187 lines
4.8 KiB
C++
187 lines
4.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file hotkey_store.h
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*/
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#ifndef HOTKEY_STORE__H
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#define HOTKEY_STORE__H
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#include <hotkeys_basic.h>
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/**
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* Class that manages a hotkey that can be changed, reset to its
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* old value, a default or saved.
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*/
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class CHANGED_HOTKEY
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{
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public:
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CHANGED_HOTKEY( EDA_HOTKEY& aHotkey, const wxString& aTag ):
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m_orig( aHotkey ),
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m_changed( aHotkey ),
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m_tag( aTag )
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{}
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EDA_HOTKEY& GetCurrentValue()
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{
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return m_changed;
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}
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const EDA_HOTKEY& GetCurrentValue() const
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{
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return m_changed;
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}
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/**
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* Gets the original value of the hotkey. This is what the hotkey used
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* to be, and what it would be set to if reset.
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*
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* @return reference to the original hotkey.
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*/
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const EDA_HOTKEY& GetOriginalValue() const
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{
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return m_orig;
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}
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/**
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* Save changed hotkey to the original location.
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*/
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void SaveHotkey()
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{
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m_orig = m_changed;
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}
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/**
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* @brief Return true if the hotkey doesn't match the original (i.e. it
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* has been changed)
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*/
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bool HasUnsavedChange() const
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{
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return m_orig.m_KeyCode != m_changed.m_KeyCode;
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}
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const wxString& GetSectionTag() const
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{
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return m_tag;
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}
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private:
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// Reference to an "original" hotkey config
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EDA_HOTKEY& m_orig;
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// A separate changeable config
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EDA_HOTKEY m_changed;
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// The hotkey section tag, used to spot conflicts
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const wxString& m_tag;
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};
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/**
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* Associates a set of hotkeys (a section) with a display name and the hotkeys
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*/
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struct HOTKEY_SECTION
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{
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// The displayed, translated, name of the section
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wxString m_name;
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// List of update-able hotkey data for this section
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std::vector<CHANGED_HOTKEY> m_hotkeys;
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// Back reference to the underlying hotkey data of this section
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EDA_HOTKEY_CONFIG& m_section;
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};
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/**
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* A class that contains a set of hotkeys, arranged into "sections"
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* and provides some book-keeping functions for them.
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*/
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class HOTKEY_STORE
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{
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public:
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using SECTION_LIST = std::vector<HOTKEY_SECTION>;
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/**
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* Construct a HOTKEY_STORE from a list of hotkey sections
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*
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* @param aHotkeys the hotkey configs that will be managed by this store.
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*/
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HOTKEY_STORE( EDA_HOTKEY_CONFIG* aHotkeys );
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/**
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* Get the list of sections managed by this store
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*/
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SECTION_LIST& GetSections();
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/**
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* Find a hotkey with the given command ID and in the given section
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* @return pointer to the hotkey if found.
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*/
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CHANGED_HOTKEY* FindHotkey( const wxString& aTag, int aCmdId );
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/**
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* Persist all changes to hotkeys in the store to the underlying
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* data structures.
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*/
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void SaveAllHotkeys();
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/**
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* Reset every hotkey in the store to the default values
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*/
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void ResetAllHotkeysToDefault();
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/**
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* Resets every hotkey to the original values.
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*/
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void ResetAllHotkeysToOriginal();
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/**
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* Check whether the given key conflicts with anything in this store.
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*
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* @param aKey - key to check
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* @param aSectionTag - section tag into which the key is proposed to be installed
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* @param aConfKey - if not NULL, outparam getting the key this one conflicts with
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* @param aConfSect - if not NULL, outparam getting the section this one conflicts with
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*/
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bool CheckKeyConflicts( long aKey, const wxString& aSectionTag,
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EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect );
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private:
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/**
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* Generate a HOTKEY_SECTION for a single section
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* described by an EDA_HOTKEY_CONFIG
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*/
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HOTKEY_SECTION genSection( EDA_HOTKEY_CONFIG& aSection );
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// Internal data for every hotkey passed in
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SECTION_LIST m_hk_sections;
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};
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#endif // HOTKEY_STORE__H
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