132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file render_3d_base.h
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*/
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#ifndef RENDER_3D_BASE_H
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#define RENDER_3D_BASE_H
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#include <pcb_base_frame.h>
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#include "3d_canvas/board_adapter.h"
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#include <reporter.h>
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#include <widgets/busy_indicator.h>
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/**
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* This is a base class to hold data and functions for render targets.
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*/
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class RENDER_3D_BASE
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{
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public:
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explicit RENDER_3D_BASE( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera );
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virtual ~RENDER_3D_BASE() = 0;
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/**
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* Before each render, the canvas will tell the render what is the size of its windows,
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* so render can take actions if it changed.
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*
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* @param aSize the current size of the render window
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*/
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virtual void SetCurWindowSize( const wxSize& aSize ) = 0;
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/**
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* Redraw the view.
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*
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* @param aIsMoving if the user is moving the scene, it should be render in preview mode.
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* @param aStatusReporter a pointer to the status progress reporter.
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* @return true if the render would like to redraw again.
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*/
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virtual bool Redraw( bool aIsMoving, REPORTER* aStatusReporter = nullptr,
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REPORTER* aWarningReporter = nullptr ) = 0;
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/**
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* @todo This must be reviewed to add flags to improve specific render.
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*/
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void ReloadRequest() { m_reloadRequested = true; }
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/**
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* Query if there is a pending reload request.
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*
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* @return true if it wants to reload, false if there is no reload pending
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*/
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bool IsReloadRequestPending() const { return m_reloadRequested; }
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/**
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* Give the interface the time (in ms) that it should wait for editing or movements before
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* (this works for display preview mode).
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*
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* @return a value in milliseconds
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*/
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virtual int GetWaitForEditingTimeOut() = 0;
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/**
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* Set a new busy indicator factory.
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*
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* When set, this factory will be used to generate busy indicators when
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* suitable. If not set, no busy indicator will be used.
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*/
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void SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory );
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protected:
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/**
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* Return a created busy indicator, if a factory has been set, else a null pointer.
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*/
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std::unique_ptr<BUSY_INDICATOR> CreateBusyIndicator() const;
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///< the canvas to disply the scene
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EDA_3D_CANVAS* m_canvas;
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///< Settings reference in use for this render.
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BOARD_ADAPTER& m_boardAdapter;
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CAMERA& m_camera;
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///< Flag if the opengl specific for this render was already initialized.
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bool m_is_opengl_initialized;
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///< @todo This must be reviewed in order to flag change types.
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bool m_reloadRequested;
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///< The window size that this camera is working.
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wxSize m_windowSize;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar* m_logTrace;
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private:
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///< Factory that returns a suitable busy indicator for the context.
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BUSY_INDICATOR::FACTORY m_busyIndicatorFactory;
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};
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#endif // RENDER_3D_BASE_H
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