224 lines
7.9 KiB
Plaintext
224 lines
7.9 KiB
Plaintext
Compiling KiCad from Source
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===========================
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KiCad Documentation Team
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Last revised on 31-Jan-2010 by Jerry Jacobs
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Introduction
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------------
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This is a generic guide how to compile kicad from scratch. On windows and linux.
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If you need something more distribution specific or the experimental mac-osx port
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read the other documents in the Documentation/compiling folder.
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Installation of Tools
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---------------------
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On windows:
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Get msys and mingw here:
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http://mingw.org/
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msys sets up a development environment that allows the bash shell to run.
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mingw are a set of tools that run on windows or under msys. You will need
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at least the following mingw packages: make, gcc, g++, binutils, autoconf, and
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automake.
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On linux:
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Install "mesa". Use your package manager to install the
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development libaries.
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Tools in PATH
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-------------
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Make sure g++, make and other tools are in your path.
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If windows, then try running g++ and make from within your msys bash shell.
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Install or Build wxWidgets
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--------------------------
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If on windows, download
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http://sourceforge.net/projects/wxwindows/files/wxAll/2.8.10/wxWidgets-2.8.10.zip/download
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or a newer version.
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Start msys so you have a bash shell. Decide where your wxWidgets build directory
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will be. It must be where you can access it from within the msys environment,
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such as home/<user>. Edit your msys/1.0/etc/fstab file if needed to provide
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access to this build directory from msys. (Note that if you want you can build
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a "debug" version of the wxWidgets library at this point, instead of the release
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version, or in addition to the the release version.)
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Unzip the wmMWS zip file into the build directory. Change directories into
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there, and then:
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mkdir build-release
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mkdir build-debug
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.Release
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----
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cd build-release
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../configure --enable-unicode --enable-monolithic --disable-shared --with-msw --with-opengl
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make
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make install
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----
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.Debug
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----
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cd build-debug
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../configure --enable-unicode --enable-monolithic --enable-debug --enable-debug_gdb --disable-shared --with-msw --with-opengl
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make
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make install
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----
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The default install path is /usr/local. Generally speaking MinGW likes header
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files in /mingw/include and library link files in /mingw/lib. You can install
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path by setting --prefix=/mingw to configure above to change where "make install"
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puts everything. We will refer to the --prefix setting as <wxInstallDir> below.
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If you are planning to enable the USE_WX_GRAPHICS_CONTEXT option (see options
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section below) on Windows using MinGW/MSYS you must build wxWidgets with the
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--enable-graphics_ctx switch added to the build configurations above.
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Unfortunately it is not quite that simple because MinGW does not define the
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Gdi+ header and link library files. First you must download the required Gdi+
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development files from
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<http://www.miscdebris.net/blog/2009/09/17/adding-gdi-headers-to-mingw-to-compile-wxwidgets-with-wxgraphicscontext-support/>
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and unzip them where MinGW is installed.
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Verify that wx-config is in your path. Modify your PATH environment variable
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if need be so you can run wx-config from a command prompt. You may have to
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restart your msys shell, depending on how you modify your PATH.
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If on linux, use your package manager to install shared object libraries and the
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development versions of the wxWidgets packages which include the C++ headers. An
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alternative is to build static libaries from source. Verify that wx-config is in
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your path by running it from a command prompt. Linux users then go to next step.
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Install or Build zlib
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---------------------
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If on windows, download http://www.zlib.net/zlib123.zip or a newer version.
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Start msys so you have a bash shell. Decide where your zlib build directory
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will be. It must be where you can access it from within the msys environment,
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such as home/<user>. Edit your msys/1.0/etc/fstab file if needed to provide
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access to this build directory from msys. Unzip the zlib123.zip file into this
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build directory. Change directories into there, and then:
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./configure
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make
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make install
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If linux, use your package manager to install zlib pre-built binaries.
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Note (JP Charras):
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Under Linux, zlib is usually installed.
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If it is not found by the wxWidget installation, wxWidgets creates an alternate zlib library.
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Under Windows, if zlib is not installed, my cmake build will try to use the
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wxWidgets zlib build. So, under windows kicad build should work without
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zlib install.
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If you are using the wxWidget zlib, make sure that the wxWidgets/src/zlib directory is copied
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to ${wxWidgets_ROOT_DIR}/src/zlib
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Install CMake
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-------------
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If windows, download the installation binary for windows from cmake.org.
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Install that and choose to add cmake to your path during installation. You
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will have to restart and command shells for the new path to take effect.
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Verify that cmake is in your path by trying to run it from a command prompt.
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If linux, use your package manager to install cmake. You should get cmake 2.6.1
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or later. If only an older one is available in your package repository, build
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2.6.1 from source. Verify that cmake is in your path by trying to run it from a
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command prompt.
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Obtain Sources
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--------------
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You can use the subversion repository or a tar file for this. See the wiki.
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Create Makefiles with CMake
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---------------------------
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If windows, go into your msys shell. Linux and windows users both then make
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two "out of source" build directories:
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cd <kicadSource>
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mkdir -p build/release
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mkdir build/debug
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cd build/release
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On either cmake command line shown below, you can optionally include
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-DCMAKE_INSTALL_PREFIX=<finallInstallDir>
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If windows, run the following command:
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cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../
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If linux, run instead the following command:
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cmake -DCMAKE_BUILD_TYPE=Release ../../
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Take a look at CMakeCache.txt, and in particular CMAKE_INSTALL_PREFIX, which
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gives the final install directory. If not what you want, edit it with a text
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editor and re-run the same cmake command again, but with no
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-DCMAKE_INSTALL_PREFIX given on the command line.
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Compiling with Make
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------------------~
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You compile Kicad here. You will only need to do step 8) again when one of the
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CMakeLists.txt files change. If windows, you must be in your msys shell.
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On either platform then:
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cd <kicadSource>/build/release
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make
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[sudo] make install
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You are now done unless you want to make a Debug build.
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Compiling a Debug version
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-------------------------
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cd <kicadSource>/build/debug
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On either cmake command line shown below, you can optionally include
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-DCMAKE_INSTALL_PREFIX=<finallInstallDir> before the final ../../ argument.
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Although normally you do not install the Debug binaries, you can debug them
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where they were built.
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If windows, run the following command:
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cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../
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If linux, run instead the following command:
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cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON ../../
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Make the Debug binaries:
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make
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Fine-tune Build Process
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-----------------------
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These should be set from command line:
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CMAKE_BUILD_TYPE Release/Debug (REQUIRED)
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Choose build type: Release/Debug.
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wxWidgets_USE_DEBUG ON/OFF (REQUIRED)
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Should be set to ON only when CMAKE_BUILD_TYPE=Debug.
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wxWidgets_USE_STATIC ON/OFF (OPTIONAL)
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CMAKE_VERBOSE_MAKEFILE ON/OFF (OPTIONAL)
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Turns ON/OFF verbose build messages.
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You can also pass VERBOSE=1 to make for the same effect.
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CMAKE_INSTALL_PREFIX (OPTIONAL)
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KICAD_MINIZIP ON/OFF
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USE_WX_ZOOM ON/OFF (OPTIONAL)
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Experimental coordinate translation code using wxDC instead of custom
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Kicad version.
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USE_WX_GRAPHICS_CONTEXT ON/OFF (OPTIONAL)
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Experimental advanced drawing library code using wxGraphicsContext. It
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requires wxWidgets to be built with the --enable-graphics_ctx switch.
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See building wxWidgets above.
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Note: that it is easy to build only a specific binary such as pcbnew alone:
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make pcbnew
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