1228 lines
35 KiB
Plaintext
1228 lines
35 KiB
Plaintext
#VRML V2.0 utf8
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#Exported from Wings 3D 0.98.32a
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DEF socle_g Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF default Material {
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diffuseColor 1.00000 1.00000 1.00000
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 1.00000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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}
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]
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}
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DEF socle_d Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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normal Normal { vector [
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}
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}
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]
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}
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DEF pin18 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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8.32500 0.00000e+0 0.00000e+0,
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8.67500 0.00000e+0 0.00000e+0,
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8.32500 0.00000e+0 -2.00000,
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8.32500 0.250000 -2.00000,
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8.67500 0.250000 -2.00000,
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coordIndex [
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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normal Normal { vector [
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF pin17 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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coordIndex [
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normal Normal { vector [
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}
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}
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}
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DEF pin16 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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coordIndex [
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normal Normal { vector [
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DEF pin15 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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coordIndex [
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normal Normal { vector [
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}
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DEF pin14 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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}
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DEF pin13 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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}
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geometry IndexedFaceSet {
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coord Coordinate { point [
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}
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DEF pin12 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE default
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geometry IndexedFaceSet {
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coord Coordinate { point [
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