166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras@wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_read_mesh.cpp
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <macros.h>
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#include <kicad_string.h>
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#include <pgm_base.h>
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#include <3d_viewer.h>
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#include <info3d_visu.h>
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#include "3d_struct.h"
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#include "modelparsers.h"
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S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
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const wxString aExtension )
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{
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if ( aExtension == wxT( "x3d" ) )
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return new X3D_MODEL_PARSER( aMaster );
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else if ( aExtension == wxT( "wrl" ) )
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return new VRML_MODEL_PARSER( aMaster );
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return NULL;
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}
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const wxString S3D_MASTER::GetShape3DFullFilename()
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{
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wxString shapeName;
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// Expand any environment variables embedded in footprint's m_Shape3DName field.
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// To ensure compatibility with most of footprint's m_Shape3DName field,
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// if the m_Shape3DName is not an absolute path the default path
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// given by the environment variable KISYS3DMOD will be used
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if( m_Shape3DName.StartsWith( wxT("${") ) )
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shapeName = wxExpandEnvVars( m_Shape3DName );
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else
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shapeName = m_Shape3DName;
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wxFileName fn( shapeName );
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if( fn.IsAbsolute() || shapeName.StartsWith( wxT(".") ) )
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return shapeName;
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wxString default_path;
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wxGetEnv( KISYS3DMOD, &default_path );
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if( default_path.IsEmpty() )
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return shapeName;
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if( !default_path.EndsWith( wxT("/") ) && !default_path.EndsWith( wxT("\\") ) )
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default_path += wxT("/");
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default_path += shapeName;
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return default_path;
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}
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int S3D_MASTER::ReadData()
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{
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if( m_Shape3DName.IsEmpty() )
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return 1;
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wxString filename = GetShape3DFullFilename();
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#ifdef __WINDOWS__
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filename.Replace( wxT( "/" ), wxT( "\\" ) );
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#else
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filename.Replace( wxT( "\\" ), wxT( "/" ) );
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#endif
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if( !wxFileName::FileExists( filename ) )
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{
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wxLogDebug( wxT( "3D shape '%s' not found, even tried '%s' after env var substitution." ),
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GetChars( m_Shape3DName ),
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GetChars( filename )
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);
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return -1;
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}
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wxFileName fn( filename );
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wxString extension = fn.GetExt();
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m_parser = S3D_MODEL_PARSER::Create( this, extension );
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if( m_parser )
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{
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m_parser->Load( filename );
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return 0;
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}
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else
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{
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wxLogDebug( wxT( "Unknown file type '%s'" ), GetChars( extension ) );
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}
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return -1;
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}
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void S3D_MASTER::Render( bool aIsRenderingJustNonTransparentObjects,
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bool aIsRenderingJustTransparentObjects )
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{
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if( m_parser == NULL )
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return;
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double aVrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
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glScalef( aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits );
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glm::vec3 matScale( m_MatScale.x,
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m_MatScale.y,
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m_MatScale.z );
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glm::vec3 matRot( m_MatRotation.x,
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m_MatRotation.y,
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m_MatRotation.z );
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glm::vec3 matPos( m_MatPosition.x,
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m_MatPosition.y,
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m_MatPosition.z );
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glTranslatef( matPos.x * SCALE_3D_CONV,
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matPos.y * SCALE_3D_CONV,
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matPos.z * SCALE_3D_CONV );
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glRotatef( -matRot.z, 0.0f, 0.0f, 1.0f );
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glRotatef( -matRot.y, 0.0f, 1.0f, 0.0f );
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glRotatef( -matRot.x, 1.0f, 0.0f, 0.0f );
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glScalef( matScale.x, matScale.y, matScale.z );
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for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
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{
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m_parser->childs[idx]->openGL_RenderAllChilds( aIsRenderingJustNonTransparentObjects,
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aIsRenderingJustTransparentObjects );
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}
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} |