1401 lines
32 KiB
C++
1401 lines
32 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <base_struct.h>
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#include <layers_id_colors_and_visibility.h>
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#include <view/view.h>
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#include <view/view_group.h>
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#include <view/view_item.h>
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#include <view/view_rtree.h>
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#include <gal/definitions.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <painter.h>
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#ifdef __WXDEBUG__
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#include <profile.h>
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#endif /* __WXDEBUG__ */
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namespace KIGFX {
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class VIEW;
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class VIEW_ITEM_DATA
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{
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public:
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VIEW_ITEM_DATA() :
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m_view( nullptr ),
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m_flags( KIGFX::VISIBLE ),
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m_requiredUpdate( KIGFX::NONE ),
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m_drawPriority( 0 ),
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m_groups( nullptr ),
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m_groupsSize( 0 ) {}
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~VIEW_ITEM_DATA()
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{
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deleteGroups();
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}
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int getFlags() const
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{
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return m_flags;
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}
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private:
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friend class VIEW;
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/**
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* Function getLayers()
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* Returns layer numbers used by the item.
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*
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* @param aLayers[]: output layer index array
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* @param aCount: number of layer indices in aLayers[]
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*/
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void getLayers( int* aLayers, int& aCount ) const
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{
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int* layersPtr = aLayers;
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for( unsigned int i = 0; i < m_layers.size(); ++i )
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{
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if( m_layers[i] )
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*layersPtr++ = i;
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}
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aCount = m_layers.count();
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}
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VIEW* m_view; ///< Current dynamic view the item is assigned to.
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int m_flags; ///< Visibility flags
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int m_requiredUpdate; ///< Flag required for updating
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int m_drawPriority; ///< Order to draw this item in a layer, lowest first
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///> Helper for storing cached items group ids
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typedef std::pair<int, int> GroupPair;
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///> Indexes of cached GAL display lists corresponding to the item (for every layer it occupies).
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///> (in the std::pair "first" stores layer number, "second" stores group id).
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GroupPair* m_groups;
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int m_groupsSize;
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/**
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* Function getGroup()
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* Returns number of the group id for the given layer, or -1 in case it was not cached before.
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*
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* @param aLayer is the layer number for which group id is queried.
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* @return group id or -1 in case there is no group id (ie. item is not cached).
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*/
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int getGroup( int aLayer ) const
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{
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for( int i = 0; i < m_groupsSize; ++i )
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{
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if( m_groups[i].first == aLayer )
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return m_groups[i].second;
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}
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return -1;
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}
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/**
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* Function getAllGroups()
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* Returns all group ids for the item (collected from all layers the item occupies).
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*
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* @return vector of group ids.
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*/
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std::vector<int> getAllGroups() const
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{
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std::vector<int> groups( m_groupsSize );
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for( int i = 0; i < m_groupsSize; ++i )
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{
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groups[i] = m_groups[i].second;
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}
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return groups;
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}
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/**
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* Function setGroup()
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* Sets a group id for the item and the layer combination.
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*
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* @param aLayer is the layer numbe.
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* @param aGroup is the group id.
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*/
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void setGroup( int aLayer, int aGroup )
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{
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// Look if there is already an entry for the layer
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for( int i = 0; i < m_groupsSize; ++i )
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{
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if( m_groups[i].first == aLayer )
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{
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m_groups[i].second = aGroup;
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return;
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}
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}
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// If there was no entry for the given layer - create one
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GroupPair* newGroups = new GroupPair[m_groupsSize + 1];
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if( m_groupsSize > 0 )
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{
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std::copy( m_groups, m_groups + m_groupsSize, newGroups );
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delete[] m_groups;
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}
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m_groups = newGroups;
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newGroups[m_groupsSize++] = GroupPair( aLayer, aGroup );
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}
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/**
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* Function deleteGroups()
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* Removes all of the stored group ids. Forces recaching of the item.
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*/
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void deleteGroups()
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{
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delete[] m_groups;
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m_groups = nullptr;
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m_groupsSize = 0;
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}
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/**
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* Function storesGroups()
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* Returns information if the item uses at least one group id (ie. if it is cached at all).
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*
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* @returns true in case it is cached at least for one layer.
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*/
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inline bool storesGroups() const
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{
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return m_groupsSize > 0;
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}
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/// Stores layer numbers used by the item.
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std::bitset<VIEW::VIEW_MAX_LAYERS> m_layers;
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/**
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* Function saveLayers()
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* Saves layers used by the item.
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*
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* @param aLayers is an array containing layer numbers to be saved.
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* @param aCount is the size of the array.
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*/
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void saveLayers( int* aLayers, int aCount )
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{
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m_layers.reset();
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for( int i = 0; i < aCount; ++i )
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{
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// this fires on some eagle board after EAGLE_PLUGIN::Load()
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wxASSERT( unsigned( aLayers[i] ) <= unsigned( VIEW::VIEW_MAX_LAYERS ) );
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m_layers.set( aLayers[i] );
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}
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}
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/**
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* Function viewRequiredUpdate()
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* Returns current update flag for an item.
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*/
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int requiredUpdate() const
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{
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return m_requiredUpdate;
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}
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/**
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* Function clearUpdateFlags()
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* Marks an item as already updated, so it is not going to be redrawn.
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*/
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void clearUpdateFlags()
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{
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m_requiredUpdate = NONE;
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}
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/**
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* Function isRenderable()
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* Returns if the item should be drawn or not.
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*/
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bool isRenderable() const
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{
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return m_flags == VISIBLE;
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}
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};
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void VIEW::OnDestroy( VIEW_ITEM* aItem )
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{
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auto data = aItem->viewPrivData();
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if( !data )
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return;
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if( data->m_view )
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data->m_view->VIEW::Remove( aItem );
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delete data;
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}
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VIEW::VIEW( bool aIsDynamic ) :
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m_enableOrderModifier( true ),
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m_scale( 4.0 ),
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m_minScale( 4.0 ), m_maxScale( 15000 ),
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m_mirrorX( false ), m_mirrorY( false ),
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m_painter( NULL ),
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m_gal( NULL ),
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m_dynamic( aIsDynamic ),
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m_useDrawPriority( false ),
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m_nextDrawPriority( 0 ),
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m_reverseDrawOrder( false )
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{
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m_boundary.SetMaximum();
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m_allItems.reserve( 32768 );
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// Redraw everything at the beginning
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MarkDirty();
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// View uses layers to display EDA_ITEMs (item may be displayed on several layers, for example
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// pad may be shown on pad, pad hole and solder paste layers). There are usual copper layers
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// (eg. F.Cu, B.Cu, internal and so on) and layers for displaying objects such as texts,
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// silkscreen, pads, vias, etc.
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for( int i = 0; i < VIEW_MAX_LAYERS; i++ )
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AddLayer( i );
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}
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VIEW::~VIEW()
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{
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for( LAYER_MAP::value_type& l : m_layers )
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delete l.second.items;
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}
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void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
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{
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if( m_layers.find( aLayer ) == m_layers.end() )
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{
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m_layers[aLayer] = VIEW_LAYER();
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m_layers[aLayer].id = aLayer;
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m_layers[aLayer].items = new VIEW_RTREE();
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m_layers[aLayer].renderingOrder = aLayer;
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m_layers[aLayer].visible = true;
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m_layers[aLayer].displayOnly = aDisplayOnly;
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m_layers[aLayer].target = TARGET_CACHED;
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}
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sortLayers();
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}
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void VIEW::Add( VIEW_ITEM* aItem, int aDrawPriority )
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{
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int layers[VIEW_MAX_LAYERS], layers_count;
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if( aDrawPriority < 0 )
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aDrawPriority = m_nextDrawPriority++;
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if( !aItem->m_viewPrivData )
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aItem->m_viewPrivData = new VIEW_ITEM_DATA;
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aItem->m_viewPrivData->m_view = this;
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aItem->m_viewPrivData->m_drawPriority = aDrawPriority;
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aItem->ViewGetLayers( layers, layers_count );
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aItem->viewPrivData()->saveLayers( layers, layers_count );
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m_allItems.push_back( aItem );
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( aItem );
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MarkTargetDirty( l.target );
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}
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SetVisible( aItem, true );
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Update( aItem, KIGFX::INITIAL_ADD );
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}
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void VIEW::Remove( VIEW_ITEM* aItem )
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{
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if( !aItem )
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return;
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auto viewData = aItem->viewPrivData();
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if( !viewData )
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return;
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wxASSERT( viewData->m_view == this );
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auto item = std::find( m_allItems.begin(), m_allItems.end(), aItem );
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if( item != m_allItems.end() )
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{
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m_allItems.erase( item );
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viewData->clearUpdateFlags();
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}
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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viewData->getLayers( layers, layers_count );
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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MarkTargetDirty( l.target );
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// Clear the GAL cache
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int prevGroup = viewData->getGroup( layers[i] );
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if( prevGroup >= 0 )
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m_gal->DeleteGroup( prevGroup );
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}
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viewData->deleteGroups();
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viewData->m_view = nullptr;
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}
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void VIEW::SetRequired( int aLayerId, int aRequiredId, bool aRequired )
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{
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wxASSERT( (unsigned) aLayerId < m_layers.size() );
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wxASSERT( (unsigned) aRequiredId < m_layers.size() );
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if( aRequired )
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m_layers[aLayerId].requiredLayers.insert( aRequiredId );
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else
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m_layers[aLayerId].requiredLayers.erase( aRequired );
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}
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// stupid C++... python lambda would do this in one line
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template <class Container>
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struct queryVisitor
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{
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typedef typename Container::value_type item_type;
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queryVisitor( Container& aCont, int aLayer ) :
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m_cont( aCont ), m_layer( aLayer )
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{
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}
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bool operator()( VIEW_ITEM* aItem )
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{
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if( aItem->viewPrivData()->getFlags() & VISIBLE )
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m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
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return true;
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}
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Container& m_cont;
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int m_layer;
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};
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int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult ) const
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{
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if( m_orderedLayers.empty() )
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return 0;
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std::vector<VIEW_LAYER*>::const_reverse_iterator i;
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// execute queries in reverse direction, so that items that are on the top of
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// the rendering stack are returned first.
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for( i = m_orderedLayers.rbegin(); i != m_orderedLayers.rend(); ++i )
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{
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// ignore layers that do not contain actual items (i.e. the selection box, menus, floats)
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if( ( *i )->displayOnly )
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continue;
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queryVisitor<std::vector<LAYER_ITEM_PAIR> > visitor( aResult, ( *i )->id );
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( *i )->items->Query( aRect, visitor );
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}
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return aResult.size();
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}
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VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
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if( aAbsolute )
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return VECTOR2D( matrix * aCoord );
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else
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return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y );
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}
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double VIEW::ToWorld( double aSize ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
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return fabs( matrix.GetScale().x * aSize );
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}
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VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
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if( aAbsolute )
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return VECTOR2D( matrix * aCoord );
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else
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return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y );
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}
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double VIEW::ToScreen( double aSize ) const
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{
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const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
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return matrix.GetScale().x * aSize;
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}
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void VIEW::CopySettings( const VIEW* aOtherView )
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{
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wxASSERT_MSG( false, wxT( "This is not implemented" ) );
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}
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void VIEW::SetGAL( GAL* aGal )
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{
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m_gal = aGal;
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// clear group numbers, so everything is going to be recached
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clearGroupCache();
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// every target has to be refreshed
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MarkDirty();
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// force the new GAL to display the current viewport.
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SetCenter( m_center );
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SetScale( m_scale );
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SetMirror( m_mirrorX, m_mirrorY );
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}
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BOX2D VIEW::GetViewport() const
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{
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BOX2D rect;
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VECTOR2D screenSize = m_gal->GetScreenPixelSize();
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rect.SetOrigin( ToWorld( VECTOR2D( 0, 0 ) ) );
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rect.SetEnd( ToWorld( screenSize ) );
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return rect.Normalize();
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}
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void VIEW::SetViewport( const BOX2D& aViewport )
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{
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VECTOR2D ssize = ToWorld( m_gal->GetScreenPixelSize(), false );
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wxASSERT( ssize.x > 0 && ssize.y > 0 );
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VECTOR2D centre = aViewport.Centre();
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VECTOR2D vsize = aViewport.GetSize();
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double zoom = 1.0 / std::max( fabs( vsize.x / ssize.x ), fabs( vsize.y / ssize.y ) );
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SetCenter( centre );
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SetScale( GetScale() * zoom );
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}
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void VIEW::SetMirror( bool aMirrorX, bool aMirrorY )
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{
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wxASSERT_MSG( !aMirrorY, _( "Mirroring for Y axis is not supported yet" ) );
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m_mirrorX = aMirrorX;
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m_mirrorY = aMirrorY;
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m_gal->SetFlip( aMirrorX, aMirrorY );
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// Redraw everything
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MarkDirty();
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}
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void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
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{
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VECTOR2D a = ToScreen( aAnchor );
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if( aScale < m_minScale )
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m_scale = m_minScale;
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else if( aScale > m_maxScale )
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m_scale = m_maxScale;
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else
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m_scale = aScale;
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m_gal->SetZoomFactor( m_scale );
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m_gal->ComputeWorldScreenMatrix();
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VECTOR2D delta = ToWorld( a ) - aAnchor;
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SetCenter( m_center - delta );
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// Redraw everything after the viewport has changed
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MarkDirty();
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}
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void VIEW::SetCenter( const VECTOR2D& aCenter )
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{
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m_center = aCenter;
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if( !m_boundary.Contains( aCenter ) )
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{
|
|
if( m_center.x < m_boundary.GetLeft() )
|
|
m_center.x = m_boundary.GetLeft();
|
|
else if( aCenter.x > m_boundary.GetRight() )
|
|
m_center.x = m_boundary.GetRight();
|
|
|
|
if( m_center.y < m_boundary.GetTop() )
|
|
m_center.y = m_boundary.GetTop();
|
|
else if( m_center.y > m_boundary.GetBottom() )
|
|
m_center.y = m_boundary.GetBottom();
|
|
}
|
|
|
|
m_gal->SetLookAtPoint( m_center );
|
|
m_gal->ComputeWorldScreenMatrix();
|
|
|
|
// Redraw everything after the viewport has changed
|
|
MarkDirty();
|
|
}
|
|
|
|
|
|
void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
|
|
{
|
|
m_layers[aLayer].renderingOrder = aRenderingOrder;
|
|
|
|
sortLayers();
|
|
}
|
|
|
|
|
|
int VIEW::GetLayerOrder( int aLayer ) const
|
|
{
|
|
return m_layers.at( aLayer ).renderingOrder;
|
|
}
|
|
|
|
|
|
void VIEW::SortLayers( int aLayers[], int& aCount ) const
|
|
{
|
|
int maxLay, maxOrd, maxIdx;
|
|
|
|
for( int i = 0; i < aCount; ++i )
|
|
{
|
|
maxLay = aLayers[i];
|
|
maxOrd = GetLayerOrder( maxLay );
|
|
maxIdx = i;
|
|
|
|
// Look for the max element in the range (j..aCount)
|
|
for( int j = i; j < aCount; ++j )
|
|
{
|
|
if( maxOrd < GetLayerOrder( aLayers[j] ) )
|
|
{
|
|
maxLay = aLayers[j];
|
|
maxOrd = GetLayerOrder( maxLay );
|
|
maxIdx = j;
|
|
}
|
|
}
|
|
|
|
// Swap elements
|
|
aLayers[maxIdx] = aLayers[i];
|
|
aLayers[i] = maxLay;
|
|
}
|
|
}
|
|
|
|
|
|
struct VIEW::updateItemsColor
|
|
{
|
|
updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) :
|
|
layer( aLayer ), painter( aPainter ), gal( aGal )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
// Obtain the color that should be used for coloring the item
|
|
const COLOR4D color = painter->GetSettings()->GetColor( aItem, layer );
|
|
int group = aItem->viewPrivData()->getGroup( layer );
|
|
|
|
if( group >= 0 )
|
|
gal->ChangeGroupColor( group, color );
|
|
|
|
return true;
|
|
}
|
|
|
|
int layer;
|
|
PAINTER* painter;
|
|
GAL* gal;
|
|
};
|
|
|
|
|
|
void VIEW::UpdateLayerColor( int aLayer )
|
|
{
|
|
// There is no point in updating non-cached layers
|
|
if( !IsCached( aLayer ) )
|
|
return;
|
|
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
|
|
m_gal->BeginUpdate();
|
|
updateItemsColor visitor( aLayer, m_painter, m_gal );
|
|
m_layers[aLayer].items->Query( r, visitor );
|
|
MarkTargetDirty( m_layers[aLayer].target );
|
|
m_gal->EndUpdate();
|
|
}
|
|
|
|
|
|
void VIEW::UpdateAllLayersColor()
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
m_gal->BeginUpdate();
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
|
|
// There is no point in updating non-cached layers
|
|
if( !IsCached( l->id ) )
|
|
continue;
|
|
|
|
updateItemsColor visitor( l->id, m_painter, m_gal );
|
|
l->items->Query( r, visitor );
|
|
}
|
|
|
|
m_gal->EndUpdate();
|
|
MarkDirty();
|
|
}
|
|
|
|
|
|
struct VIEW::changeItemsDepth
|
|
{
|
|
changeItemsDepth( int aLayer, int aDepth, GAL* aGal ) :
|
|
layer( aLayer ), depth( aDepth ), gal( aGal )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
int group = aItem->viewPrivData()->getGroup( layer );
|
|
|
|
if( group >= 0 )
|
|
gal->ChangeGroupDepth( group, depth );
|
|
|
|
return true;
|
|
}
|
|
|
|
int layer, depth;
|
|
GAL* gal;
|
|
};
|
|
|
|
|
|
int VIEW::GetTopLayer() const
|
|
{
|
|
if( m_topLayers.size() == 0 )
|
|
return 0;
|
|
|
|
return *m_topLayers.begin();
|
|
}
|
|
|
|
|
|
void VIEW::SetTopLayer( int aLayer, bool aEnabled )
|
|
{
|
|
if( aEnabled )
|
|
{
|
|
if( m_topLayers.count( aLayer ) == 1 )
|
|
return;
|
|
|
|
m_topLayers.insert( aLayer );
|
|
|
|
// Move the layer closer to front
|
|
if( m_enableOrderModifier )
|
|
m_layers[aLayer].renderingOrder += TOP_LAYER_MODIFIER;
|
|
}
|
|
else
|
|
{
|
|
if( m_topLayers.count( aLayer ) == 0 )
|
|
return;
|
|
|
|
m_topLayers.erase( aLayer );
|
|
|
|
// Restore the previous rendering order
|
|
if( m_enableOrderModifier )
|
|
m_layers[aLayer].renderingOrder -= TOP_LAYER_MODIFIER;
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::EnableTopLayer( bool aEnable )
|
|
{
|
|
if( aEnable == m_enableOrderModifier )
|
|
return;
|
|
|
|
m_enableOrderModifier = aEnable;
|
|
|
|
std::set<unsigned int>::iterator it;
|
|
|
|
if( aEnable )
|
|
{
|
|
for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
|
|
m_layers[*it].renderingOrder += TOP_LAYER_MODIFIER;
|
|
}
|
|
else
|
|
{
|
|
for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
|
|
m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER;
|
|
}
|
|
|
|
UpdateAllLayersOrder();
|
|
UpdateAllLayersColor();
|
|
}
|
|
|
|
|
|
void VIEW::ClearTopLayers()
|
|
{
|
|
std::set<unsigned int>::iterator it;
|
|
|
|
if( m_enableOrderModifier )
|
|
{
|
|
// Restore the previous rendering order for layers that were marked as top
|
|
for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
|
|
m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER;
|
|
}
|
|
|
|
m_topLayers.clear();
|
|
}
|
|
|
|
|
|
void VIEW::UpdateAllLayersOrder()
|
|
{
|
|
BOX2I r;
|
|
r.SetMaximum();
|
|
|
|
sortLayers();
|
|
m_gal->BeginUpdate();
|
|
|
|
for( LAYER_MAP::value_type& l : m_layers )
|
|
{
|
|
int layer = l.first;
|
|
changeItemsDepth visitor( layer, l.second.renderingOrder, m_gal );
|
|
m_layers[layer].items->Query( r, visitor );
|
|
}
|
|
|
|
m_gal->EndUpdate();
|
|
MarkDirty();
|
|
}
|
|
|
|
|
|
struct VIEW::drawItem
|
|
{
|
|
drawItem( VIEW* aView, int aLayer, bool aUseDrawPriority, bool aReverseDrawOrder ) :
|
|
view( aView ), layer( aLayer ),
|
|
useDrawPriority( aUseDrawPriority ),
|
|
reverseDrawOrder( aReverseDrawOrder )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
wxASSERT( aItem->viewPrivData() );
|
|
|
|
// Conditions that have to be fulfilled for an item to be drawn
|
|
bool drawCondition = aItem->viewPrivData()->isRenderable() &&
|
|
aItem->ViewGetLOD( layer, view ) < view->m_scale;
|
|
if( !drawCondition )
|
|
return true;
|
|
|
|
if( useDrawPriority )
|
|
drawItems.push_back( aItem );
|
|
else
|
|
view->draw( aItem, layer );
|
|
|
|
return true;
|
|
}
|
|
|
|
void deferredDraw()
|
|
{
|
|
if( reverseDrawOrder )
|
|
std::sort( drawItems.begin(), drawItems.end(),
|
|
[]( VIEW_ITEM* a, VIEW_ITEM* b ) -> bool {
|
|
return b->viewPrivData()->m_drawPriority < a->viewPrivData()->m_drawPriority;
|
|
});
|
|
else
|
|
std::sort( drawItems.begin(), drawItems.end(),
|
|
[]( VIEW_ITEM* a, VIEW_ITEM* b ) -> bool {
|
|
return a->viewPrivData()->m_drawPriority < b->viewPrivData()->m_drawPriority;
|
|
});
|
|
|
|
for( auto item : drawItems )
|
|
view->draw( item, layer );
|
|
}
|
|
|
|
VIEW* view;
|
|
int layer, layers[VIEW_MAX_LAYERS];
|
|
bool useDrawPriority, reverseDrawOrder;
|
|
std::vector<VIEW_ITEM*> drawItems;
|
|
};
|
|
|
|
|
|
void VIEW::redrawRect( const BOX2I& aRect )
|
|
{
|
|
for( VIEW_LAYER* l : m_orderedLayers )
|
|
{
|
|
if( l->visible && IsTargetDirty( l->target ) && areRequiredLayersEnabled( l->id ) )
|
|
{
|
|
drawItem drawFunc( this, l->id, m_useDrawPriority, m_reverseDrawOrder );
|
|
|
|
m_gal->SetTarget( l->target );
|
|
m_gal->SetLayerDepth( l->renderingOrder );
|
|
l->items->Query( aRect, drawFunc );
|
|
|
|
if( m_useDrawPriority )
|
|
drawFunc.deferredDraw();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
if( IsCached( aLayer ) && !aImmediate )
|
|
{
|
|
// Draw using cached information or create one
|
|
int group = viewData->getGroup( aLayer );
|
|
|
|
if( group >= 0 )
|
|
m_gal->DrawGroup( group );
|
|
else
|
|
Update( aItem );
|
|
}
|
|
else
|
|
{
|
|
// Immediate mode
|
|
if( !m_painter->Draw( aItem, aLayer ) )
|
|
aItem->ViewDraw( aLayer, this ); // Alternative drawing method
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_ITEM* aItem, bool aImmediate )
|
|
{
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
// Sorting is needed for drawing order dependent GALs (like Cairo)
|
|
SortLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
m_gal->SetLayerDepth( m_layers.at( layers[i] ).renderingOrder );
|
|
draw( aItem, layers[i], aImmediate );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate )
|
|
{
|
|
for( unsigned int i = 0; i < aGroup->GetSize(); i++)
|
|
draw( aGroup->GetItem(i), aImmediate );
|
|
}
|
|
|
|
|
|
struct VIEW::recacheItem
|
|
{
|
|
recacheItem( VIEW* aView, GAL* aGal, int aLayer ) :
|
|
view( aView ), gal( aGal ), layer( aLayer )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
|
|
if( !viewData )
|
|
return false;
|
|
|
|
// Remove previously cached group
|
|
int group = viewData->getGroup( layer );
|
|
|
|
if( group >= 0 )
|
|
gal->DeleteGroup( group );
|
|
|
|
viewData->setGroup( layer, -1 );
|
|
view->Update( aItem );
|
|
|
|
return true;
|
|
}
|
|
|
|
VIEW* view;
|
|
GAL* gal;
|
|
int layer;
|
|
};
|
|
|
|
|
|
void VIEW::Clear()
|
|
{
|
|
BOX2I r;
|
|
r.SetMaximum();
|
|
m_allItems.clear();
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
i->second.items->RemoveAll();
|
|
|
|
m_nextDrawPriority = 0;
|
|
|
|
m_gal->ClearCache();
|
|
}
|
|
|
|
|
|
void VIEW::ClearTargets()
|
|
{
|
|
if( IsTargetDirty( TARGET_CACHED ) || IsTargetDirty( TARGET_NONCACHED ) )
|
|
{
|
|
// TARGET_CACHED and TARGET_NONCACHED have to be redrawn together, as they contain
|
|
// layers that rely on each other (eg. netnames are noncached, but tracks - are cached)
|
|
m_gal->ClearTarget( TARGET_NONCACHED );
|
|
m_gal->ClearTarget( TARGET_CACHED );
|
|
|
|
MarkDirty();
|
|
}
|
|
|
|
if( IsTargetDirty( TARGET_OVERLAY ) )
|
|
{
|
|
m_gal->ClearTarget( TARGET_OVERLAY );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::Redraw()
|
|
{
|
|
#ifdef __WXDEBUG__
|
|
PROF_COUNTER totalRealTime;
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
|
|
BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
|
|
ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
|
|
rect.Normalize();
|
|
|
|
redrawRect( rect );
|
|
|
|
// All targets were redrawn, so nothing is dirty
|
|
markTargetClean( TARGET_CACHED );
|
|
markTargetClean( TARGET_NONCACHED );
|
|
markTargetClean( TARGET_OVERLAY );
|
|
|
|
#ifdef __WXDEBUG__
|
|
totalRealTime.Stop();
|
|
wxLogTrace( "GAL_PROFILE", wxT( "VIEW::Redraw(): %.1f ms" ), totalRealTime.msecs() );
|
|
#endif /* __WXDEBUG__ */
|
|
}
|
|
|
|
|
|
const VECTOR2I& VIEW::GetScreenPixelSize() const
|
|
{
|
|
return m_gal->GetScreenPixelSize();
|
|
}
|
|
|
|
|
|
struct VIEW::clearLayerCache
|
|
{
|
|
clearLayerCache( VIEW* aView ) :
|
|
view( aView )
|
|
{
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
aItem->viewPrivData()->deleteGroups();
|
|
|
|
return true;
|
|
}
|
|
|
|
VIEW* view;
|
|
};
|
|
|
|
|
|
void VIEW::clearGroupCache()
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
clearLayerCache visitor( this );
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
l->items->Query( r, visitor );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
|
|
{
|
|
if( aUpdateFlags & INITIAL_ADD )
|
|
{
|
|
// Don't update layers or bbox, since it was done in VIEW::Add()
|
|
// Now that we have initialized, set flags to ALL for the code below
|
|
aUpdateFlags = ALL;
|
|
}
|
|
else
|
|
{
|
|
// updateLayers updates geometry too, so we do not have to update both of them at the same time
|
|
if( aUpdateFlags & LAYERS )
|
|
{
|
|
updateLayers( aItem );
|
|
}
|
|
else if( aUpdateFlags & GEOMETRY )
|
|
{
|
|
updateBbox( aItem );
|
|
}
|
|
}
|
|
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
// Iterate through layers used by the item and recache it immediately
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
int layerId = layers[i];
|
|
|
|
if( IsCached( layerId ) )
|
|
{
|
|
if( aUpdateFlags & ( GEOMETRY | LAYERS ) )
|
|
updateItemGeometry( aItem, layerId );
|
|
else if( aUpdateFlags & COLOR )
|
|
updateItemColor( aItem, layerId );
|
|
}
|
|
|
|
// Mark those layers as dirty, so the VIEW will be refreshed
|
|
MarkTargetDirty( m_layers[layerId].target );
|
|
}
|
|
|
|
aItem->viewPrivData()->clearUpdateFlags();
|
|
}
|
|
|
|
|
|
void VIEW::sortLayers()
|
|
{
|
|
int n = 0;
|
|
|
|
m_orderedLayers.resize( m_layers.size() );
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
m_orderedLayers[n++] = &i->second;
|
|
|
|
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
|
|
|
|
MarkDirty();
|
|
}
|
|
|
|
|
|
void VIEW::updateItemColor( VIEW_ITEM* aItem, int aLayer )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
wxASSERT( (unsigned) aLayer < m_layers.size() );
|
|
wxASSERT( IsCached( aLayer ) );
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
// Obtain the color that should be used for coloring the item on the specific layerId
|
|
const COLOR4D color = m_painter->GetSettings()->GetColor( aItem, aLayer );
|
|
int group = viewData->getGroup( aLayer );
|
|
|
|
// Change the color, only if it has group assigned
|
|
if( group >= 0 )
|
|
m_gal->ChangeGroupColor( group, color );
|
|
}
|
|
|
|
|
|
void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
wxASSERT( (unsigned) aLayer < m_layers.size() );
|
|
wxASSERT( IsCached( aLayer ) );
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
VIEW_LAYER& l = m_layers.at( aLayer );
|
|
|
|
m_gal->SetTarget( l.target );
|
|
m_gal->SetLayerDepth( l.renderingOrder );
|
|
|
|
// Redraw the item from scratch
|
|
int group = viewData->getGroup( aLayer );
|
|
|
|
if( group >= 0 )
|
|
m_gal->DeleteGroup( group );
|
|
|
|
group = m_gal->BeginGroup();
|
|
viewData->setGroup( aLayer, group );
|
|
|
|
if( !m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer ) )
|
|
aItem->ViewDraw( aLayer, this ); // Alternative drawing method
|
|
|
|
m_gal->EndGroup();
|
|
}
|
|
|
|
|
|
void VIEW::updateBbox( VIEW_ITEM* aItem )
|
|
{
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Remove( aItem );
|
|
l.items->Insert( aItem );
|
|
MarkTargetDirty( l.target );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::updateLayers( VIEW_ITEM* aItem )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
int layers[VIEW_MAX_LAYERS], layers_count;
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
// Remove the item from previous layer set
|
|
viewData->getLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; ++i )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Remove( aItem );
|
|
MarkTargetDirty( l.target );
|
|
|
|
if( IsCached( l.id ) )
|
|
{
|
|
// Redraw the item from scratch
|
|
int prevGroup = viewData->getGroup( layers[i] );
|
|
|
|
if( prevGroup >= 0 )
|
|
{
|
|
m_gal->DeleteGroup( prevGroup );
|
|
viewData->setGroup( l.id, -1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add the item to new layer set
|
|
aItem->ViewGetLayers( layers, layers_count );
|
|
viewData->saveLayers( layers, layers_count );
|
|
|
|
for( int i = 0; i < layers_count; i++ )
|
|
{
|
|
VIEW_LAYER& l = m_layers[layers[i]];
|
|
l.items->Insert( aItem );
|
|
MarkTargetDirty( l.target );
|
|
}
|
|
}
|
|
|
|
|
|
bool VIEW::areRequiredLayersEnabled( int aLayerId ) const
|
|
{
|
|
wxASSERT( (unsigned) aLayerId < m_layers.size() );
|
|
|
|
std::set<int>::const_iterator it, it_end;
|
|
|
|
for( it = m_layers.at( aLayerId ).requiredLayers.begin(),
|
|
it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
|
|
{
|
|
// That is enough if just one layer is not enabled
|
|
if( !m_layers.at( *it ).visible || !areRequiredLayersEnabled( *it ) )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void VIEW::RecacheAllItems()
|
|
{
|
|
BOX2I r;
|
|
|
|
r.SetMaximum();
|
|
|
|
for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
|
|
{
|
|
VIEW_LAYER* l = &( ( *i ).second );
|
|
|
|
if( IsCached( l->id ) )
|
|
{
|
|
recacheItem visitor( this, m_gal, l->id );
|
|
l->items->Query( r, visitor );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::UpdateItems()
|
|
{
|
|
m_gal->BeginUpdate();
|
|
|
|
for( VIEW_ITEM* item : m_allItems )
|
|
{
|
|
auto viewData = item->viewPrivData();
|
|
|
|
if( !viewData )
|
|
continue;
|
|
|
|
if( viewData->m_requiredUpdate != NONE )
|
|
{
|
|
invalidateItem( item, viewData->m_requiredUpdate );
|
|
viewData->m_requiredUpdate = NONE;
|
|
}
|
|
}
|
|
|
|
m_gal->EndUpdate();
|
|
}
|
|
|
|
|
|
struct VIEW::extentsVisitor
|
|
{
|
|
BOX2I extents;
|
|
bool first;
|
|
|
|
extentsVisitor()
|
|
{
|
|
first = true;
|
|
}
|
|
|
|
bool operator()( VIEW_ITEM* aItem )
|
|
{
|
|
if( first )
|
|
extents = aItem->ViewBBox();
|
|
else
|
|
extents.Merge( aItem->ViewBBox() );
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
const BOX2I VIEW::CalculateExtents()
|
|
{
|
|
extentsVisitor v;
|
|
BOX2I fullScene;
|
|
fullScene.SetMaximum();
|
|
|
|
for( VIEW_LAYER* l : m_orderedLayers )
|
|
{
|
|
l->items->Query( fullScene, v );
|
|
}
|
|
|
|
return v.extents;
|
|
}
|
|
|
|
|
|
void VIEW::SetVisible( VIEW_ITEM* aItem, bool aIsVisible )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
bool cur_visible = viewData->m_flags & VISIBLE;
|
|
|
|
if( cur_visible != aIsVisible )
|
|
{
|
|
if( aIsVisible )
|
|
viewData->m_flags |= VISIBLE;
|
|
else
|
|
viewData->m_flags &= ~VISIBLE;
|
|
|
|
Update( aItem, APPEARANCE | COLOR );
|
|
}
|
|
}
|
|
|
|
|
|
void VIEW::Hide( VIEW_ITEM* aItem, bool aHide )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
if( !( viewData->m_flags & VISIBLE ) )
|
|
return;
|
|
|
|
if( aHide )
|
|
viewData->m_flags |= HIDDEN;
|
|
else
|
|
viewData->m_flags &= ~HIDDEN;
|
|
|
|
Update( aItem, APPEARANCE );
|
|
}
|
|
|
|
|
|
bool VIEW::IsVisible( const VIEW_ITEM* aItem ) const
|
|
{
|
|
const auto viewData = aItem->viewPrivData();
|
|
|
|
return viewData->m_flags & VISIBLE;
|
|
}
|
|
|
|
|
|
void VIEW::Update( VIEW_ITEM* aItem )
|
|
{
|
|
Update( aItem, ALL );
|
|
}
|
|
|
|
|
|
void VIEW::Update( VIEW_ITEM* aItem, int aUpdateFlags )
|
|
{
|
|
auto viewData = aItem->viewPrivData();
|
|
|
|
if( !viewData )
|
|
return;
|
|
|
|
assert( aUpdateFlags != NONE );
|
|
|
|
viewData->m_requiredUpdate |= aUpdateFlags;
|
|
|
|
}
|
|
|
|
const int VIEW::TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
|
|
|
|
}
|