kicad/include/widgets/ui_common.h

125 lines
3.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file ui_common.h
* Functions to provide common constants and other functions to assist
* in making a consistent UI
*/
#ifndef UI_COMMON_H
#define UI_COMMON_H
#include "report_severity.h" // enum SEVERITY
#include <wx/string.h>
#include <wx/font.h>
class wxSize;
class wxTextCtrl;
class wxTextEntry;
class wxWindow;
namespace KIUI
{
/**
* Get the standard margin around a widget in the KiCad UI
* @return margin in pixels
*/
int GetStdMargin();
/**
* Return the size of @a aSingleLine of text when it is rendered in @a aWindow
* using whatever font is currently set in that window.
*/
wxSize GetTextSize( const wxString& aSingleLine, wxWindow* aWindow );
wxFont GetMonospacedUIFont();
wxFont GetControlFont( wxWindow* aWindow );
wxFont GetInfoFont( wxWindow* aWindow );
wxFont GetStatusFont( wxWindow* aWindow );
/**
* Set the minimum pixel width on a text control in order to make a text
* string be fully visible within it.
*
* The current font within the text control is considered. The text can come either from
* the control or be given as an argument. If the text control is larger than needed, then
* nothing is done.
*
* @param aCtrl the text control to potentially make wider.
* @param aString the text that is used in sizing the control's pixel width.
* If NULL, then
* the text already within the control is used.
* @return true if the \a aCtrl had its size changed, else false.
*/
bool EnsureTextCtrlWidth( wxTextCtrl* aCtrl, const wxString* aString = nullptr );
/**
* Select the number (or "?") in a reference for ease of editing.
*/
void SelectReferenceNumber( wxTextEntry* aTextEntry );
/**
* Ellipsize text (at the end) to be no more than 1/3 of the window width.
*
* @return shortened text ending with an ellipsis.
*/
wxString EllipsizeStatusText( wxWindow* aWindow, const wxString& aString );
/**
* Ellipsize text (at the end) to be no more than 36 characters.
*
* @return shortened text ending with an ellipsis.
*/
wxString EllipsizeMenuText( const wxString& aString );
/**
* Check if a input control has focus.
*
* @param aFocus Control that has focus, if null, wxWidgets will be queried
*/
bool IsInputControlFocused( wxWindow* aFocus = nullptr );
/**
* Check if a input control has focus.
*
* @param aFocus Control that test if editable
* @return True if control is input and editable OR control is not a input. False if control is
* input and not editable.
*/
bool IsInputControlEditable( wxWindow* aControl );
bool IsModalDialogFocused();
/**
* Makes a window read-only. Does some extra work over wxWindow::Disable() to make sure you
* can still scroll around in sub-windows.
*/
void Disable( wxWindow* aWindow );
}
SEVERITY SeverityFromString( const wxString& aSeverity );
wxString SeverityToString( const SEVERITY& aSeverity );
#endif // UI_COMMON_H