539 lines
16 KiB
C++
539 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <common.h>
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#include <font/font.h>
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#include <sch_draw_panel.h>
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#include <plotters/plotter.h>
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#include <trigo.h>
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#include <base_units.h>
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#include <widgets/msgpanel.h>
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#include <bitmaps.h>
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#include <eda_draw_frame.h>
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#include <lib_item.h>
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#include <general.h>
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#include <transform.h>
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#include <settings/color_settings.h>
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#include <lib_text.h>
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#include <default_values.h> // For some default values
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#include <string_utils.h>
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LIB_TEXT::LIB_TEXT( LIB_SYMBOL* aParent ) :
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LIB_ITEM( LIB_TEXT_T, aParent ),
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EDA_TEXT( schIUScale, wxEmptyString )
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{
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SetTextSize( VECTOR2I( schIUScale.MilsToIU( DEFAULT_TEXT_SIZE ),
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schIUScale.MilsToIU( DEFAULT_TEXT_SIZE ) ) );
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}
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void LIB_TEXT::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aCount = 2;
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aLayers[0] = IsPrivate() ? LAYER_PRIVATE_NOTES : LAYER_DEVICE;
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aLayers[1] = LAYER_SELECTION_SHADOWS;
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}
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bool LIB_TEXT::HitTest( const VECTOR2I& aPosition, int aAccuracy ) const
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{
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EDA_TEXT tmp_text( *this );
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tmp_text.SetTextPos( DefaultTransform.TransformCoordinate( GetTextPos() ) );
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/* The text orientation may need to be flipped if the
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* transformation matrix causes xy axes to be flipped.
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* this simple algo works only for schematic matrix (rot 90 or/and mirror)
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*/
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bool t1 = ( DefaultTransform.x1 != 0 ) ^ ( GetTextAngle() != ANGLE_HORIZONTAL );
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tmp_text.SetTextAngle( t1 ? ANGLE_HORIZONTAL : ANGLE_VERTICAL );
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return tmp_text.TextHitTest( aPosition, aAccuracy );
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}
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EDA_ITEM* LIB_TEXT::Clone() const
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{
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return new LIB_TEXT( *this );
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}
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int LIB_TEXT::compare( const LIB_ITEM& aOther, int aCompareFlags ) const
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{
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wxASSERT( aOther.Type() == LIB_TEXT_T );
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int retv = LIB_ITEM::compare( aOther, aCompareFlags );
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if( retv )
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return retv;
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const LIB_TEXT* tmp = ( LIB_TEXT* ) &aOther;
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int result = GetText().CmpNoCase( tmp->GetText() );
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if( result != 0 )
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return result;
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if( GetTextPos().x != tmp->GetTextPos().x )
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return GetTextPos().x - tmp->GetTextPos().x;
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if( GetTextPos().y != tmp->GetTextPos().y )
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return GetTextPos().y - tmp->GetTextPos().y;
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if( GetTextWidth() != tmp->GetTextWidth() )
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return GetTextWidth() - tmp->GetTextWidth();
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if( GetTextHeight() != tmp->GetTextHeight() )
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return GetTextHeight() - tmp->GetTextHeight();
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return 0;
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}
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void LIB_TEXT::Offset( const VECTOR2I& aOffset )
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{
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EDA_TEXT::Offset( aOffset );
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}
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void LIB_TEXT::MoveTo( const VECTOR2I& newPosition )
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{
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SetTextPos( newPosition );
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}
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void LIB_TEXT::NormalizeJustification( bool inverse )
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{
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_CENTER && GetVertJustify() == GR_TEXT_V_ALIGN_CENTER )
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return;
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VECTOR2I delta( 0, 0 );
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BOX2I bbox = GetTextBox();
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if( GetTextAngle().IsHorizontal() )
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{
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_LEFT )
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delta.x = bbox.GetWidth() / 2;
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else if( GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
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delta.x = - bbox.GetWidth() / 2;
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if( GetVertJustify() == GR_TEXT_V_ALIGN_TOP )
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delta.y = - bbox.GetHeight() / 2;
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else if( GetVertJustify() == GR_TEXT_V_ALIGN_BOTTOM )
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delta.y = bbox.GetHeight() / 2;
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}
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else
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{
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_LEFT )
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delta.y = bbox.GetWidth() / 2;
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else if( GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
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delta.y = - bbox.GetWidth() / 2;
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if( GetVertJustify() == GR_TEXT_V_ALIGN_TOP )
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delta.x = + bbox.GetHeight() / 2;
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else if( GetVertJustify() == GR_TEXT_V_ALIGN_BOTTOM )
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delta.x = - bbox.GetHeight() / 2;
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}
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if( inverse )
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SetTextPos( GetTextPos() - delta );
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else
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SetTextPos( GetTextPos() + delta );
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}
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void LIB_TEXT::MirrorHorizontal( const VECTOR2I& center )
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{
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NormalizeJustification( false );
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int x = GetTextPos().x;
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x -= center.x;
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x *= -1;
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x += center.x;
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if( GetTextAngle().IsHorizontal() )
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{
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_LEFT )
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SetHorizJustify( GR_TEXT_H_ALIGN_RIGHT );
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else if( GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
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SetHorizJustify( GR_TEXT_H_ALIGN_LEFT );
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}
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else
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{
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if( GetVertJustify() == GR_TEXT_V_ALIGN_TOP )
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SetVertJustify( GR_TEXT_V_ALIGN_BOTTOM );
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else if( GetVertJustify() == GR_TEXT_V_ALIGN_BOTTOM )
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SetVertJustify( GR_TEXT_V_ALIGN_TOP );
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}
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SetTextX( x );
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NormalizeJustification( true );
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}
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void LIB_TEXT::MirrorVertical( const VECTOR2I& center )
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{
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NormalizeJustification( false );
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int y = GetTextPos().y;
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y -= center.y;
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y *= -1;
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y += center.y;
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if( GetTextAngle().IsHorizontal() )
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{
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if( GetVertJustify() == GR_TEXT_V_ALIGN_TOP )
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SetVertJustify( GR_TEXT_V_ALIGN_BOTTOM );
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else if( GetVertJustify() == GR_TEXT_V_ALIGN_BOTTOM )
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SetVertJustify( GR_TEXT_V_ALIGN_TOP );
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}
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else
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{
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_LEFT )
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SetHorizJustify( GR_TEXT_H_ALIGN_RIGHT );
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else if( GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
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SetHorizJustify( GR_TEXT_H_ALIGN_LEFT );
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}
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SetTextY( y );
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NormalizeJustification( true );
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}
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void LIB_TEXT::Rotate( const VECTOR2I& center, bool aRotateCCW )
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{
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NormalizeJustification( false );
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EDA_ANGLE rot_angle = aRotateCCW ? -ANGLE_90 : ANGLE_90;
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VECTOR2I pt = GetTextPos();
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RotatePoint( pt, center, rot_angle );
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SetTextPos( pt );
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if( GetTextAngle().IsHorizontal() )
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{
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SetTextAngle( ANGLE_VERTICAL );
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}
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else
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{
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// 180° rotation is a mirror
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if( GetHorizJustify() == GR_TEXT_H_ALIGN_LEFT )
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SetHorizJustify( GR_TEXT_H_ALIGN_RIGHT );
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else if( GetHorizJustify() == GR_TEXT_H_ALIGN_RIGHT )
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SetHorizJustify( GR_TEXT_H_ALIGN_LEFT );
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if( GetVertJustify() == GR_TEXT_V_ALIGN_TOP )
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SetVertJustify( GR_TEXT_V_ALIGN_BOTTOM );
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else if( GetVertJustify() == GR_TEXT_V_ALIGN_BOTTOM )
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SetVertJustify( GR_TEXT_V_ALIGN_TOP );
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SetTextAngle( ANGLE_0 );
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}
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NormalizeJustification( true );
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}
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void LIB_TEXT::Plot( PLOTTER* plotter, bool aBackground, const VECTOR2I& offset,
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const TRANSFORM& aTransform, bool aDimmed ) const
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{
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wxASSERT( plotter != nullptr );
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if( IsPrivate() )
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return;
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if( aBackground )
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return;
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RENDER_SETTINGS* settings = plotter->RenderSettings();
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BOX2I bBox = GetBoundingBox();
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// convert coordinates from draw Y axis to symbol_editor Y axis
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bBox.RevertYAxis();
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/*
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* Calculate the text justification, according to the symbol orientation/mirror. This is
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* a bit complicated due to cumulative calculations:
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* - numerous cases (mirrored or not, rotation)
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* - the plotter's Text() function will also recalculate H and V justifications according
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* to the text orientation
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* - when a symbol is mirrored the text is not, and justifications become a nightmare
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*
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* So the easier way is to use no justifications (centered text) and use GetBoundingBox to
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* know the text coordinate considered as centered.
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*/
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VECTOR2I txtpos = bBox.Centre();
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TEXT_ATTRIBUTES attrs = GetAttributes();
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attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER;
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attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER;
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// The text orientation may need to be flipped if the transformation matrix causes xy
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// axes to be flipped.
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int t1 = ( aTransform.x1 != 0 ) ^ ( GetTextAngle() != ANGLE_HORIZONTAL );
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VECTOR2I pos = aTransform.TransformCoordinate( txtpos ) + offset;
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COLOR4D color = GetTextColor();
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COLOR4D bg = settings->GetBackgroundColor();
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if( !plotter->GetColorMode() || color == COLOR4D::UNSPECIFIED )
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color = settings->GetLayerColor( LAYER_DEVICE );
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if( !IsVisible() )
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bg = settings->GetLayerColor( LAYER_HIDDEN );
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else if( bg == COLOR4D::UNSPECIFIED || !plotter->GetColorMode() )
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bg = COLOR4D::WHITE;
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if( aDimmed )
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{
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color.Desaturate( );
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color = color.Mix( bg, 0.5f );
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}
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int penWidth = std::max( GetEffectiveTextPenWidth(), settings->GetMinPenWidth() );
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KIFONT::FONT* font = GetFont();
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if( !font )
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font = KIFONT::FONT::GetFont( settings->GetDefaultFont(), IsBold(), IsItalic() );
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attrs.m_StrokeWidth = penWidth;
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attrs.m_Angle = t1 ? ANGLE_HORIZONTAL : ANGLE_VERTICAL;
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plotter->PlotText( pos, color, GetText(), attrs, font, GetFontMetrics() );
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}
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int LIB_TEXT::GetPenWidth() const
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{
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return GetEffectiveTextPenWidth();
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}
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KIFONT::FONT* LIB_TEXT::getDrawFont() const
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{
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KIFONT::FONT* font = EDA_TEXT::GetFont();
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if( !font )
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font = KIFONT::FONT::GetFont( GetDefaultFont(), IsBold(), IsItalic() );
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return font;
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}
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void LIB_TEXT::print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, void* aData,
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const TRANSFORM& aTransform, bool aDimmed )
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{
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wxDC* DC = aSettings->GetPrintDC();
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COLOR4D color = GetTextColor();
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bool blackAndWhiteMode = GetGRForceBlackPenState();
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int penWidth = std::max( GetEffectiveTextPenWidth(), aSettings->GetDefaultPenWidth() );
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if( blackAndWhiteMode || color == COLOR4D::UNSPECIFIED )
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color = aSettings->GetLayerColor( LAYER_DEVICE );
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COLOR4D bg = aSettings->GetBackgroundColor();
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if( bg == COLOR4D::UNSPECIFIED || GetGRForceBlackPenState() )
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bg = COLOR4D::WHITE;
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if( !IsVisible() )
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bg = aSettings->GetLayerColor( LAYER_HIDDEN );
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if( aDimmed )
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{
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color.Desaturate( );
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color = color.Mix( bg, 0.5f );
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}
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// Calculate the text orientation, according to the symbol orientation/mirror (needed when
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// draw text in schematic)
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EDA_ANGLE orient = GetTextAngle();
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if( aTransform.y1 ) // Rotate symbol 90 degrees.
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{
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if( orient == ANGLE_HORIZONTAL )
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orient = ANGLE_VERTICAL;
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else
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orient = ANGLE_HORIZONTAL;
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}
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KIFONT::FONT* font = GetFont();
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if( !font )
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font = KIFONT::FONT::GetFont( aSettings->GetDefaultFont(), IsBold(), IsItalic() );
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/*
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* Calculate the text justification, according to the symbol orientation/mirror.
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* This is a bit complicated due to cumulative calculations:
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* - numerous cases (mirrored or not, rotation)
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* - the GRText function will also recalculate H and V justifications according to the text
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* orientation.
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* - When a symbol is mirrored, the text is not mirrored and justifications are complicated
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* to calculate so the more easily way is to use no justifications (centered text) and
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* use GetBoundingBox to know the text coordinate considered as centered
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*/
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BOX2I bBox = GetBoundingBox();
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// convert coordinates from draw Y axis to symbol_editor Y axis:
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bBox.RevertYAxis();
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VECTOR2I txtpos = bBox.Centre();
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// Calculate pos according to mirror/rotation.
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txtpos = aTransform.TransformCoordinate( txtpos ) + aOffset;
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GRPrintText( DC, txtpos, color, GetShownText( true ), orient, GetTextSize(),
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GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_CENTER, penWidth, IsItalic(), IsBold(),
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font, GetFontMetrics() );
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}
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void LIB_TEXT::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
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{
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wxString msg;
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LIB_ITEM::GetMsgPanelInfo( aFrame, aList );
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// Don't use GetShownText() here; we want to show the user the variable references
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aList.emplace_back( _( "Text" ), KIUI::EllipsizeStatusText( aFrame, GetText() ) );
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aList.emplace_back( _( "Font" ), GetFont() ? GetFont()->GetName() : _( "Default" ) );
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aList.emplace_back( _( "Style" ), GetTextStyleName() );
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aList.emplace_back( _( "Text Size" ), aFrame->MessageTextFromValue( GetTextWidth() ) );
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switch ( GetHorizJustify() )
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{
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case GR_TEXT_H_ALIGN_LEFT: msg = _( "Left" ); break;
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case GR_TEXT_H_ALIGN_CENTER: msg = _( "Center" ); break;
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case GR_TEXT_H_ALIGN_RIGHT: msg = _( "Right" ); break;
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}
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aList.emplace_back( _( "H Justification" ), msg );
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switch ( GetVertJustify() )
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{
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case GR_TEXT_V_ALIGN_TOP: msg = _( "Top" ); break;
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case GR_TEXT_V_ALIGN_CENTER: msg = _( "Center" ); break;
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case GR_TEXT_V_ALIGN_BOTTOM: msg = _( "Bottom" ); break;
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}
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aList.emplace_back( _( "V Justification" ), msg );
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}
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const BOX2I LIB_TEXT::GetBoundingBox() const
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{
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/* Y coordinates for LIB_ITEMS are bottom to top, so we must invert the Y position when
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* calling GetTextBox() that works using top to bottom Y axis orientation.
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*/
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BOX2I bbox = GetTextBox( -1, true );
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bbox.RevertYAxis();
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// We are using now a bottom to top Y axis.
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VECTOR2I orig = bbox.GetOrigin();
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VECTOR2I end = bbox.GetEnd();
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RotatePoint( orig, GetTextPos(), -GetTextAngle() );
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RotatePoint( end, GetTextPos(), -GetTextAngle() );
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bbox.SetOrigin( orig );
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bbox.SetEnd( end );
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// We are using now a top to bottom Y axis:
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bbox.RevertYAxis();
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return bbox;
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}
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wxString LIB_TEXT::GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const
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{
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return wxString::Format( _( "Graphic Text '%s'" ), KIUI::EllipsizeMenuText( GetText() ) );
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}
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BITMAPS LIB_TEXT::GetMenuImage() const
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{
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return BITMAPS::text;
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}
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void LIB_TEXT::BeginEdit( const VECTOR2I& aPosition )
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{
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SetTextPos( aPosition );
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}
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void LIB_TEXT::CalcEdit( const VECTOR2I& aPosition )
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{
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SetTextPos( aPosition );
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}
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bool LIB_TEXT::operator==( const LIB_ITEM& aOther ) const
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{
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if( Type() != aOther.Type() )
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return false;
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const LIB_TEXT& other = static_cast<const LIB_TEXT&>( aOther );
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return LIB_ITEM::operator==( aOther ) && EDA_TEXT::operator==( other );
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}
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double LIB_TEXT::Similarity( const LIB_ITEM& aOther ) const
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{
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if( m_Uuid == aOther.m_Uuid )
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return 1.0;
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if( aOther.Type() != Type() )
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return 0.0;
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const LIB_TEXT& other = static_cast<const LIB_TEXT&>( aOther );
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double similarity = SimilarityBase( other );
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similarity *= EDA_TEXT::Similarity( other );
|
|
|
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return similarity;
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|
}
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|
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static struct LIB_TEXT_DESC
|
|
{
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|
LIB_TEXT_DESC()
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|
{
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PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
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REGISTER_TYPE( LIB_TEXT );
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propMgr.AddTypeCast( new TYPE_CAST<LIB_TEXT, LIB_ITEM> );
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propMgr.AddTypeCast( new TYPE_CAST<LIB_TEXT, EDA_TEXT> );
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propMgr.InheritsAfter( TYPE_HASH( LIB_TEXT ), TYPE_HASH( LIB_ITEM ) );
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propMgr.InheritsAfter( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ) );
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|
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propMgr.Mask( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ), _HKI( "Mirrored" ) );
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|
propMgr.Mask( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ), _HKI( "Visible" ) );
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|
propMgr.Mask( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ), _HKI( "Width" ) );
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|
propMgr.Mask( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ), _HKI( "Height" ) );
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|
|
|
// Orientation is exposed differently in schematic; mask the base for now
|
|
propMgr.Mask( TYPE_HASH( LIB_TEXT ), TYPE_HASH( EDA_TEXT ), _HKI( "Orientation" ) );
|
|
}
|
|
} _LIB_TEXT_DESC;
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