394 lines
8.8 KiB
C++
394 lines
8.8 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_ITEM_H
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#define __PNS_ITEM_H
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#include <memory>
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_layerset.h"
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class BOARD_CONNECTED_ITEM;
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namespace PNS {
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class NODE;
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enum LineMarker {
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MK_HEAD = ( 1 << 0 ),
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MK_VIOLATION = ( 1 << 3 ),
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MK_LOCKED = ( 1 << 4 ),
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MK_DP_COUPLED = ( 1 << 5 )
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};
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/**
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* Class ITEM
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*
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* Base class for PNS router board items. Implements the shared properties of all PCB items -
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* net, spanned layers, geometric shape & refererence to owning model.
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*/
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class ITEM
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{
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public:
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static const int UnusedNet = INT_MAX;
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///> Supported item types
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enum PnsKind
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{
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SOLID_T = 1,
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LINE_T = 2,
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JOINT_T = 4,
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SEGMENT_T = 8,
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VIA_T = 16,
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DIFF_PAIR_T = 32,
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ANY_T = 0xff
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};
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ITEM( PnsKind aKind )
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{
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m_net = UnusedNet;
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m_movable = true;
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m_kind = aKind;
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m_parent = NULL;
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m_owner = NULL;
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m_marker = 0;
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m_rank = -1;
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m_routable = true;
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}
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ITEM( const ITEM& aOther )
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{
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m_layers = aOther.m_layers;
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m_net = aOther.m_net;
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m_movable = aOther.m_movable;
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m_kind = aOther.m_kind;
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m_parent = aOther.m_parent;
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m_owner = NULL;
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m_marker = aOther.m_marker;
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m_rank = aOther.m_rank;
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m_routable = aOther.m_routable;
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}
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virtual ~ITEM();
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/**
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* Function Clone()
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*
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* Returns a deep copy of the item
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*/
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virtual ITEM* Clone() const = 0;
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/*
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* Function Hull()
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*
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* Returns a convex polygon "hull" of a the item, that is used as the walk-around
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* path.
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* @param aClearance defines how far from the body of the item the hull should be,
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* @param aWalkaroundThickness is the width of the line that walks around this hull.
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*/
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virtual const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const
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{
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return SHAPE_LINE_CHAIN();
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}
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/**
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* Function Kind()
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*
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* Returns the type (kind) of the item
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*/
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PnsKind Kind() const
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{
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return m_kind;
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}
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/**
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* Function OfKind()
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*
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* Returns true if the item's type matches the mask aKindMask.
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*/
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bool OfKind( int aKindMask ) const
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{
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return ( aKindMask & m_kind ) != 0;
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}
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/**
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* Function KindStr()
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*
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* Returns the kind of the item, as string
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*/
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const std::string KindStr() const;
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/**
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* Function SetParent()
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*
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* Sets the corresponding parent object in the host application's model.
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*/
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void SetParent( BOARD_CONNECTED_ITEM* aParent )
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{
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m_parent = aParent;
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}
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/**
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* Function Parent()
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*
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* Returns the corresponding parent object in the host application's model.
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*/
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BOARD_CONNECTED_ITEM* Parent() const
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{
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return m_parent;
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}
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/**
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* Function SetNet()
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*
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* Sets the item's net to aNet
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*/
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void SetNet( int aNet )
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{
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m_net = aNet;
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}
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/**
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* Function Net()
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*
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* Returns the item's net.
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*/
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int Net() const
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{
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return m_net;
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}
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bool InAnyNet() const
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{
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return m_net != UnusedNet;
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}
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/**
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* Function SetLayers()
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*
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* Sets the layers spanned by the item to aLayers.
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*/
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void SetLayers( const LAYER_RANGE& aLayers )
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{
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m_layers = aLayers;
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}
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/**
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* Function SetLayer()
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*
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* Sets the layers spanned by the item to a single layer aLayer.
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*/
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void SetLayer( int aLayer )
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{
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m_layers = LAYER_RANGE( aLayer, aLayer );
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}
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/**
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* Function Layers()
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*
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* Returns the contiguous set of layers spanned by the item.
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*/
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const LAYER_RANGE& Layers() const
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{
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return m_layers;
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}
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/**
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* Function Layer()
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*
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* Returns the item's layer, for single-layered items only.
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*/
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virtual int Layer() const
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{
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return Layers().Start();
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}
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/**
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* Function LayersOverlap()
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*
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* Returns true if the set of layers spanned by aOther overlaps our
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* layers.
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*/
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bool LayersOverlap( const ITEM* aOther ) const
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{
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return Layers().Overlaps( aOther->Layers() );
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}
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/**
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* Functon SetOwner()
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*
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* Sets the node that owns this item. An item can belong to a single
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* NODE or stay unowned.
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*/
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void SetOwner( NODE* aOwner )
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{
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m_owner = aOwner;
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}
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/**
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* Function BelongsTo()
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*
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* @return true if the item is owned by the node aNode.
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*/
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bool BelongsTo( NODE* aNode ) const
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{
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return m_owner == aNode;
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}
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/**
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* Function Owner()
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*
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* Returns the owner of this item, or NULL if there's none.
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*/
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NODE* Owner() const { return m_owner; }
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/**
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* Function Collide()
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*
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* Checks for a collision (clearance violation) with between us and item aOther.
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* Collision checking takes all PCB stuff into accound (layers, nets, DRC rules).
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* Optionally returns a minimum translation vector for force propagation
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* algorithm.
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*
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* @param aOther item to check collision against
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* @param aClearance desired clearance
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* @param aNeedMTV when true, the minimum translation vector is calculated
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* @param aMTV the minimum translation vector
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* @return true, if a collision was found.
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*/
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virtual bool Collide( const ITEM* aOther, int aClearance, bool aNeedMTV,
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VECTOR2I& aMTV, bool aDifferentNetsOnly = true ) const;
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/**
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* Function Collide()
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*
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* A shortcut for ITEM::Colllide() without MTV stuff.
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*/
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bool Collide( const ITEM* aOther, int aClearance, bool aDifferentNetsOnly = true ) const
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{
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VECTOR2I dummy;
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return Collide( aOther, aClearance, false, dummy, aDifferentNetsOnly );
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}
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/**
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* Function Shape()
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*
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* Returns the geometrical shape of the item. Used
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* for collision detection & spatial indexing.
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*/
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virtual const SHAPE* Shape() const
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{
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return NULL;
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}
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virtual void Mark( int aMarker )
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{
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m_marker = aMarker;
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}
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virtual void Unmark( int aMarker = -1 )
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{
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m_marker &= ~aMarker;
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}
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virtual int Marker() const
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{
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return m_marker;
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}
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virtual void SetRank( int aRank )
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{
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m_rank = aRank;
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}
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virtual int Rank() const
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{
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return m_rank;
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}
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virtual VECTOR2I Anchor( int n ) const
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{
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return VECTOR2I();
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}
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virtual int AnchorCount() const
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{
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return 0;
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}
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bool IsLocked() const
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{
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return Marker() & MK_LOCKED;
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}
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void SetRoutable( bool aRoutable )
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{
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m_routable = aRoutable;
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}
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bool IsRoutable() const
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{
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return m_routable;
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}
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private:
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bool collideSimple( const ITEM* aOther, int aClearance, bool aNeedMTV,
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VECTOR2I& aMTV, bool aDifferentNetsOnly ) const;
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protected:
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PnsKind m_kind;
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BOARD_CONNECTED_ITEM* m_parent;
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NODE* m_owner;
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LAYER_RANGE m_layers;
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bool m_movable;
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int m_net;
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int m_marker;
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int m_rank;
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bool m_routable;
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};
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template< typename T, typename S >
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std::unique_ptr< T > ItemCast( std::unique_ptr< S > aPtr )
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{
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static_assert(std::is_base_of< ITEM, S >::value, "Need to be handed a ITEM!");
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static_assert(std::is_base_of< ITEM, T >::value, "Need to cast to an ITEM!");
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return std::unique_ptr< T >( static_cast<T*>(aPtr.release()) );
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}
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template< typename T >
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std::unique_ptr< typename std::remove_const< T >::type > Clone( const T& aItem )
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{
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static_assert(std::is_base_of< ITEM, T >::value, "Need to be handed an ITEM!");
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return std::unique_ptr< typename std::remove_const< T >::type >( aItem.Clone() );
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}
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}
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#endif // __PNS_ITEM_H
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