462 lines
14 KiB
C++
462 lines
14 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pns_utils.h"
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#include "pns_line.h"
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#include "pns_via.h"
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#include "pns_router.h"
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#include "pns_debug_decorator.h"
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#include <geometry/shape_arc.h>
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#include <geometry/shape_segment.h>
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#include <math/box2.h>
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#include <cmath>
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namespace PNS {
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const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize,
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int aClearance, int aChamfer )
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{
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SHAPE_LINE_CHAIN s;
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s.SetClosed( true );
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s.Append( aP0.x - aClearance, aP0.y - aClearance + aChamfer );
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if( aChamfer )
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s.Append( aP0.x - aClearance + aChamfer, aP0.y - aClearance );
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s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y - aClearance );
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if( aChamfer )
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s.Append( aP0.x + aSize.x + aClearance, aP0.y - aClearance + aChamfer );
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s.Append( aP0.x + aSize.x + aClearance, aP0.y + aSize.y + aClearance - aChamfer );
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if( aChamfer )
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s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y + aSize.y + aClearance );
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s.Append( aP0.x - aClearance + aChamfer, aP0.y + aSize.y + aClearance );
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if( aChamfer )
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s.Append( aP0.x - aClearance, aP0.y + aSize.y + aClearance - aChamfer );
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return s;
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}
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const SHAPE_LINE_CHAIN ArcHull( const SHAPE_ARC& aSeg, int aClearance, int aWalkaroundThickness )
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{
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int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2
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+ SHAPE_ARC::DefaultAccuracyForPCB();
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int x = (int) ( 2.0 / ( 1.0 + M_SQRT2 ) * d ) / 2;
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auto line = aSeg.ConvertToPolyline();
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SHAPE_LINE_CHAIN s;
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s.SetClosed( true );
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std::vector<VECTOR2I> reverse_line;
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auto seg = line.Segment( 0 );
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VECTOR2I dir = seg.B - seg.A;
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VECTOR2I p0 = -dir.Perpendicular().Resize( d );
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VECTOR2I ds = -dir.Perpendicular().Resize( x );
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VECTOR2I pd = dir.Resize( x );
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VECTOR2I dp = dir.Resize( d );
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// Append the first curve
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s.Append( seg.A + p0 - pd );
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s.Append( seg.A - dp + ds );
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s.Append( seg.A - dp - ds );
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s.Append( seg.A - p0 - pd );
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for( int i = 1; i < line.SegmentCount(); i++ )
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{
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// calculate a vertex normal (average of segment normals)
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auto pp =
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( line.CSegment( i - 1 ).B - line.CSegment( i - 1 ).A ).Perpendicular().Resize( d );
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auto pp2 = ( line.CSegment( i ).B - line.CSegment( i ).A ).Perpendicular().Resize( d );
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auto sa_out = line.CSegment( i - 1 ), sa_in = line.CSegment( i - 1 );
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auto sb_out = line.CSegment( i ), sb_in = line.CSegment( i );
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sa_out.A += pp;
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sa_out.B += pp;
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sb_out.A += pp2;
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sb_out.B += pp2;
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sa_in.A -= pp;
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sa_in.B -= pp;
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sb_in.A -= pp2;
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sb_in.B -= pp2;
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auto ip_out = sa_out.IntersectLines( sb_out );
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auto ip_in = sa_in.IntersectLines( sb_in );
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seg = line.CSegment( i );
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auto lead = ( pp + pp2 ) / 2;
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s.Append( *ip_out );
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reverse_line.push_back( *ip_in );
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}
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seg = line.CSegment( -1 );
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dir = seg.B - seg.A;
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p0 = -dir.Perpendicular().Resize( d );
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ds = -dir.Perpendicular().Resize( x );
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pd = dir.Resize( x );
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dp = dir.Resize( d );
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s.Append( seg.B - p0 + pd );
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s.Append( seg.B + dp - ds );
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s.Append( seg.B + dp + ds );
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s.Append( seg.B + p0 + pd );
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for( int i = reverse_line.size() - 1; i >= 0; i-- )
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s.Append( reverse_line[i] );
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// make sure the hull outline is always clockwise
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// make sure the hull outline is always clockwise
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if( s.CSegment( 0 ).Side( line.Segment( 0 ).A ) < 0 )
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return s.Reverse();
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else
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return s;
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}
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static bool IsSegment45Degree( const SEG& aS )
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{
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VECTOR2I dir( aS.B - aS.A );
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if( std::abs( dir.x ) <= 1 )
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return true;
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if( std::abs( dir.y ) <= 1 )
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return true;
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int delta = std::abs(dir.x) - std::abs(dir.y);
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if( delta >= -1 && delta <= 1)
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return true;
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return false;
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}
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template <typename T> int sgn(T val) {
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return (T(0) < val) - (val < T(0));
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}
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const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
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int aWalkaroundThickness )
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{
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const int kinkThreshold = aClearance / 10;
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int cl = aClearance + aWalkaroundThickness / 2;
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double d = (double)aSeg.GetWidth() / 2.0 + cl;
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double x = 2.0 / ( 1.0 + M_SQRT2 ) * d;
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int dr = KiROUND( d );
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int xr = KiROUND( x );
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int xr2 = KiROUND( x / 2.0 );
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const VECTOR2I a = aSeg.GetSeg().A;
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VECTOR2I b = aSeg.GetSeg().B;
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int len = aSeg.GetSeg().Length();
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int w = b.x - a.x;
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int h = b.y - a.y;
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/*
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auto dbg = ROUTER::GetInstance()->GetInterface()->GetDebugDecorator();
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if( len < kinkThreshold )
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{
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PNS_DBG( dbg, AddShape, &aSeg, CYAN, 10000, wxString::Format( "kinky-seg 45 %d l %d dx %d dy %d", !!IsSegment45Degree( aSeg.GetSeg() ), len, w, h ) );
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}
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*/
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if ( !IsSegment45Degree( aSeg.GetSeg() ) )
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{
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if ( len <= kinkThreshold && len > 0 )
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{
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int ll = std::max( std::abs( w ), std::abs( h ) );
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b = a + VECTOR2I( sgn( w ) * ll, sgn( h ) * ll );
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}
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}
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else
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{
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if( len <= kinkThreshold )
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{
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int delta45 = std::abs( std::abs(w) - std::abs(h) );
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if( std::abs(w) <= 1 ) // almost vertical
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{
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w = 0;
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cl ++;
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}
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else if ( std::abs(h) <= 1 ) // almost horizontal
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{
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h = 0;
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cl ++;
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}
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else if ( delta45 <= 2 ) // almost 45 degree
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{
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int newW = sgn( w ) * std::max( std::abs(w), std::abs( h ) );
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int newH = sgn( h ) * std::max( std::abs(w), std::abs( h ) );
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w = newW;
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h = newH;
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cl += 2;
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//PNS_DBG( dbg, AddShape, &aSeg, CYAN, 10000, wxString::Format( "almostkinky45 45 %d l %d dx %d dy %d", !!IsSegment45Degree( aSeg.GetSeg() ), len, w, h ) );
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}
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b.x = a.x + w;
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b.y = a.y + h;
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}
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}
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if( a == b )
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{
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int xx2 = KiROUND( 2.0 * ( 1.0 - M_SQRT2 ) * d );
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return OctagonalHull( a - VECTOR2I( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 ),
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VECTOR2I( aSeg.GetWidth(), aSeg.GetWidth() ),
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cl,
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xx2 );
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}
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VECTOR2I dir = b - a;
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VECTOR2I p0 = dir.Perpendicular().Resize( dr );
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VECTOR2I ds = dir.Perpendicular().Resize( xr2 );
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VECTOR2I pd = dir.Resize( xr2 );
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VECTOR2I dp = dir.Resize( dr );
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SHAPE_LINE_CHAIN s;
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s.SetClosed( true );
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s.Append( b + p0 + pd );
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s.Append( b + dp + ds );
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s.Append( b + dp - ds );
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s.Append( b - p0 + pd );
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s.Append( a - p0 - pd );
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s.Append( a - dp - ds );
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s.Append( a - dp + ds );
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s.Append( a + p0 - pd );
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// make sure the hull outline is always clockwise
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if( s.CSegment( 0 ).Side( a ) < 0 )
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return s.Reverse();
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else
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return s;
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}
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static void MoveDiagonal( SEG& aDiagonal, const SHAPE_LINE_CHAIN& aVertices, int aClearance )
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{
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int dist;
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aVertices.NearestPoint( aDiagonal, dist );
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VECTOR2I moveBy = ( aDiagonal.A - aDiagonal.B ).Perpendicular().Resize( dist - aClearance );
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aDiagonal.A += moveBy;
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aDiagonal.B += moveBy;
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}
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const SHAPE_LINE_CHAIN ConvexHull( const SHAPE_SIMPLE& aConvex, int aClearance )
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{
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// this defines the horizontal and vertical lines in the hull octagon
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BOX2I box = aConvex.BBox( aClearance );
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box.Normalize();
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SEG topline = SEG( VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ),
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VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ) );
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SEG rightline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ),
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VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ) );
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SEG bottomline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ),
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box.GetOrigin() );
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SEG leftline = SEG( box.GetOrigin(), VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ) );
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const SHAPE_LINE_CHAIN& vertices = aConvex.Vertices();
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// top right diagonal
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VECTOR2I corner = box.GetOrigin() + box.GetSize();
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SEG toprightline = SEG( corner,
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corner + VECTOR2I( box.GetHeight(), -box.GetHeight() ) );
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MoveDiagonal( toprightline, vertices, aClearance );
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// bottom right diagonal
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corner = box.GetOrigin() + VECTOR2I( box.GetWidth(), 0 );
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SEG bottomrightline = SEG( corner + VECTOR2I( box.GetHeight(), box.GetHeight() ),
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corner );
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MoveDiagonal( bottomrightline, vertices, aClearance );
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// bottom left diagonal
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corner = box.GetOrigin();
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SEG bottomleftline = SEG( corner,
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corner + VECTOR2I( -box.GetHeight(), box.GetHeight() ) );
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MoveDiagonal( bottomleftline, vertices, aClearance );
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// top left diagonal
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corner = box.GetOrigin() + VECTOR2I( 0, box.GetHeight() );
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SEG topleftline = SEG( corner + VECTOR2I( -box.GetHeight(), -box.GetHeight() ),
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corner );
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MoveDiagonal( topleftline, vertices, aClearance );
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SHAPE_LINE_CHAIN octagon;
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octagon.SetClosed( true );
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octagon.Append( *leftline.IntersectLines( bottomleftline ) );
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octagon.Append( *bottomline.IntersectLines( bottomleftline ) );
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octagon.Append( *bottomline.IntersectLines( bottomrightline ) );
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octagon.Append( *rightline.IntersectLines( bottomrightline ) );
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octagon.Append( *rightline.IntersectLines( toprightline ) );
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octagon.Append( *topline.IntersectLines( toprightline ) );
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octagon.Append( *topline.IntersectLines( topleftline ) );
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octagon.Append( *leftline.IntersectLines( topleftline ) );
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return octagon;
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}
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SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg )
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{
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SHAPE_RECT r;
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VECTOR2I delta( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 );
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VECTOR2I p0( aSeg.GetSeg().A - delta );
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VECTOR2I p1( aSeg.GetSeg().B + delta );
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return SHAPE_RECT( std::min( p0.x, p1.x ), std::min( p0.y, p1.y ),
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std::abs( p1.x - p0.x ), std::abs( p1.y - p0.y ) );
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}
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OPT_BOX2I ChangedArea( const ITEM* aItemA, const ITEM* aItemB )
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{
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if( aItemA->OfKind( ITEM::VIA_T ) && aItemB->OfKind( ITEM::VIA_T ) )
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{
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const VIA* va = static_cast<const VIA*>( aItemA );
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const VIA* vb = static_cast<const VIA*>( aItemB );
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return va->ChangedArea( vb );
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}
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else if( aItemA->OfKind( ITEM::LINE_T ) && aItemB->OfKind( ITEM::LINE_T ) )
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{
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const LINE* la = static_cast<const LINE*> ( aItemA );
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const LINE* lb = static_cast<const LINE*> ( aItemB );
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return la->ChangedArea( lb );
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}
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return OPT_BOX2I();
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}
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OPT_BOX2I ChangedArea( const LINE& aLineA, const LINE& aLineB )
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{
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return aLineA.ChangedArea( &aLineB );
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}
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void HullIntersection( const SHAPE_LINE_CHAIN& hull, const SHAPE_LINE_CHAIN& line,
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SHAPE_LINE_CHAIN::INTERSECTIONS& ips )
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{
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SHAPE_LINE_CHAIN::INTERSECTIONS ips_raw;
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if( line.PointCount() < 2 )
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return;
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hull.Intersect( line, ips_raw );
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for( auto& p : ips_raw )
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{
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SHAPE_LINE_CHAIN::INTERSECTION ipp;
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SEG d1[2];
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VECTOR2I d2[2];
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int d1_idx = 0, d2_idx = 0;
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ipp = p;
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ipp.valid = false;
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if( !p.is_corner_our && !p.is_corner_their )
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{
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ipp.valid = true;
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ips.push_back( ipp );
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continue;
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}
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if( p.index_our >= hull.SegmentCount() )
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p.index_our -= hull.SegmentCount();
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if( p.is_corner_our )
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{
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d1[0] = hull.CSegment( p.index_our );
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d1[1] = hull.CSegment( p.index_our - 1 );
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d1_idx = 2;
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}
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else
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{
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d1[0] = hull.CSegment( p.index_our );
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d1_idx = 1;
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}
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if( p.is_corner_their )
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{
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if( p.index_their > 0 )
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{
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d2[d2_idx++] = line.CSegment( p.index_their - 1 ).A;
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}
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if( p.index_their < line.PointCount() - 1 )
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{
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d2[d2_idx++] = line.CSegment( p.index_their ).B;
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}
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}
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else
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{
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d2[d2_idx++] = line.CSegment( p.index_their ).A;
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d2[d2_idx++] = line.CSegment( p.index_their ).B;
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}
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for( int i = 0; i < d1_idx; i++ )
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{
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for( int j = 0; j < d2_idx; j++ )
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{
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if( d1[i].Side( d2[j] ) > 0 )
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{
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ipp.valid = true;
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}
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}
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}
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#ifdef TOM_EXTRA_DEBUG
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printf("p %d %d hi %d their %d co %d ct %d ipv %d\n", p.p.x, p.p.y, p.index_our, p.index_their, p.is_corner_our?1:0, p.is_corner_their?1:0, ipp.valid ?1:0);
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printf("d1 %d d2 %d\n", d1_idx, d2_idx );
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#endif
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if( ipp.valid )
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{
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ips.push_back( ipp );
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}
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}
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}
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}
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