833 lines
27 KiB
C++
833 lines
27 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2023 CERN
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* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/filename.h>
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#include <wx/msgdlg.h>
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#include <wx/string.h>
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#include <wx/wupdlock.h>
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#include <wx/clipbrd.h>
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#include <wx/filedlg.h>
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#include <wx/dialog.h>
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#include "eda_3d_viewer_frame.h"
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#include "dialogs/appearance_controls_3D.h"
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#include <dialogs/eda_view_switcher.h>
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#include <eda_3d_viewer_settings.h>
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#include <3d_viewer_id.h>
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#include <3d_viewer/tools/eda_3d_actions.h>
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#include <3d_viewer/tools/eda_3d_controller.h>
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#include <3d_viewer/tools/eda_3d_conditions.h>
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#include <advanced_config.h>
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#include <bitmaps.h>
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#include <board_design_settings.h>
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#include <core/arraydim.h>
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#include <dpi_scaling_common.h>
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#include <pgm_base.h>
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#include <project.h>
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#include <project/project_file.h>
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#include <settings/common_settings.h>
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#include <settings/settings_manager.h>
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#include <tool/action_manager.h>
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#include <tool/common_control.h>
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#include <tool/tool_manager.h>
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#include <tool/tool_dispatcher.h>
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#include <tool/action_toolbar.h>
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#include <widgets/wx_infobar.h>
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#include <widgets/wx_aui_utils.h>
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#include <wildcards_and_files_ext.h>
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#include <project_pcb.h>
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#include <3d_navlib/nl_3d_viewer_plugin.h>
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/**
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* Flag to enable 3D viewer main frame window debug tracing.
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*
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* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
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*
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* @ingroup trace_env_vars
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*/
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const wxChar* EDA_3D_VIEWER_FRAME::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
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BEGIN_EVENT_TABLE( EDA_3D_VIEWER_FRAME, KIWAY_PLAYER )
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EVT_ACTIVATE( EDA_3D_VIEWER_FRAME::OnActivate )
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EVT_SET_FOCUS( EDA_3D_VIEWER_FRAME::OnSetFocus )
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EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
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EDA_3D_VIEWER_FRAME::Process_Special_Functions )
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EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER_FRAME::Exit3DFrame )
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EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER_FRAME::onRenderEngineSelection )
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EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER_FRAME::onDisableRayTracing )
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EVT_CLOSE( EDA_3D_VIEWER_FRAME::OnCloseWindow )
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END_EVENT_TABLE()
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EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
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const wxString& aTitle, long style ) :
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KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
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wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ), unityScale ),
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m_mainToolBar( nullptr ),
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m_canvas( nullptr ),
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m_currentCamera( m_trackBallCamera ),
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m_trackBallCamera( 2 * RANGE_SCALE_3D ),
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m_spaceMouse( nullptr )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME %s" ), aTitle );
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m_disable_ray_tracing = false;
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m_aboutTitle = _HKI( "KiCad 3D Viewer" );
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// Give it an icon
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wxIcon icon;
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icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
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SetIcon( icon );
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// Create the status line
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static const int status_dims[5] = { -1, 170, 130, 130, 130 };
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wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
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SetStatusWidths( arrayDim( status_dims ), status_dims );
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SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
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EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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ANTIALIASING_MODE aaMode = static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode );
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m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( aaMode ), m_boardAdapter,
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m_currentCamera,
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PROJECT_PCB::Get3DCacheManager( &Prj() ) );
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m_appearancePanel = new APPEARANCE_CONTROLS_3D( this, GetCanvas() );
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LoadSettings( cfg );
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loadCommonSettings();
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m_appearancePanel->SetUserViewports( Prj().GetProjectFile().m_Viewports3D );
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// Create the manager
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m_toolManager = new TOOL_MANAGER;
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m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, cfg, this );
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m_actions = new EDA_3D_ACTIONS();
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m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
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m_canvas->SetEventDispatcher( m_toolDispatcher );
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// Register tools
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m_toolManager->RegisterTool( new COMMON_CONTROL );
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m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
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m_toolManager->InitTools();
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setupUIConditions();
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if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
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ctrlTool->SetRotationIncrement( cfg->m_Camera.rotation_increment );
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// Run the viewer control tool, it is supposed to be always active
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m_toolManager->InvokeTool( "3DViewer.Control" );
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ReCreateMenuBar();
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ReCreateMainToolbar();
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m_infoBar = new WX_INFOBAR( this, &m_auimgr );
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m_auimgr.SetManagedWindow( this );
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m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( wxS( "MainToolbar" ) )
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.Top().Layer( 6 ) );
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m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( wxS( "InfoBar" ) )
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.Top().Layer( 1 ) );
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m_auimgr.AddPane( m_appearancePanel, EDA_PANE().Name( "LayersManager" )
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.Right().Layer( 3 )
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.Caption( _( "Appearance" ) ).PaneBorder( false )
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.MinSize( 180, -1 ).BestSize( 190, -1 ) );
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m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( wxS( "DrawFrame" ) )
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.Center() );
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wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
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if( cfg->m_AuiPanels.right_panel_width > 0 )
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SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
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layersManager.Show( cfg->m_AuiPanels.show_layer_manager );
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// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
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// hiding it.
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m_auimgr.Update();
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// We don't want the infobar displayed right away
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m_auimgr.GetPane( wxS( "InfoBar" ) ).Hide();
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m_auimgr.Update();
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m_canvas->SetInfoBar( m_infoBar );
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m_canvas->SetStatusBar( status_bar );
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try
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{
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m_spaceMouse = new NL_3D_VIEWER_PLUGIN( m_canvas );
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}
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catch( const std::system_error& e )
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{
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wxLogTrace( wxT( "KI_TRACE_NAVLIB" ), e.what() );
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}
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// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
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// in order to receive mouse events. Otherwise, the user has to click somewhere on
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// the canvas before it will respond to mouse wheel events.
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m_canvas->SetFocus();
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}
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EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
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{
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delete m_spaceMouse;
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Prj().GetProjectFile().m_Viewports3D = m_appearancePanel->GetUserViewports();
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m_canvas->SetEventDispatcher( nullptr );
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m_auimgr.UnInit();
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}
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void EDA_3D_VIEWER_FRAME::setupUIConditions()
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{
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EDA_BASE_FRAME::setupUIConditions();
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ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
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EDA_3D_CONDITIONS cond( &m_boardAdapter );
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// Helper to define check conditions
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#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
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auto raytracing =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.engine != RENDER_ENGINE::OPENGL;
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};
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auto showTH =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_footprints_normal;
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};
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auto showSMD =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_footprints_insert;
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};
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auto showVirtual =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_footprints_virtual;
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};
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auto show_NotInPosfile =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_footprints_not_in_posfile;
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};
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auto show_DNP =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_footprints_dnp;
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};
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auto showBBoxes =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_model_bbox;
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};
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auto showAxes =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_Render.show_axis;
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};
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auto ortho =
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[this]( const SELECTION& )
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{
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return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
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};
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auto appearances =
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[this]( const SELECTION& aSel )
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{
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return m_boardAdapter.m_Cfg->m_AuiPanels.show_layer_manager;
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};
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RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW, ACTION_CONDITIONS().Check( raytracing ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showTHT, ACTION_CONDITIONS().Check( showTH ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showSMD, ACTION_CONDITIONS().Check( showSMD ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showVirtual, ACTION_CONDITIONS().Check( showVirtual ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showNotInPosFile, ACTION_CONDITIONS().Check( show_NotInPosfile ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showDNP, ACTION_CONDITIONS().Check( show_DNP ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showBBoxes, ACTION_CONDITIONS().Check( showBBoxes ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showAxis, ACTION_CONDITIONS().Check( showAxes ) );
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mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( ortho ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showLayersManager, ACTION_CONDITIONS().Check( appearances ) );
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#undef GridSizeCheck
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}
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bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
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{
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static bool s_presetSwitcherShown = false;
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static bool s_viewportSwitcherShown = false;
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// wxWidgets generates no key events for the tab key when the ctrl key is held down. One
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// way around this is to look at all events and inspect the keyboard state of the tab key.
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// However, this runs into issues on some linux VMs where querying the keyboard state is
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// very slow. Fortunately we only use ctrl-tab on Mac, so we implement this lovely hack:
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#ifdef __WXMAC__
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if( wxGetKeyState( WXK_TAB ) )
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#else
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if( ( aEvent.GetEventType() == wxEVT_CHAR || aEvent.GetEventType() == wxEVT_CHAR_HOOK )
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&& static_cast<wxKeyEvent&>( aEvent ).GetKeyCode() == WXK_TAB )
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#endif
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{
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if( !s_presetSwitcherShown && wxGetKeyState( PRESET_SWITCH_KEY ) )
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{
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if( m_appearancePanel && this->IsActive() )
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{
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wxArrayString mru = m_appearancePanel->GetLayerPresetsMRU();
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if( mru.size() > 0 )
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{
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for( wxString& str : mru )
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{
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if( str == FOLLOW_PCB )
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str = _( "Follow PCB Editor" );
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else if( str == FOLLOW_PLOT_SETTINGS )
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str = _( "Follow PCB Plot Settings" );
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}
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EDA_VIEW_SWITCHER switcher( this, mru, PRESET_SWITCH_KEY );
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s_presetSwitcherShown = true;
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switcher.ShowModal();
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s_presetSwitcherShown = false;
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int idx = switcher.GetSelection();
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if( idx >= 0 && idx < (int) mru.size() )
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{
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wxString internalName = m_appearancePanel->GetLayerPresetsMRU()[idx];
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m_appearancePanel->ApplyLayerPreset( internalName );
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}
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return true;
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}
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}
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}
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else if( !s_viewportSwitcherShown && wxGetKeyState( VIEWPORT_SWITCH_KEY ) )
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{
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if( this->IsActive() )
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{
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const wxArrayString& viewportMRU = m_appearancePanel->GetViewportsMRU();
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if( viewportMRU.size() > 0 )
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{
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EDA_VIEW_SWITCHER switcher( this, viewportMRU, VIEWPORT_SWITCH_KEY );
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s_viewportSwitcherShown = true;
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switcher.ShowModal();
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s_viewportSwitcherShown = false;
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int idx = switcher.GetSelection();
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if( idx >= 0 && idx < (int) viewportMRU.size() )
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m_appearancePanel->ApplyViewport( viewportMRU[idx] );
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return true;
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}
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}
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}
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}
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return wxFrame::TryBefore( aEvent );
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}
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void EDA_3D_VIEWER_FRAME::handleIconizeEvent( wxIconizeEvent& aEvent )
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{
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KIWAY_PLAYER::handleIconizeEvent( aEvent );
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if( m_spaceMouse && aEvent.IsIconized() )
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m_spaceMouse->SetFocus( false );
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}
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void EDA_3D_VIEWER_FRAME::ReloadRequest()
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{
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// This will schedule a request to load later
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// ReloadRequest also updates the board pointer so always call it first
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if( m_canvas )
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m_canvas->ReloadRequest( GetBoard(), PROJECT_PCB::Get3DCacheManager( &Prj() ) );
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if( m_appearancePanel )
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m_appearancePanel->UpdateLayerCtls();
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}
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void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
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{
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if( m_canvas )
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m_canvas->ReloadRequest( GetBoard(), PROJECT_PCB::Get3DCacheManager( &Prj() ) );
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// After the ReloadRequest call, the refresh often takes a bit of time,
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// and it is made here only on request.
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if( m_canvas && aForceImmediateRedraw )
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m_canvas->Refresh();
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}
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void EDA_3D_VIEWER_FRAME::Redraw()
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{
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// Only update in OpenGL for an interactive interaction
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if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
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m_canvas->Request_refresh( true );
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}
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void EDA_3D_VIEWER_FRAME::refreshRender()
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{
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if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
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m_canvas->Request_refresh();
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else
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NewDisplay( true );
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}
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void EDA_3D_VIEWER_FRAME::Exit3DFrame( wxCommandEvent &event )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::Exit3DFrame" ) );
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Close( true );
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}
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void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent &event )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnCloseWindow" ) );
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// Do not show the layer manager during closing to avoid flicker on some platforms (Windows)
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// that generate useless redraw of items in the Layer Manager
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if( m_auimgr.GetPane( wxS( "LayersManager" ) ).IsShown() )
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m_auimgr.GetPane( wxS( "LayersManager" ) ).Show( false );
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if( m_canvas )
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m_canvas->Close();
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Destroy();
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event.Skip( true );
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}
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void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent &event )
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{
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int id = event.GetId();
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bool isChecked = event.IsChecked();
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::Process_Special_Functions id %d "
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"isChecked %d" ),
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id,
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isChecked );
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if( m_canvas == nullptr )
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return;
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switch( id )
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{
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case ID_RELOAD3D_BOARD:
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NewDisplay( true );
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break;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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takeScreenshot( event );
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return;
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case ID_MENU3D_RESET_DEFAULTS:
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{
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auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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cfg->ResetToDefaults();
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LoadSettings( cfg );
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// Tell canvas that we (may have) changed the render engine
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RenderEngineChanged();
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NewDisplay( true );
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}
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return;
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default:
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wxFAIL_MSG( wxT( "Invalid event in EDA_3D_VIEWER_FRAME::Process_Special_Functions()" ) );
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return;
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}
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}
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void EDA_3D_VIEWER_FRAME::onRenderEngineSelection( wxCommandEvent &event )
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{
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RENDER_ENGINE& engine = m_boardAdapter.m_Cfg->m_Render.engine;
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RENDER_ENGINE old_engine = engine;
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if( old_engine == RENDER_ENGINE::OPENGL )
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engine = RENDER_ENGINE::RAYTRACING;
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else
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engine = RENDER_ENGINE::OPENGL;
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s " ),
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engine == RENDER_ENGINE::RAYTRACING ? wxT( "raytracing" ) : wxT( "realtime" ) );
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if( old_engine != engine )
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RenderEngineChanged();
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}
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void EDA_3D_VIEWER_FRAME::onDisableRayTracing( wxCommandEvent& aEvent )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::%s disabling ray tracing." ),
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__WXFUNCTION__ );
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m_disable_ray_tracing = true;
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m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
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}
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void EDA_3D_VIEWER_FRAME::OnActivate( wxActivateEvent &aEvent )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnActivate" ) );
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if( aEvent.GetActive() && m_canvas )
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{
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// Reload data if 3D frame shows a board,
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// because it can be changed since last frame activation
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if( m_canvas->IsReloadRequestPending() )
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m_canvas->Request_refresh();
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// Activates again the focus of the canvas so it will catch mouse and key events
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m_canvas->SetFocus();
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}
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if( m_spaceMouse )
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m_spaceMouse->SetFocus( aEvent.GetActive() );
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aEvent.Skip(); // required under wxMAC
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}
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void EDA_3D_VIEWER_FRAME::OnSetFocus( wxFocusEvent& aEvent )
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{
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// Activates again the focus of the canvas so it will catch mouse and key events
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if( m_canvas )
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m_canvas->SetFocus();
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aEvent.Skip();
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}
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void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
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{
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EDA_BASE_FRAME::LoadSettings( aCfg );
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EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
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wxASSERT( cfg );
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::LoadSettings" ) );
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if( cfg )
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{
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applySettings( cfg );
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m_boardAdapter.SetBoard( GetBoard() );
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// When opening the 3D viewer, we use the OpenGL mode, never the ray tracing engine
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// because the ray tracing is very time consuming, and can be seen as not working
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// (freeze window) with large boards.
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m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
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if( cfg->m_CurrentPreset == LEGACY_PRESET_FLAG )
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{
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wxString legacyColorsPresetName = _( "legacy colors" );
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cfg->m_UseStackupColors = false;
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if( !cfg->FindPreset( legacyColorsPresetName ) )
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{
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cfg->m_LayerPresets.emplace_back( legacyColorsPresetName,
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GetAdapter().GetDefaultVisibleLayers(),
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GetAdapter().GetDefaultColors() );
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}
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cfg->m_CurrentPreset = wxEmptyString;
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}
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m_boardAdapter.InitSettings( nullptr, nullptr );
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if( m_appearancePanel )
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m_appearancePanel->CommonSettingsChanged();
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}
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}
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void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
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{
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auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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EDA_BASE_FRAME::SaveSettings( cfg );
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::SaveSettings" ) );
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wxLogTrace( m_logTrace, m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::RAYTRACING ?
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wxT( "EDA_3D_VIEWER_FRAME::SaveSettings render setting Ray Trace" )
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:
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wxT( "EDA_3D_VIEWER_FRAME::SaveSettings render setting OpenGL" ) );
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if( cfg )
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{
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cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
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cfg->m_Camera.animation_enabled = m_canvas->GetAnimationEnabled();
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cfg->m_Camera.moving_speed_multiplier = m_canvas->GetMovingSpeedMultiplier();
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cfg->m_Camera.projection_mode = m_canvas->GetProjectionMode();
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if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
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cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
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}
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}
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void EDA_3D_VIEWER_FRAME::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::CommonSettingsChanged" ) );
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// Regen menu bars, etc
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EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
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// There is no base class that handles toolbars for this frame
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ReCreateMainToolbar();
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loadCommonSettings();
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applySettings( Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>() );
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m_appearancePanel->CommonSettingsChanged();
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NewDisplay( true );
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}
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void EDA_3D_VIEWER_FRAME::ShowChangedLanguage()
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{
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EDA_BASE_FRAME::ShowChangedLanguage();
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SetTitle( _( "3D Viewer" ) );
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ReCreateMainToolbar();
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if( m_appearancePanel )
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{
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wxAuiPaneInfo& lm_pane_info = m_auimgr.GetPane( m_appearancePanel );
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lm_pane_info.Caption( _( "Appearance" ) );
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m_appearancePanel->OnLanguageChanged();
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}
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SetStatusText( wxEmptyString, ACTIVITY );
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SetStatusText( wxEmptyString, HOVERED_ITEM );
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}
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void EDA_3D_VIEWER_FRAME::ToggleAppearanceManager()
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{
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SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
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EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
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// show auxiliary Vertical layers and visibility manager toolbar
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cfg->m_AuiPanels.show_layer_manager = !cfg->m_AuiPanels.show_layer_manager;
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layersManager.Show( cfg->m_AuiPanels.show_layer_manager );
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if( cfg->m_AuiPanels.show_layer_manager )
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{
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SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
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}
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else
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{
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cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
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m_auimgr.Update();
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}
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}
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void EDA_3D_VIEWER_FRAME::OnDarkModeToggle()
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{
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if( m_appearancePanel )
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m_appearancePanel->OnDarkModeToggle();
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}
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void EDA_3D_VIEWER_FRAME::takeScreenshot( wxCommandEvent& event )
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{
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wxString fullFileName;
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bool fmt_is_jpeg = false;
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if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
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fmt_is_jpeg = true;
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if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
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{
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// Remember path between saves during this session only.
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const wxString wildcard = fmt_is_jpeg ? FILEEXT::JpegFileWildcard() : FILEEXT::PngFileWildcard();
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const wxString ext = fmt_is_jpeg ? FILEEXT::JpegFileExtension : FILEEXT::PngFileExtension;
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// First time path is set to the project path.
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if( !m_defaultSaveScreenshotFileName.IsOk() )
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m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
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m_defaultSaveScreenshotFileName.SetExt( ext );
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wxFileDialog dlg( this, _( "3D Image File Name" ),
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m_defaultSaveScreenshotFileName.GetPath(),
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m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
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wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
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if( dlg.ShowModal() == wxID_CANCEL )
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return;
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m_defaultSaveScreenshotFileName = dlg.GetPath();
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if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
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m_defaultSaveScreenshotFileName.SetExt( ext );
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fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
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wxFileName fn = fullFileName;
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if( !fn.IsDirWritable() )
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{
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wxString msg;
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msg.Printf( _( "Insufficient permissions to save file '%s'." ), fullFileName );
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wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
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return;
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}
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// Be sure the screen area destroyed by the file dialog is redrawn
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// before making a screen copy.
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// Without this call, under Linux the screen refresh is made to late.
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wxYield();
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}
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// Be sure we have the latest 3D view (remember 3D view is buffered)
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// Also ensure any highlighted item is not highlighted when creating screen shot
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EDA_3D_VIEWER_SETTINGS::RENDER_SETTINGS& cfg = m_boardAdapter.m_Cfg->m_Render;
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bool allow_highlight = cfg.highlight_on_rollover;
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cfg.highlight_on_rollover = false;
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m_canvas->DoRePaint(); // init first buffer
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m_canvas->DoRePaint(); // init second buffer
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// Build image from the 3D buffer
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wxWindowUpdateLocker noUpdates( this );
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wxImage screenshotImage;
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if( m_canvas )
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m_canvas->GetScreenshot( screenshotImage );
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cfg.highlight_on_rollover = allow_highlight;
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if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
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{
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wxBitmap bitmap( screenshotImage );
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wxLogNull doNotLog; // disable logging of failed clipboard actions
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if( wxTheClipboard->Open() )
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{
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wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
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if( !wxTheClipboard->SetData( dobjBmp ) )
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wxMessageBox( _( "Failed to copy image to clipboard" ) );
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wxTheClipboard->Flush(); /* the data in clipboard will stay
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* available after the application exits */
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wxTheClipboard->Close();
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}
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}
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else
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{
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if( !screenshotImage.SaveFile( fullFileName,
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fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
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wxMessageBox( _( "Can't save file" ) );
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screenshotImage.Destroy();
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}
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}
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void EDA_3D_VIEWER_FRAME::RenderEngineChanged()
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::RenderEngineChanged()" ) );
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if( m_canvas )
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m_canvas->RenderEngineChanged();
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}
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void EDA_3D_VIEWER_FRAME::loadCommonSettings()
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{
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wxCHECK_RET( m_canvas, wxT( "Cannot load settings to null canvas" ) );
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COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
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const DPI_SCALING_COMMON dpi{ settings, this };
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m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
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// TODO(JE) use all control options
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m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
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}
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void EDA_3D_VIEWER_FRAME::applySettings( EDA_3D_VIEWER_SETTINGS* cfg )
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{
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m_boardAdapter.m_Cfg = cfg;
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m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
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m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
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m_canvas->SetProjectionMode( cfg->m_Camera.projection_mode );
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m_canvas->SetVcSettings( EDA_DRAW_PANEL_GAL::GetVcSettings() );
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}
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