = DZ_HIDE_FILLED;
break;
case 2:
m_displayZone = DZ_SHOW_OUTLINED;
break;
}
// Clearance settings
switch( aOptions->m_ShowTrackClearanceMode )
{
case PCB_DISPLAY_OPTIONS::DO_NOT_SHOW_CLEARANCE:
m_clearance = CL_NONE;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_TRACKS:
m_clearance = CL_NEW | CL_TRACKS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_TRACKS_AND_VIA_AREAS:
m_clearance = CL_NEW | CL_TRACKS | CL_VIAS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_AND_EDITED_TRACKS_AND_VIA_AREAS:
m_clearance = CL_NEW | CL_EDITED | CL_TRACKS | CL_VIAS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_ALWAYS:
m_clearance = CL_NEW | CL_EDITED | CL_EXISTING | CL_TRACKS | CL_VIAS;
break;
}
if( aOptions->m_DisplayPadIsol )
m_clearance |= CL_PADS;
}
const COLOR4D& PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
int netCode = -1;
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
if( item )
{
// Selection disambiguation
if( item->IsBrightened() )
{
return m_selectionCandidateColor;
}
// Don't let pads that *should* be NPTHs get lost
if( item->Type() == PCB_PAD_T && dyn_cast<const D_PAD*>( item )->PadShouldBeNPTH() )
aLayer = LAYER_MOD_TEXT_INVISIBLE;
if( item->IsSelected() )
{
return m_layerColorsSel[aLayer];
}
// Try to obtain the netcode for the item
if( const BOARD_CONNECTED_ITEM* conItem = dyn_cast<const BOARD_CONNECTED_ITEM*> ( item ) )
netCode = conItem->GetNetCode();
if( item->Type() == PCB_MARKER_T )
return m_layerColors[aLayer];
}
// Single net highlight mode
if( m_highlightEnabled && netCode == m_highlightNetcode )
return m_layerColorsHi[aLayer];
// Return grayish color for non-highlighted layers in the high contrast mode
if( m_hiContrastEnabled && m_activeLayers.count( aLayer ) == 0 )
return m_hiContrastColor;
// Catch the case when highlight and high-contraste modes are enabled
// and we are drawing a not highlighted track
if( m_highlightEnabled )
return m_layerColorsDark[aLayer];
// No special modificators enabled
return m_layerColors[aLayer];
}
PCB_PAINTER::PCB_PAINTER( GAL* aGal ) :
PAINTER( aGal )
{
}
int PCB_PAINTER::getLineThickness( int aActualThickness ) const
{
// if items have 0 thickness, draw them with the outline
// width, otherwise respect the set value (which, no matter
// how small will produce something)
if( aActualThickness == 0 )
return m_pcbSettings.m_outlineWidth;
return aActualThickness;
}
bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
if( !item )
return false;
// the "cast" applied in here clarifies which overloaded draw() is called
switch( item->Type() )
{
case PCB_SEGZONE_T:
case PCB_TRACE_T:
draw( static_cast<const TRACK*>( item ), aLayer );
break;
case PCB_VIA_T:
draw( static_cast<const VIA*>( item ), aLayer );
break;
case PCB_PAD_T:
draw( static_cast<const D_PAD*>( item ), aLayer );
break;
case PCB_LINE_T:
case PCB_MODULE_EDGE_T:
draw( static_cast<const DRAWSEGMENT*>( item ), aLayer );
break;
case PCB_TEXT_T:
draw( static_cast<const TEXTE_PCB*>( item ), aLayer );
break;
case PCB_MODULE_TEXT_T:
draw( static_cast<const TEXTE_MODULE*>( item ), aLayer );
break;
case PCB_MODULE_T:
draw( static_cast<const MODULE*>( item ), aLayer );
break;
case PCB_ZONE_AREA_T:
draw( static_cast<const ZONE_CONTAINER*>( item ), aLayer );
break;
case PCB_DIMENSION_T:
draw( static_cast<const DIMENSION*>( item ), aLayer );
break;
case PCB_TARGET_T:
draw( static_cast<const PCB_TARGET*>( item ) );
break;
case PCB_MARKER_T:
draw( static_cast<const MARKER_PCB*>( item ) );
break;
default:
// Painter does not know how to draw the object
return false;
}
return true;
}
void PCB_PAINTER::draw( const TRACK* aTrack, int aLayer )
{
VECTOR2D start( aTrack->GetStart() );
VECTOR2D end( aTrack->GetEnd() );
int width = aTrack->GetWidth();
if( m_pcbSettings.m_netNamesOnTracks && IsNetnameLayer( aLayer ) )
{
// If there is a net name - display it on the track
if( aTrack->GetNetCode() > NETINFO_LIST::UNCONNECTED )
{
VECTOR2D line = ( end - start );
double length = line.EuclideanNorm();
// Check if the track is long enough to have a netname displayed
if( length < 10 * width )
return;
const wxString& netName = aTrack->GetShortNetname();
VECTOR2D textPosition = start + line / 2.0; // center of the track
double textOrientation;
if( end.y == start.y ) // horizontal
textOrientation = 0;
else if( end.x == start.x ) // vertical
textOrientation = M_PI / 2;
else
textOrientation = -atan( line.y / line.x );
double textSize = width;
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( NULL, aLayer ) );
m_gal->SetLineWidth( width / 10.0 );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetTextMirrored( false );
m_gal->SetGlyphSize( VECTOR2D( textSize * 0.7, textSize * 0.7 ) );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->BitmapText( netName, textPosition, textOrientation );
}
}
else if( IsCopperLayer( aLayer ) )
{
// Draw a regular track
const COLOR4D& color = m_pcbSettings.GetColor( aTrack, aLayer );
m_gal->SetStrokeColor( color );
if( m_pcbSettings.m_sketchMode[LAYER_TRACKS] )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
}
else
{
// Filled mode
m_gal->SetFillColor( color );
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
}
m_gal->DrawSegment( start, end, width );
// Clearance lines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_TRACKS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawSegment( start, end, width + aTrack->GetClearance() * 2 );
}
}
}
void PCB_PAINTER::draw( const VIA* aVia, int aLayer )
{
VECTOR2D center( aVia->GetStart() );
double radius = 0.0;
// Draw description layer
if( IsNetnameLayer( aLayer ) )
{
VECTOR2D position( center );
// Is anything that we can display enabled?
if( m_pcbSettings.m_netNamesOnVias )
{
bool displayNetname = ( !aVia->GetNetname().empty() );
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = aVia->GetWidth();
// Font size limits
if( size > maxSize )
size = maxSize;
m_gal->Save();
m_gal->Translate( position );
// Default font settings
m_gal->ResetTextAttributes();
m_gal->SetStrokeColor( m_pcbSettings.GetColor( NULL, aLayer ) );
// Set the text position to the pad shape position (the pad position is not the best place)
VECTOR2D textpos( 0.0, 0.0 );
if( displayNetname )
{
// calculate the size of net name text:
double tsize = 1.5 * size / aVia->GetShortNetname().Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
VECTOR2D namesize( tsize, tsize );
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 12.0 );
m_gal->BitmapText( aVia->GetShortNetname(), textpos, 0.0 );
}
m_gal->Restore();
}
return;
}
// Choose drawing settings depending on if we are drawing via's pad or hole
if( aLayer == LAYER_VIAS_HOLES )
radius = aVia->GetDrillValue() / 2.0;
else
radius = aVia->GetWidth() / 2.0;
bool sketchMode = false;
const COLOR4D& color = m_pcbSettings.GetColor( aVia, aLayer );
switch( aVia->GetViaType() )
{
case VIA_THROUGH:
sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_THROUGH];
break;
case VIA_BLIND_BURIED:
sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_BBLIND];
break;
case VIA_MICROVIA:
sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_MICROVIA];
break;
default:
assert( false );
break;
}
if( aVia->GetViaType() == VIA_BLIND_BURIED )
{
// Buried vias are drawn in a special way to indicate the top and bottom layers
PCB_LAYER_ID layerTop, layerBottom;
aVia->LayerPair( &layerTop, &layerBottom );
if( aLayer == LAYER_VIAS_HOLES )
{ // TODO outline mode
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
m_gal->DrawCircle( center, radius );
}
else
{
double width = ( aVia->GetWidth() - aVia->GetDrillValue() ) / 2.0;
m_gal->SetLineWidth( width );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
if( aLayer == layerTop )
{
m_gal->DrawArc( center, radius, 0.0, M_PI / 2.0 );
}
else if( aLayer == layerBottom )
{
m_gal->DrawArc( center, radius, M_PI, 3.0 * M_PI / 2.0 );
}
else if( aLayer == LAYER_VIA_BBLIND )
{
m_gal->DrawArc( center, radius, M_PI / 2.0, M_PI );
m_gal->DrawArc( center, radius, 3.0 * M_PI / 2.0, 2.0 * M_PI );
}
}
}
else
{
// Regular vias
m_gal->SetIsFill( !sketchMode );
m_gal->SetIsStroke( sketchMode );
if( sketchMode )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
else
{
// Filled mode
m_gal->SetFillColor( color );
}
m_gal->DrawCircle( center, radius );
}
// Clearance lines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_VIAS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags
&& aLayer != LAYER_VIAS_HOLES )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawCircle( center, radius + aVia->GetClearance() );
}
}
void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
{
PAD_SHAPE_T shape;
double m, n;
double orientation = aPad->GetOrientation();
// Draw description layer
if( IsNetnameLayer( aLayer ) )
{
VECTOR2D position( aPad->ShapePos() );
// Is anything that we can display enabled?
if( m_pcbSettings.m_netNamesOnPads || m_pcbSettings.m_padNumbers )
{
bool displayNetname = ( m_pcbSettings.m_netNamesOnPads && !aPad->GetNetname().empty() );
VECTOR2D padsize = VECTOR2D( aPad->GetSize() );
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = padsize.y;
// Keep the size ratio for the font, but make it smaller
if( padsize.x < padsize.y )
{
orientation += 900.0;
size = padsize.x;
std::swap( padsize.x, padsize.y );
}
else if( padsize.x == padsize.y )
{
// If the text is displayed on a symmetrical pad, do not rotate it
orientation = 0.0;
}
// Font size limits
if( size > maxSize )
size = maxSize;
m_gal->Save();
m_gal->Translate( position );
// do not display descriptions upside down
NORMALIZE_ANGLE_90( orientation );
m_gal->Rotate( DECIDEG2RAD( -orientation ) );
// Default font settings
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetTextMirrored( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( NULL, aLayer ) );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
// Set the text position to the pad shape position (the pad position is not the best place)
VECTOR2D textpos( 0.0, 0.0 );
// Divide the space, to display both pad numbers and netnames
// and set the Y text position to display 2 lines
if( displayNetname && m_pcbSettings.m_padNumbers )
{
size = size / 2.0;
textpos.y = size / 2.0;
}
if( displayNetname )
{
// calculate the size of net name text:
double tsize = 1.5 * padsize.x / aPad->GetShortNetname().Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
VECTOR2D namesize( tsize, tsize );
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 12.0 );
m_gal->BitmapText( aPad->GetShortNetname(), textpos, 0.0 );
}
if( m_pcbSettings.m_padNumbers )
{
const wxString& padName = aPad->GetName();
textpos.y = -textpos.y;
double tsize = 1.5 * padsize.x / padName.Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
tsize = std::min( tsize, size );
VECTOR2D numsize( tsize, tsize );
m_gal->SetGlyphSize( numsize );
m_gal->SetLineWidth( numsize.x / 12.0 );
m_gal->BitmapText( padName, textpos, 0.0 );
}
m_gal->Restore();
}
return;
}
// Pad drawing
COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer );
// Pad holes color is specific
if( aLayer == LAYER_PADS_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
{
// Hole color is the background color for plated holes, but a specific color
// for not plated holes (LAYER_NON_PLATEDHOLES color layer )
if( aPad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED )
color = m_pcbSettings.GetColor( nullptr, LAYER_NON_PLATEDHOLES );
// Don't let pads that *should* be NPTH get lost
else if( aPad->PadShouldBeNPTH() )
color = m_pcbSettings.GetColor( aPad, aLayer );
else
color = m_pcbSettings.GetBackgroundColor();
}
VECTOR2D size;
if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] )
{
// Outline mode
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
else
{
// Filled mode
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
}
m_gal->Save();
m_gal->Translate( VECTOR2D( aPad->GetPosition() ) );
m_gal->Rotate( -aPad->GetOrientationRadians() );
int custom_margin = 0; // a clearance/margin for custom shape, for solder paste/mask
// Choose drawing settings depending on if we are drawing a pad itself or a hole
if( aLayer == LAYER_PADS_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
{
// Drawing hole: has same shape as PAD_CIRCLE or PAD_OVAL
size = VECTOR2D( aPad->GetDrillSize() ) / 2.0;
shape = aPad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ? PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE;
}
else if( aLayer == F_Mask || aLayer == B_Mask )
{
// Drawing soldermask
int soldermaskMargin = aPad->GetSolderMaskMargin();
custom_margin = soldermaskMargin;
m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
size = VECTOR2D( aPad->GetSize().x / 2.0 + soldermaskMargin,
aPad->GetSize().y / 2.0 + soldermaskMargin );
shape = aPad->GetShape();
}
else if( aLayer == F_Paste || aLayer == B_Paste )
{
// Drawing solderpaste
wxSize solderpasteMargin = aPad->GetSolderPasteMargin();
// try to find a clearance which can be used for custom shapes
custom_margin = solderpasteMargin.x;
m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
size = VECTOR2D( aPad->GetSize().x / 2.0 + solderpasteMargin.x,
aPad->GetSize().y / 2.0 + solderpasteMargin.y );
shape = aPad->GetShape();
}
else
{
// Drawing every kind of pad
m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
size = VECTOR2D( aPad->GetSize() ) / 2.0;
shape = aPad->GetShape();
}
switch( shape )
{
case PAD_SHAPE_OVAL:
if( size.y >= size.x )
{
m = ( size.y - size.x );
n = size.x;
if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] )
{
// Outline mode
m_gal->DrawArc( VECTOR2D( 0, -m ), n, -M_PI, 0 );
m_gal->DrawArc( VECTOR2D( 0, m ), n, M_PI, 0 );
m_gal->DrawLine( VECTOR2D( -n, -m ), VECTOR2D( -n, m ) );
m_gal->DrawLine( VECTOR2D( n, -m ), VECTOR2D( n, m ) );
}
else
{
// Filled mode
m_gal->DrawCircle( VECTOR2D( 0, -m ), n );
m_gal->DrawCircle( VECTOR2D( 0, m ), n );
m_gal->DrawRectangle( VECTOR2D( -n, -m ), VECTOR2D( n, m ) );
}
}
else
{
m = ( size.x - size.y );
n = size.y;
if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] )
{
// Outline mode
m_gal->DrawArc( VECTOR2D( -m, 0 ), n, M_PI / 2, 3 * M_PI / 2 );
m_gal->DrawArc( VECTOR2D( m, 0 ), n, M_PI / 2, -M_PI / 2 );
m_gal->DrawLine( VECTOR2D( -m, -n ), VECTOR2D( m, -n ) );
m_gal->DrawLine( VECTOR2D( -m, n ), VECTOR2D( m, n ) );
}
else
{
// Filled mode
m_gal->DrawCircle( VECTOR2D( -m, 0 ), n );
m_gal->DrawCircle( VECTOR2D( m, 0 ), n );
m_gal->DrawRectangle( VECTOR2D( -m, -n ), VECTOR2D( m, n ) );
}
}
break;
case PAD_SHAPE_RECT:
m_gal->DrawRectangle( VECTOR2D( -size.x, -size.y ), VECTOR2D( size.x, size.y ) );
break;
case PAD_SHAPE_ROUNDRECT:
{
SHAPE_POLY_SET polySet;
wxSize prsize( size.x * 2, size.y * 2 );
const int segmentToCircleCount = 64;
const int corner_radius = aPad->GetRoundRectCornerRadius( prsize );
TransformRoundRectToPolygon( polySet, wxPoint( 0, 0 ), prsize,
0.0, corner_radius, segmentToCircleCount );
m_gal->DrawPolygon( polySet );
break;
}
case PAD_SHAPE_CUSTOM:
{ // Draw the complex custom shape
// Use solder[Paste/Mask]size or pad size to build pad shape
// however, solder[Paste/Mask] size has no actual meaning for a
// custom shape, because it is a set of basic shapes
// We use the custom_margin (good for solder mask, but approximative
// for solder paste).
if( custom_margin )
{
SHAPE_POLY_SET outline;
outline.Append( aPad->GetCustomShapeAsPolygon() );
const int segmentToCircleCount = 32;
outline.Inflate( custom_margin, segmentToCircleCount );
m_gal->DrawPolygon( outline );
}
else
{
// Draw the polygon: only one polygon is expected
// However we provide a multi polygon shape drawing
// ( for the future or to show even an incorrect shape
m_gal->DrawPolygon( aPad->GetCustomShapeAsPolygon() );
}
}
break;
case PAD_SHAPE_TRAPEZOID:
{
std::deque<VECTOR2D> pointList;
wxPoint corners[4];
VECTOR2D padSize = VECTOR2D( aPad->GetSize().x, aPad->GetSize().y ) / 2;
VECTOR2D deltaPadSize = size - padSize; // = solder[Paste/Mask]Margin or 0
aPad->BuildPadPolygon( corners, wxSize( deltaPadSize.x, deltaPadSize.y ), 0.0 );
SHAPE_POLY_SET polySet;
polySet.NewOutline();
polySet.Append( VECTOR2I( corners[0] ) );
polySet.Append( VECTOR2I( corners[1] ) );
polySet.Append( VECTOR2I( corners[2] ) );
polySet.Append( VECTOR2I( corners[3] ) );
m_gal->DrawPolygon( polySet );
}
break;
case PAD_SHAPE_CIRCLE:
m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), size.x );
break;
}
m_gal->Restore();
// Clearance lines
// It has to be called after GAL::Restore() as TransformShapeWithClearanceToPolygon()
// returns already transformed coordinates
constexpr int clearanceFlags = /*PCB_RENDER_SETTINGS::CL_EXISTING |*/ PCB_RENDER_SETTINGS::CL_PADS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags
&& ( aLayer == LAYER_PAD_FR
|| aLayer == LAYER_PAD_BK
|| aLayer == LAYER_PADS_TH ) )
{
SHAPE_POLY_SET polySet;
constexpr int SEGCOUNT = 64;
aPad->TransformShapeWithClearanceToPolygon( polySet, aPad->GetClearance(), SEGCOUNT, 1.0 );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( color );
m_gal->DrawPolygon( polySet );
}
}
void PCB_PAINTER::draw( const DRAWSEGMENT* aSegment, int aLayer )
{
const COLOR4D& color = m_pcbSettings.GetColor( aSegment, aSegment->GetLayer() );
bool sketch = ( aSegment->Type() == PCB_LINE_T && m_pcbSettings.m_sketchBoardGfx )
|| ( aSegment->Type() == PCB_MODULE_EDGE_T && m_pcbSettings.m_sketchFpGfx );
int thickness = getLineThickness( aSegment->GetWidth() );
VECTOR2D start( aSegment->GetStart() );
VECTOR2D end( aSegment->GetEnd() );
m_gal->SetIsFill( !sketch );
m_gal->SetIsStroke( sketch );
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
switch( aSegment->GetShape() )
{
case S_SEGMENT:
m_gal->DrawSegment( start, end, thickness );
break;
case S_RECT:
wxASSERT_MSG( false, "Not tested yet" );
m_gal->DrawRectangle( start, end );
break;
case S_ARC:
m_gal->DrawArcSegment( start, aSegment->GetRadius(),
DECIDEG2RAD( aSegment->GetArcAngleStart() ),
DECIDEG2RAD( aSegment->GetArcAngleStart() + aSegment->GetAngle() ),
thickness );
break;
case S_CIRCLE:
if( sketch )
{
m_gal->DrawCircle( start, aSegment->GetRadius() - thickness / 2 );
m_gal->DrawCircle( start, aSegment->GetRadius() + thickness / 2 );
}
else
{
m_gal->SetLineWidth( thickness );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->DrawCircle( start, aSegment->GetRadius() );
}
break;
case S_POLYGON:
{
const auto& points = aSegment->BuildPolyPointsList();
std::deque<VECTOR2D> pointsList;
if( points.empty() )
break;
m_gal->Save();
if( MODULE* module = aSegment->GetParentModule() )
{
m_gal->Translate( module->GetPosition() );
m_gal->Rotate( -module->GetOrientationRadians() );
}
std::copy( points.begin(), points.end(), std::back_inserter( pointsList ) );
pointsList.push_back( points[0] );
m_gal->SetLineWidth( aSegment->GetWidth() );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( true );
m_gal->DrawPolygon( pointsList );
m_gal->Restore();
break;
}
case S_CURVE:
m_gal->DrawCurve( VECTOR2D( aSegment->GetStart() ),
VECTOR2D( aSegment->GetBezControl1() ),
VECTOR2D( aSegment->GetBezControl2() ),
VECTOR2D( aSegment->GetEnd() ) );
break;
case S_LAST:
break;
}
}
void PCB_PAINTER::draw( const TEXTE_PCB* aText, int aLayer )
{
wxString shownText( aText->GetShownText() );
if( shownText.Length() == 0 )
return;
const COLOR4D& color = m_pcbSettings.GetColor( aText, aText->GetLayer() );
VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y );
if( m_pcbSettings.m_sketchMode[aLayer] )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( aText->GetThickness() ) );
}
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( shownText, position, aText->GetTextAngleRadians() );
}
void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
{
wxString shownText( aText->GetShownText() );
if( shownText.Length() == 0 )
return;
const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y );
if( m_pcbSettings.m_sketchMode[aLayer] )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( aText->GetThickness() ) );
}
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( shownText, position, aText->GetDrawRotationRadians() );
// Draw the umbilical line
if( aText->IsSelected() && aText->GetType() != TEXTE_MODULE::TEXT_is_DIVERS )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( COLOR4D( 0.0, 0.0, 1.0, 1.0 ) );
m_gal->DrawLine( position, aText->GetParent()->GetPosition() );
}
}
void PCB_PAINTER::draw( const MODULE* aModule, int aLayer )
{
if( aLayer == LAYER_ANCHOR )
{
const COLOR4D color = m_pcbSettings.GetColor( aModule, LAYER_ANCHOR );
// Draw anchor
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
// Keep the size constant, not related to the scale
double anchorSize = 5.0 / m_gal->GetWorldScale();
VECTOR2D center = aModule->GetPosition();
m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
}
}
void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone, int aLayer )
{
if( !aZone->IsOnLayer( (PCB_LAYER_ID) aLayer ) )
return;
const COLOR4D& color = m_pcbSettings.GetColor( aZone, aLayer );
std::deque<VECTOR2D> corners;
PCB_RENDER_SETTINGS::DISPLAY_ZONE_MODE displayMode = m_pcbSettings.m_displayZone;
// Draw the outline
const SHAPE_POLY_SET* outline = aZone->Outline();
if( outline )
{
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
// Draw each contour (main contour and holes)
/* This line:
* m_gal->DrawPolygon( *outline );
* should be enough, but currently does not work to draw holes contours in a complex polygon
* so each contour is draw as a simple polygon
*/
// Draw the main contour
m_gal->DrawPolyline( outline->COutline( 0 ) );
// Draw holes
int holes_count = outline->HoleCount( 0 );
for( int ii = 0; ii < holes_count; ++ii )
m_gal->DrawPolyline( outline->CHole( 0, ii ) );
// Draw hatch lines
for( const SEG& hatchLine : aZone->GetHatchLines() )
m_gal->DrawLine( hatchLine.A, hatchLine.B );
}
// Draw the filling
if( displayMode != PCB_RENDER_SETTINGS::DZ_HIDE_FILLED )
{
const SHAPE_POLY_SET& polySet = aZone->GetFilledPolysList();
if( polySet.OutlineCount() == 0 ) // Nothing to draw
return;
// Set up drawing options
m_gal->SetFillColor( color );
m_gal->SetLineWidth( aZone->GetMinThickness() );
if( displayMode == PCB_RENDER_SETTINGS::DZ_SHOW_FILLED )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( true );
}
else if( displayMode == PCB_RENDER_SETTINGS::DZ_SHOW_OUTLINED )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
}
m_gal->DrawPolygon( polySet );
}
}
void PCB_PAINTER::draw( const DIMENSION* aDimension, int aLayer )
{
const COLOR4D& strokeColor = m_pcbSettings.GetColor( aDimension, aLayer );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineThickness( aDimension->GetWidth() ) );
// Draw an arrow
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarO ), VECTOR2D( aDimension->m_crossBarF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineGO ),
VECTOR2D( aDimension->m_featureLineGF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineDO ),
VECTOR2D( aDimension->m_featureLineDF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarF ), VECTOR2D( aDimension->m_arrowD1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarF ), VECTOR2D( aDimension->m_arrowD2F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarO ), VECTOR2D( aDimension->m_arrowG1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarO ), VECTOR2D( aDimension->m_arrowG2F ) );
// Draw text
TEXTE_PCB& text = aDimension->Text();
VECTOR2D position( text.GetTextPos().x, text.GetTextPos().y );
m_gal->SetLineWidth( text.GetThickness() );
m_gal->SetTextAttributes( &text );
m_gal->StrokeText( text.GetShownText(), position, text.GetTextAngleRadians() );
}
void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
{
const COLOR4D& strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
VECTOR2D position( aTarget->GetPosition() );
double size, radius;
m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->Save();
m_gal->Translate( position );
if( aTarget->GetShape() )
{
// shape x
m_gal->Rotate( M_PI / 4.0 );
size = 2.0 * aTarget->GetSize() / 3.0;
radius = aTarget->GetSize() / 2.0;
}
else
{
// shape +
size = aTarget->GetSize() / 2.0;
radius = aTarget->GetSize() / 3.0;
}
m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
m_gal->Restore();
}
void PCB_PAINTER::draw( const MARKER_PCB* aMarker )
{
// If you are changing this, update MARKER_PCB::ViewBBox()
const int scale = 100000;
const VECTOR2D arrow[] = {
VECTOR2D( 0 * scale, 0 * scale ),
VECTOR2D( 8 * scale, 1 * scale ),
VECTOR2D( 4 * scale, 3 * scale ),
VECTOR2D( 13 * scale, 8 * scale ),
VECTOR2D( 9 * scale, 9 * scale ),
VECTOR2D( 8 * scale, 13 * scale ),
VECTOR2D( 3 * scale, 4 * scale ),
VECTOR2D( 1 * scale, 8 * scale ),
VECTOR2D( 0 * scale, 0 * scale )
};
auto strokeColor = m_pcbSettings.GetColor( aMarker, LAYER_DRC );
m_gal->Save();
m_gal->Translate( aMarker->GetPosition() );
m_gal->SetFillColor( strokeColor );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawPolygon( arrow, sizeof( arrow ) / sizeof( VECTOR2D ) );
m_gal->Restore();
}
const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = Millimeter2iu( 10.0 );