158 lines
5.2 KiB
C++
158 lines
5.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file polygon_2d.h
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*/
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#ifndef _CPOLYGON2D_H_
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#define _CPOLYGON2D_H_
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#include "object_2d.h"
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#include "../accelerators/container_2d.h"
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#include <geometry/shape_poly_set.h>
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#include <vector>
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struct POLYSEGMENT
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{
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SFVEC2F m_Start;
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float m_inv_JY_minus_IY = 0.0;
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float m_JX_minus_IX = 0.0;
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};
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struct SEG_NORMALS
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{
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SFVEC2F m_Start;
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SFVEC2F m_End;
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};
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struct SEGMENT_WITH_NORMALS
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{
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SFVEC2F m_Start;
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SFVEC2F m_Precalc_slope;
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SEG_NORMALS m_Normals;
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};
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typedef std::vector< POLYSEGMENT > SEGMENTS;
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/**
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* List used to test ray2d intersections.
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*
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* It will be a subset of an original polygon. The normals will be passed already interpolated.
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*/
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typedef std::vector< SEGMENT_WITH_NORMALS > SEGMENTS_WIDTH_NORMALS;
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/**
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* Handle a subset of a polygon.
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*
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* It can contain multiple closed polygons and holes and us used to test if points are inside.
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* A point will be inside the polygon if it is not inside a hole and it is inside an outer polygon.
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*/
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struct OUTERS_AND_HOLES
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{
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std::vector<SEGMENTS> m_Outers;
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std::vector<SEGMENTS> m_Holes;
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};
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/**
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* Represent a sub polygon block.
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*
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* This polygon block was created from a general polygon definition that was sub divided and
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* to create blocks of polygons. This polygon class represent a sub part of that main polygon.
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* There is information for the contours (used to test the ray2d intersection) and a close
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* definition of the block polygon to test if a point is inside.
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*/
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class POLYGON_2D : public OBJECT_2D
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{
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public:
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POLYGON_2D( const SEGMENTS_WIDTH_NORMALS& aOpenSegmentList,
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const OUTERS_AND_HOLES& aOuterAndHoles, const BOARD_ITEM& aBoardItem );
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bool Overlaps( const BBOX_2D& aBBox ) const override;
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bool Intersects( const BBOX_2D& aBBox ) const override;
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bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
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INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
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bool IsPointInside( const SFVEC2F& aPoint ) const override;
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private:
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/**
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* The outer part of the polygon.
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*
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* This list is used to test a ray intersection with the boundaries of this sub polygon.
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* It contains also the interpolated normals that are passed from the main polygon.
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*/
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SEGMENTS_WIDTH_NORMALS m_open_segments;
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///< A polygon block can have multiple polygon and holes
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OUTERS_AND_HOLES m_outers_and_holes;
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};
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/**
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* A dummy block defined by a 2d box size.
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*
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* If the point is inside the bounding box it will return always true. However, the
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* intersection with a ray will return always false. This is used as a sub block
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* extracted from polygon (pcb polygon areas) and represents an area that is fully filled.
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*/
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class DUMMY_BLOCK_2D : public OBJECT_2D
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{
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public:
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DUMMY_BLOCK_2D( const SFVEC2F& aPbMin, const SFVEC2F& aPbMax, const BOARD_ITEM& aBoardItem );
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DUMMY_BLOCK_2D( const BBOX_2D& aBBox, const BOARD_ITEM& aBoardItem );
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bool Overlaps( const BBOX_2D& aBBox ) const override;
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bool Intersects( const BBOX_2D& aBBox ) const override;
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bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
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INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
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bool IsPointInside( const SFVEC2F& aPoint ) const override;
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};
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/**
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* Use a polygon in the format of the ClipperLib::Path and process it and create multiple 2d
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* objects (POLYGON_2D and DUMMY_BLOCK_2D) that can be used to represent this polygon area.
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*
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* @param aMainPath the polygon are that was converted from the pcb board
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* @param aDstContainer the destination container to put the created sub blocks
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* @param aBiuTo3dUnitsScale the rendering target 3d scale
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* @param aDivFactor a division factor (in 3Dunits) to divide the polygon plane,
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* 0.0f will use the internal polygon segm statistics
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*/
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void ConvertPolygonToBlocks( const SHAPE_POLY_SET& aMainPath, CONTAINER_2D_BASE& aDstContainer,
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float aBiuTo3dUnitsScale, float aDivFactor,
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const BOARD_ITEM& aBoardItem, int aPolyIndex );
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void Polygon2d_TestModule();
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#endif // _CPOLYGON2D_H_
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