kicad/plugins/ldr/3d/pluginldr3D.h

88 lines
2.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file pluginldr.h
* defines the most basic functions which all kicad plugin loaders require.
*/
#ifndef PLUGINLDR3D_H
#define PLUGINLDR3D_H
#include "../pluginldr.h"
class SCENEGRAPH;
// typedefs of the functions exported by the 3D Plugin Class
typedef int (*PLUGIN_3D_GET_N_EXTENSIONS) ( void );
typedef char const* (*PLUGIN_3D_GET_MODEL_EXTENSION) ( int aIndex );
typedef int (*PLUGIN_3D_GET_N_FILTERS) ( void );
typedef char const* (*PLUGIN_3D_GET_FILE_FILTER) ( int aIndex );
typedef bool (*PLUGIN_3D_CAN_RENDER) ( void );
typedef SCENEGRAPH* (*PLUGIN_3D_LOAD) ( char const* aFileName );
class KICAD_PLUGIN_LDR_3D : public KICAD_PLUGIN_LDR
{
public:
KICAD_PLUGIN_LDR_3D();
virtual ~KICAD_PLUGIN_LDR_3D();
bool Open( const wxString& aFullFileName ) override;
void Close( void ) override;
void GetLoaderVersion( unsigned char* Major, unsigned char* Minor,
unsigned char* Revision, unsigned char* Patch ) const override;
int GetNExtensions( void );
char const* GetModelExtension( int aIndex );
int GetNFilters( void );
char const* GetFileFilter( int aIndex );
bool CanRender( void );
SCENEGRAPH* Load( char const* aFileName );
private:
bool ok; // set TRUE if all functions are linked
PLUGIN_3D_GET_N_EXTENSIONS m_getNExtensions;
PLUGIN_3D_GET_MODEL_EXTENSION m_getModelExtension;
PLUGIN_3D_GET_N_FILTERS m_getNFilters;
PLUGIN_3D_GET_FILE_FILTER m_getFileFilter;
PLUGIN_3D_CAN_RENDER m_canRender;
PLUGIN_3D_LOAD m_load;
};
#endif // PLUGINMGR3D_H