kicad/pcbnew/minimun_spanning_tree.h

78 lines
2.8 KiB
C++

/**
* @file minimun_spanning_tree.h
*/
#include <vector>
/**
* @brief The class MIN_SPAN_TREE calculates the rectilinear minimum spanning tree
* of a set of points (pads usually having the same net)
* this class is an abstract class because you must provide the function
* int GetWeight( int aItem1, int aItem2 )
* that calculate the distance between 2 items
* MIN_SPAN_TREE does not know anything about the actual items to link
* by the tree
*/
class MIN_SPAN_TREE
{
protected:
int m_Size; /* The number of nodes in the graph
*/
private:
std::vector<char> inTree; /* inTree[ii] is a flag set to 1 if the node ii
* is already in the minimum spanning tree; 0 otherwise
*/
std::vector<int> linkedTo; /* linkedTo[ii] holds the index of the node ii would have to be
* linked to in order to get a distance of d[ii]
* NOTE: linkedTo[0] is the starting point of the tree
* linkedTo[1] is the first linked point to use
* ii and linkedTo[ii] are the 2 ends of an edge in the graph
*/
std::vector<int> distTo; /* distTo[ii] is the distance between node ii and the minimum spanning
* tree;
* this is initially infinity (INT_MAX);
* if ii is already in the tree, then d[ii] is undefined;
* this is just a temporary variable. It's not necessary but speeds
* up execution considerably (by a factor of n)
*/
public:
MIN_SPAN_TREE();
void MSP_Init( int aNodesCount );
void BuildTree();
int GetWhoTo( int aIdx )
{
return linkedTo[aIdx];
}
int GetDist( int aIdx )
{
return distTo[aIdx];
}
/**
* Function GetWeight
* calculates the weight between 2 items
* NOTE: The weight between a node and itself should be 0
* It is virtual pure, you must provide your GetWeight function
* @param aItem1 = first item
* @param aItem2 = other item
* @return the weight between items ( usually the distance )
*/
virtual int GetWeight( int aItem1, int aItem2 ) = 0;
private:
/**
* Function updateDistances
* should be called immediately after target is added to the tree;
* updates d so that the values are correct (goes through target's
* neighbours making sure that the distances between them and the tree
* are indeed minimum)
* @param aTarget = index of curr item
*/
void updateDistances( int aTarget );
};