584 lines
20 KiB
C++
584 lines
20 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2004-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SCH_ITEM_H
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#define SCH_ITEM_H
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#include <unordered_map>
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#include <map>
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#include <set>
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#include <eda_item.h>
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#include <default_values.h>
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#include <sch_sheet_path.h>
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#include <netclass.h>
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#include <stroke_params.h>
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#include <layer_ids.h>
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class CONNECTION_GRAPH;
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class SCH_CONNECTION;
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class SCH_SHEET_PATH;
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class SCHEMATIC;
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class LINE_READER;
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class SCH_EDIT_FRAME;
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class PLOTTER;
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struct SCH_PLOT_SETTINGS;
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class NETLIST_OBJECT_LIST;
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class PLOTTER;
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namespace KIFONT
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{
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class METRICS;
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}
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using KIGFX::RENDER_SETTINGS;
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enum FIELDS_AUTOPLACED
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{
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FIELDS_AUTOPLACED_NO = 0,
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FIELDS_AUTOPLACED_AUTO,
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FIELDS_AUTOPLACED_MANUAL
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};
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enum DANGLING_END_T
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{
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DANGLING_END_UNKNOWN = 0,
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WIRE_END,
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BUS_END,
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JUNCTION_END,
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PIN_END,
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LABEL_END,
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BUS_ENTRY_END,
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WIRE_ENTRY_END,
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SHEET_LABEL_END,
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NO_CONNECT_END,
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};
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/**
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* Helper class used to store the state of schematic items that can be connected to
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* other schematic items.
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*/
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class DANGLING_END_ITEM
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{
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public:
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DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition )
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{
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m_item = aItem;
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m_type = aType;
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m_pos = aPosition;
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m_parent = aItem;
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}
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DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition,
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const EDA_ITEM* aParent )
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{
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m_item = aItem;
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m_type = aType;
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m_pos = aPosition;
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m_parent = aParent;
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}
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bool operator==( const DANGLING_END_ITEM& aB ) const
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{
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return GetItem() == aB.GetItem()
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&& GetPosition() == aB.GetPosition()
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&& GetType() == aB.GetType()
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&& GetParent() == aB.GetParent();
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}
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bool operator!=( const DANGLING_END_ITEM& aB ) const
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{
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return GetItem() != aB.GetItem()
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|| GetPosition() != aB.GetPosition()
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|| GetType() != aB.GetType()
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|| GetParent() != aB.GetParent();;
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}
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bool operator<( const DANGLING_END_ITEM& rhs ) const
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{
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return( m_pos.x < rhs.m_pos.x || ( m_pos.x == rhs.m_pos.x && m_pos.y < rhs.m_pos.y )
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|| ( m_pos == rhs.m_pos && m_item < rhs.m_item ) );
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}
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VECTOR2I GetPosition() const { return m_pos; }
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EDA_ITEM* GetItem() const { return m_item; }
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const EDA_ITEM* GetParent() const { return m_parent; }
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DANGLING_END_T GetType() const { return m_type; }
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private:
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EDA_ITEM* m_item; /// A pointer to the connectable object.
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VECTOR2I m_pos; /// The position of the connection point.
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DANGLING_END_T m_type; /// The type of connection of #m_item.
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const EDA_ITEM* m_parent; /// A pointer to the parent object (in the case of pins)
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};
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class DANGLING_END_ITEM_HELPER
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{
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public:
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static std::vector<DANGLING_END_ITEM>::iterator
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get_lower_pos( std::vector<DANGLING_END_ITEM>& aItemListByPos, const VECTOR2I& aPos );
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static std::vector<DANGLING_END_ITEM>::iterator
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get_lower_type( std::vector<DANGLING_END_ITEM>& aItemListByType, const DANGLING_END_T& aType );
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/** Both contain the same information */
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static void sort_dangling_end_items( std::vector<DANGLING_END_ITEM>& aItemListByType,
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std::vector<DANGLING_END_ITEM>& aItemListByPos );
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};
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typedef std::vector<SCH_ITEM*> SCH_ITEM_VEC;
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/**
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* Base class for any item which can be embedded within the #SCHEMATIC container class,
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* and therefore instances of derived classes should only be found in EESCHEMA or other
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* programs that use class SCHEMATIC and its contents.
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*
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* The corresponding class in Pcbnew is #BOARD_ITEM.
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*/
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class SCH_ITEM : public EDA_ITEM
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{
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public:
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SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType );
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SCH_ITEM( const SCH_ITEM& aItem );
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SCH_ITEM& operator=( const SCH_ITEM& aPin );
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virtual ~SCH_ITEM();
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virtual wxString GetClass() const override
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{
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return wxT( "SCH_ITEM" );
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}
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bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override
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{
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if( EDA_ITEM::IsType( aScanTypes ) )
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return true;
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for( KICAD_T scanType : aScanTypes )
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{
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if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE )
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return true;
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if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS )
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return true;
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if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T
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&& Type() == SCH_LINE_T && m_layer == LAYER_NOTES )
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{
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return true;
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}
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}
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return false;
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}
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/**
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* Swap the internal data structures \a aItem with the schematic item.
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* Obviously, aItem must have the same type than me.
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* @param aItem The item to swap the data structures with.
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*/
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virtual void SwapData( SCH_ITEM* aItem );
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/**
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* Swap the non-temp and non-edit flags.
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*/
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void SwapFlags( SCH_ITEM* aItem );
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/**
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* Routine to create a new copy of given item.
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* The new object is not put in draw list (not linked).
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*
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* @param doClone (default = false) indicates unique values (such as timestamp and
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* sheet name) should be duplicated. Use only for undo/redo operations.
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*/
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SCH_ITEM* Duplicate( bool doClone = false ) const;
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virtual void SetExcludedFromSim( bool aExclude ) { }
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virtual bool GetExcludedFromSim() const { return false; }
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/**
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* @return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor
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* Usually return true for small items (labels, junctions) and false for
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* items which can be large (hierarchical sheets, symbols)
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*/
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virtual bool IsMovableFromAnchorPoint() const { return true; }
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VECTOR2I& GetStoredPos() { return m_storedPos; }
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void SetStoredPos( const VECTOR2I& aPos ) { m_storedPos = aPos; }
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/**
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* Searches the item hierarchy to find a SCHEMATIC.
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*
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* Every SCH_ITEM that lives on a SCH_SCREEN should be parented to either that screen
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* or another SCH_ITEM on the same screen (for example, pins to their symbols).
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*
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* Every SCH_SCREEN should be parented to the SCHEMATIC.
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*
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* @note This hierarchy is not the same as the sheet hierarchy!
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*
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* @return the parent schematic this item lives on, or nullptr.
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*/
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SCHEMATIC* Schematic() const;
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/**
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* @return true if the object is locked, else false.
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*/
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virtual bool IsLocked() const { return false; }
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/**
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* Set the 'lock' status to \a aLocked for of this item.
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*/
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virtual void SetLocked( bool aLocked ) {}
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/**
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* Allow items to support hypertext actions when hovered/clicked.
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*/
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virtual bool IsHypertext() const { return false; }
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virtual void DoHypertextAction( EDA_DRAW_FRAME* aFrame ) const { }
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/**
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* Return the layer this item is on.
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*/
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SCH_LAYER_ID GetLayer() const { return m_layer; }
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/**
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* Set the layer this item is on.
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*
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* @param aLayer The layer number.
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*/
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void SetLayer( SCH_LAYER_ID aLayer ) { m_layer = aLayer; }
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/**
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* Return the layers the item is drawn on (which may be more than its "home" layer)
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*/
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/**
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenWidth() const { return 0; }
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const wxString& GetDefaultFont() const;
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const KIFONT::METRICS& GetFontMetrics() const;
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bool RenderAsBitmap( double aWorldScale ) const override;
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/**
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* Return a measure of how likely the other object is to represent the same
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* object. The scale runs from 0.0 (definitely different objects) to 1.0 (same)
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*
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* This is a pure virtual function. Derived classes must implement this.
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*/
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virtual double Similarity( const SCH_ITEM& aItem ) const = 0;
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virtual bool operator==( const SCH_ITEM& aItem ) const = 0;
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/**
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* Print a schematic item.
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*
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* Each schematic item should have its own method
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*
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* @param aOffset is the drawing offset (usually {0,0} but can be different when moving an
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* object).
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*/
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virtual void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) = 0;
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/**
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* Print the (optional) backaground elements if they exist
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* @param aSettings Print settings
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* @param aOffset is the drawing offset (usually {0,0} but can be different when moving an
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* object).
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*/
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virtual void PrintBackground( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) {};
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/**
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* Move the item by \a aMoveVector to a new position.
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*/
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virtual void Move( const VECTOR2I& aMoveVector ) = 0;
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/**
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* Mirror item horizontally about \a aCenter.
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*/
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virtual void MirrorHorizontally( int aCenter ) = 0;
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/**
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* Mirror item vertically about \a aCenter.
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*/
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virtual void MirrorVertically( int aCenter ) = 0;
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/**
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* Rotate the item around \a aCenter 90 degrees in the clockwise direction.
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*/
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virtual void Rotate( const VECTOR2I& aCenter ) = 0;
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/**
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* Add the schematic item end points to \a aItemList if the item has end points.
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*
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* The default version doesn't do anything since many of the schematic object cannot
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* be tested for dangling ends. If you add a new schematic item that can have a
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* dangling end ( no connect ), override this method to provide the correct end
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* points.
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*
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* @param aItemList is the list of DANGLING_END_ITEMS to add to.
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*/
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virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {}
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/**
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* Test the schematic item to \a aItemList to check if it's dangling state has changed.
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*
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* Note that the return value only true when the state of the test has changed. Use
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* the IsDangling() method to get the current dangling state of the item. Some of
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* the schematic objects cannot be tested for a dangling state, the default method
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* always returns false. Only override the method if the item can be tested for a
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* dangling state.
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*
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* If aSheet is passed a non-null pointer to a SCH_SHEET_PATH, the overridden method can
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* optionally use it to update sheet-local connectivity information
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*
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* @param aItemListByType is the list of items to test item against. It's sorted
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* by item type, keeping WIRE_END pairs together.
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* @param aItemListByPos is the same list but sorted first by Y then by X.
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* @param aSheet is the sheet path to update connections for.
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* @return True if the dangling state has changed from it's current setting.
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*/
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virtual bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemListByType,
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std::vector<DANGLING_END_ITEM>& aItemListByPos,
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const SCH_SHEET_PATH* aPath = nullptr )
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{
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return false;
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}
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virtual bool IsDangling() const { return false; }
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virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_layer == aItem->GetLayer(); }
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/**
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* @return true if the schematic item can connect to another schematic item.
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*/
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virtual bool IsConnectable() const { return false; }
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/**
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* @return true if the given point can start drawing (usually means the anchor is
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* unused/free/dangling).
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*/
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virtual bool IsPointClickableAnchor( const VECTOR2I& aPos ) const { return false; }
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/**
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* Add all the connection points for this item to \a aPoints.
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*
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* Not all schematic items have connection points so the default method does nothing.
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*
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* @param aPoints is the list of connection points to add to.
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*/
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virtual std::vector<VECTOR2I> GetConnectionPoints() const { return {}; }
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/**
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* Clears all of the connection items from the list.
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*
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* The vector release method is used to prevent the item pointers from being deleted.
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* Do not use the vector erase method on the connection list.
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*/
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void ClearConnections() { m_connections.clear(); }
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/**
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* Test the item to see if it is connected to \a aPoint.
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*
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* @param aPoint is a reference to a VECTOR2I object containing the coordinates to test.
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* @return True if connection to \a aPoint exists.
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*/
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bool IsConnected( const VECTOR2I& aPoint ) const;
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/**
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* Retrieve the connection associated with this object in the given sheet.
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*
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* @note The returned value can be nullptr.
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*/
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SCH_CONNECTION* Connection( const SCH_SHEET_PATH* aSheet = nullptr ) const;
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/**
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* Retrieve the set of items connected to this item on the given sheet.
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*/
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const SCH_ITEM_VEC& ConnectedItems( const SCH_SHEET_PATH& aPath );
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/**
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* Add a connection link between this item and another.
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*/
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void AddConnectionTo( const SCH_SHEET_PATH& aPath, SCH_ITEM* aItem );
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/**
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* Clear all connections to this item.
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*/
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void ClearConnectedItems( const SCH_SHEET_PATH& aPath );
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/**
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* Create a new connection object associated with this object.
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*
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* @param aPath is the sheet path to initialize.
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*/
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SCH_CONNECTION* InitializeConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
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SCH_CONNECTION* GetOrInitConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
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/**
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* Return true if this item should propagate connection info to \a aItem.
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*/
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virtual bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const { return true; }
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bool IsConnectivityDirty() const { return m_connectivity_dirty; }
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void SetConnectivityDirty( bool aDirty = true ) { m_connectivity_dirty = aDirty; }
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/**
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* Check if \a aItem has connectivity changes against this object.
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*
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* This provides granular per object connectivity change testing to prevent the need
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* to rebuild the #CONNECTION_GRAPH when object properties that have nothing to do with
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* the schematic connectivity changes i.e. color, thickness, fill type. etc.
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*
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* @note Developers should override this method for all objects that are connectable.
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*
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* @param aItem is the item to test for connectivity changes.
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* @param aInstance is the instance to test for connectivity changes. This parameter is
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* only meaningful for #SCH_SYMBOL objects.
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*
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* @return true if there are connectivity changes otherwise false.
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*/
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virtual bool HasConnectivityChanges( const SCH_ITEM* aItem,
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const SCH_SHEET_PATH* aInstance = nullptr ) const
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{
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return false;
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}
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/// Updates the connection graph for all connections in this item
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void SetConnectionGraph( CONNECTION_GRAPH* aGraph );
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virtual bool HasCachedDriverName() const { return false; }
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virtual const wxString& GetCachedDriverName() const;
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virtual void SetLastResolvedState( const SCH_ITEM* aItem ) { }
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std::shared_ptr<NETCLASS> GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet = nullptr ) const;
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/**
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* Return whether the fields have been automatically placed.
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*/
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FIELDS_AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; }
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void SetFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_AUTO; }
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void ClearFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_NO; }
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/**
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* Autoplace fields only if correct to do so automatically.
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*
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* Fields that have been moved by hand are not automatically placed.
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*
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* @param aScreen is the SCH_SCREEN associated with the current instance of the symbol.
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*/
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void AutoAutoplaceFields( SCH_SCREEN* aScreen )
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{
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if( GetFieldsAutoplaced() )
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AutoplaceFields( aScreen, GetFieldsAutoplaced() == FIELDS_AUTOPLACED_MANUAL );
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}
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virtual void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) { }
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virtual void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) { }
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virtual void ClearCaches();
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/**
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* Check if this schematic item has line stoke properties.
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*
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* @see #STROKE_PARAMS
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*
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* @return true if this schematic item support line stroke properties. Otherwise, false.
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|
*/
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virtual bool HasLineStroke() const { return false; }
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virtual STROKE_PARAMS GetStroke() const { wxCHECK( false, STROKE_PARAMS() ); }
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virtual void SetStroke( const STROKE_PARAMS& aStroke ) { wxCHECK( false, /* void */ ); }
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/**
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|
* Plot the schematic item to \a aPlotter.
|
|
*
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* @param aPlotter is the #PLOTTER object to plot to.
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|
* @param aBackground a poor-man's Z-order. The routine will get called twice, first with
|
|
* aBackground true and then with aBackground false.
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|
*/
|
|
virtual void Plot( PLOTTER* aPlotter, bool aBackground,
|
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const SCH_PLOT_SETTINGS& aPlotSettings ) const;
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|
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virtual bool operator <( const SCH_ITEM& aItem ) const;
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|
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private:
|
|
friend class CONNECTION_GRAPH;
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|
|
|
/**
|
|
* Provide the object specific test to see if it is connected to \a aPosition.
|
|
*
|
|
* @note Override this function if the derived object can be connect to another
|
|
* object such as a wire, bus, or junction. Do not override this function
|
|
* for objects that cannot have connections. The default will always return
|
|
* false. This functions is call through the public function IsConnected()
|
|
* which performs tests common to all schematic items before calling the
|
|
* item specific connection testing.
|
|
*
|
|
* @param aPosition is a reference to a VECTOR2I object containing the test position.
|
|
* @return True if connection to \a aPosition exists.
|
|
*/
|
|
virtual bool doIsConnected( const VECTOR2I& aPosition ) const { return false; }
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|
|
|
protected:
|
|
SCH_LAYER_ID m_layer;
|
|
EDA_ITEMS m_connections; // List of items connected to this item.
|
|
FIELDS_AUTOPLACED m_fieldsAutoplaced; // indicates status of field autoplacement
|
|
VECTOR2I m_storedPos; // a temporary variable used in some move commands
|
|
// to store a initial pos of the item or mouse cursor
|
|
|
|
/// Store pointers to other items that are connected to this one, per sheet.
|
|
std::map<SCH_SHEET_PATH, SCH_ITEM_VEC, SHEET_PATH_CMP> m_connected_items;
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|
|
|
/// Store connectivity information, per sheet.
|
|
std::unordered_map<SCH_SHEET_PATH, SCH_CONNECTION*> m_connection_map;
|
|
|
|
bool m_connectivity_dirty;
|
|
};
|
|
|
|
#ifndef SWIG
|
|
DECLARE_ENUM_TO_WXANY( SCH_LAYER_ID );
|
|
#endif
|
|
|
|
#endif /* SCH_ITEM_H */
|