418 lines
12 KiB
C++
418 lines
12 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2017-2023 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* Color class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COLOR4D_H_
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#define COLOR4D_H_
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#include <wx/debug.h>
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#include <wx/colour.h>
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#include <wx/string.h>
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#include <hash.h>
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#include <nlohmann/json_fwd.hpp>
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/**
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* Legacy color enumeration. Also contains a flag and the alpha value in the upper bits
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*/
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enum EDA_COLOR_T
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{
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UNSPECIFIED_COLOR = -1,
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BLACK = 0,
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DARKDARKGRAY,
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DARKGRAY,
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LIGHTGRAY,
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WHITE,
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LIGHTYELLOW,
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DARKBLUE,
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DARKGREEN,
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DARKCYAN,
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DARKRED,
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DARKMAGENTA,
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DARKBROWN,
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BLUE,
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GREEN,
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CYAN,
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RED,
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MAGENTA,
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BROWN,
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LIGHTBLUE,
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LIGHTGREEN,
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LIGHTCYAN,
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LIGHTRED,
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LIGHTMAGENTA,
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YELLOW,
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PUREBLUE,
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PUREGREEN,
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PURECYAN,
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PURERED,
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PUREMAGENTA,
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PUREYELLOW,
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LIGHTERORANGE,
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DARKORANGE,
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ORANGE,
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LIGHTORANGE,
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PUREORANGE,
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NBCOLORS, ///< Number of colors
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HIGHLIGHT_FLAG = ( 1<<19 ),
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MASKCOLOR = 31 ///< mask for color index into colorRefs()[]
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};
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struct StructColors
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{
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unsigned char m_Blue;
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unsigned char m_Green;
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unsigned char m_Red;
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EDA_COLOR_T m_Numcolor;
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std::string m_ColorName;
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EDA_COLOR_T m_LightColor;
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};
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/// Global list of legacy color names, still used all over the place for constructing COLOR4D's
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const StructColors* colorRefs();
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namespace KIGFX
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{
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/**
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* A color representation with 4 components: red, green, blue, alpha.
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*/
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class COLOR4D
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{
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public:
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// Constructor (creates the Color 0,0,0,0)
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COLOR4D() :
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r( 0 ),
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g( 0 ),
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b( 0 ),
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a( 1.0 )
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{
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}
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/**
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* @param aRed is the red component [0.0 .. 1.0].
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* @param aGreen is the green component [0.0 .. 1.0].
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* @param aBlue is the blue component [0.0 .. 1.0].
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* @param aAlpha is the alpha value [0.0 .. 1.0].
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*/
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COLOR4D( double aRed, double aGreen, double aBlue, double aAlpha ) :
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r( aRed ),
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g( aGreen ),
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b( aBlue ),
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a( aAlpha )
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{
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wxASSERT( r >= 0.0 && r <= 1.0 );
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wxASSERT( g >= 0.0 && g <= 1.0 );
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wxASSERT( b >= 0.0 && b <= 1.0 );
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wxASSERT( a >= 0.0 && a <= 1.0 );
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}
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/**
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* @param aColor is one of KiCad's palette colors.
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* @see EDA_COLOR_T
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*/
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COLOR4D( EDA_COLOR_T aColor );
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/**
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* Initialize the color from a RGBA value with 0-255 red/green/blue and 0-1 alpha.
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*
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* Suitable for taking the values directly from the "CSS syntax" from ToWxString.
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*
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* @return this color.
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*/
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COLOR4D& FromCSSRGBA( int aRed, int aGreen, int aBlue, double aAlpha = 1.0 );
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/**
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* Defines a color from a CSS or HTML-type string
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* @param aColorStr input string
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*/
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COLOR4D( const wxString& aColorStr );
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/**
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* @param aColor is the color type used by wxWidgets.
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*/
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COLOR4D( const wxColour& aColor );
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/**
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* Set color values by parsing a string using wxColour::Set().
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*
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* @param aColorString is a color string that wxColour can understand.
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* @return true if color was set successfully.
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*/
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bool SetFromWxString( const wxString& aColorString );
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wxString ToCSSString() const;
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bool SetFromHexString( const wxString& aColorString );
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wxString ToHexString() const;
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wxColour ToColour() const;
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/**
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* Mix this COLOR4D with an input COLOR4D using the OR-mixing of legacy canvas.
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*
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* Can be removed once legacy canvas is removed. Depends on wxColour for simplicity,
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* but could be re-written to avoid this dependency if desired.
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*
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* @param aColor The color to mix with this one
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*/
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COLOR4D LegacyMix( const COLOR4D& aColor ) const;
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/**
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* Converts current color (stored in RGB) to HSL format.
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*
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* @param aOutHue is the conversion result for hue component, in degrees 0 ... 360.0.
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* @param aOutSaturation is the conversion result for saturation component (0 ... 1.0).
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* @param aOutLightness is conversion result for value component (0 ... 1.0).
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* @note saturation is set to 0.0 for black color if r = g = b,
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*/
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void ToHSL( double& aOutHue, double& aOutSaturation, double& aOutValue ) const;
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/**
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* Change currently used color to the one given by hue, saturation and lightness parameters.
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*
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* @param aInHue is hue component, in degrees (0.0 - 360.0).
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* @param aInSaturation is saturation component (0.0 - 1.0).
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* @param aInLightness is lightness component (0.0 - 1.0).
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*/
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void FromHSL( double aInHue, double aInSaturation, double aInLightness );
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/**
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* Makes the color brighter by a given factor.
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*
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* @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D& Brightened color.
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*/
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COLOR4D& Brighten( double aFactor )
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{
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wxASSERT( aFactor >= 0.0 && aFactor <= 1.0 );
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r = r * ( 1.0 - aFactor ) + aFactor;
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g = g * ( 1.0 - aFactor ) + aFactor;
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b = b * ( 1.0 - aFactor ) + aFactor;
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return *this;
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}
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/**
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* Makes the color darker by a given factor.
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*
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* @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D& Darkened color.
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*/
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COLOR4D& Darken( double aFactor )
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{
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wxASSERT( aFactor >= 0.0 && aFactor <= 1.0 );
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r = r * ( 1.0 - aFactor );
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g = g * ( 1.0 - aFactor );
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b = b * ( 1.0 - aFactor );
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return *this;
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}
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/**
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* Makes the color inverted, alpha remains the same.
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*
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* @return COLOR4D& Inverted color.
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*/
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COLOR4D& Invert()
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{
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r = ( 1.0 - r );
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g = ( 1.0 - g );
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b = ( 1.0 - b );
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return *this;
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}
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/**
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* Saturates the color to a given factor (in HSV model)
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*/
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COLOR4D& Saturate( double aFactor );
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/**
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* Removes color (in HSL model)
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* @return greyscale version of color
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*/
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COLOR4D& Desaturate();
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/**
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* Return a color that is brighter by a given factor, without modifying object.
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*
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* @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D Highlighted color.
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*/
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COLOR4D Brightened( double aFactor ) const
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{
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wxASSERT( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( r * ( 1.0 - aFactor ) + aFactor, g * ( 1.0 - aFactor ) + aFactor,
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b * ( 1.0 - aFactor ) + aFactor, a );
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}
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/**
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* Return a color that is darker by a given factor, without modifying object.
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*
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* @param aFactor Specifies how dark the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D Darkened color.
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*/
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COLOR4D Darkened( double aFactor ) const
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{
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wxASSERT( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( r * ( 1.0 - aFactor ), g * ( 1.0 - aFactor ), b * ( 1.0 - aFactor ), a );
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}
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/**
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* Return a color that is mixed with the input by a factor.
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*
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* @param aFactor Specifies how much of the original color to keep (valid values: 0.0 .. 1.0).
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* @return COLOR4D Mixed color.
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*/
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COLOR4D Mix( const COLOR4D& aColor, double aFactor ) const
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{
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wxASSERT( aFactor >= 0.0 && aFactor <= 1.0 );
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return COLOR4D( aColor.r * ( 1.0 - aFactor ) + r * aFactor,
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aColor.g * ( 1.0 - aFactor ) + g * aFactor,
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aColor.b * ( 1.0 - aFactor ) + b * aFactor,
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a );
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}
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/**
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* Return a color with the same color, but the given alpha.
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*
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* @param aAlpha specifies the alpha of the new color
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* @return COLOR4D color with that alpha
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*/
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COLOR4D WithAlpha( double aAlpha ) const
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{
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wxASSERT( aAlpha >= 0.0 && aAlpha <= 1.0 );
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return COLOR4D( r, g, b, aAlpha );
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}
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/**
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* Returns an inverted color, alpha remains the same.
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*
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* @return COLOR4D& Inverted color.
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*/
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COLOR4D Inverted() const
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{
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return COLOR4D( 1.0 - r, 1.0 - g, 1.0 - b, a );
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}
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/**
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* Returns the brightness value of the color ranged from 0.0 to 1.0.
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*
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* @return The brightness value.
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*/
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double GetBrightness() const
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{
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// Weighted W3C formula
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return r * 0.299 + g * 0.587 + b * 0.117;
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}
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/**
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* Convert current color (stored in RGB) to HSV format.
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*
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* @param aOutHue is the conversion result for hue component, in degrees 0 ... 360.0.
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* @param aOutSaturation is the conversion result for saturation component (0 ... 1.0).
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* @param aOutValue is conversion result for value component (0 ... 1.0).
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* @param aAlwaysDefineHue controls the way hue is defined when r = v = b
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* @note saturation is set to 0.0 for black color (r = v = b = 0), and if r = v = b,
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* hue is set to 0.0 if aAlwaysDefineHue = true, and set to NAN if aAlwaysDefineHue = false.
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* this option is useful to convert a 4D color to a legacy color, because Red has hue = 0,
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* therefore aAlwaysDefineHue = false makes difference between Red and Gray colors.
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*/
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void ToHSV( double& aOutHue, double& aOutSaturation, double& aOutValue,
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bool aAlwaysDefineHue = false ) const;
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/**
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* Changes currently used color to the one given by hue, saturation and value parameters.
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*
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* @param aInH is hue component, in degrees.
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* @param aInS is saturation component.
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* @param aInV is value component.
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*/
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void FromHSV( double aInH, double aInS, double aInV );
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/**
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* Returns the distance (in RGB space) between two colors.
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*/
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double Distance( const COLOR4D& other ) const;
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int Compare( const COLOR4D& aRhs ) const;
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/**
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* Returns a legacy color ID that is closest to the given 8-bit RGB values.
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*/
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static EDA_COLOR_T FindNearestLegacyColor( int aR, int aG, int aB );
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// Color components: red, green, blue, alpha
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double r; ///< Red component
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double g; ///< Green component
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double b; ///< Blue component
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double a; ///< Alpha component
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/// For legacy support; used as a value to indicate color hasn't been set yet
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static const COLOR4D UNSPECIFIED;
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// Declare a few color shortcuts that are used for comparisons frequently
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static const COLOR4D WHITE;
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static const COLOR4D BLACK;
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static const COLOR4D CLEAR;
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};
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/// @brief Equality operator, are two colors equal
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bool operator==( const COLOR4D& lhs, const COLOR4D& rhs );
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/// @brief Not equality operator, are two colors not equal
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bool operator!=( const COLOR4D& lhs, const COLOR4D& rhs );
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bool operator<( const COLOR4D& lhs, const COLOR4D& rhs );
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/// Syntactic sugar for outputting colors to strings
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std::ostream &operator<<( std::ostream &aStream, COLOR4D const &aColor );
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// to allow json( COLOR4D )
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void to_json( nlohmann::json& aJson, const COLOR4D& aColor );
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// To allow json::get<COLOR4D>()
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void from_json( const nlohmann::json& aJson, COLOR4D& aColor );
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} // namespace KIGFX
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template<>
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struct std::hash<KIGFX::COLOR4D>
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{
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std::size_t operator()( const KIGFX::COLOR4D& aColor ) const
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{
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return hash_val( aColor.r, aColor.b, aColor.g, aColor.a );
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}
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};
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#endif /* COLOR4D_H_ */
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