34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*********************/
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/* dangling_ends.cpp */
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/*********************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "sch_item_struct.h"
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#include "wxEeschemaStruct.h"
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#include "class_sch_screen.h"
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#include "general.h"
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#include "protos.h"
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#include "class_libentry.h"
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#include "lib_pin.h"
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#include "sch_component.h"
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/* Returns true if the point P is on the segment S. */
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bool SegmentIntersect( wxPoint aSegStart, wxPoint aSegEnd, wxPoint aTestPoint )
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{
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wxPoint vectSeg = aSegEnd - aSegStart; // Vector from S1 to S2
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wxPoint vectPoint = aTestPoint - aSegStart; // Vector from S1 to P
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// Use long long here to avoid overflow in calculations
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if( (long long) vectSeg.x * vectPoint.y - (long long) vectSeg.y * vectPoint.x )
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return false; /* Cross product non-zero, vectors not parallel */
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if( ( (long long) vectSeg.x * vectPoint.x + (long long) vectSeg.y * vectPoint.y ) <
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( (long long) vectPoint.x * vectPoint.x + (long long) vectPoint.y * vectPoint.y ) )
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return false; /* Point not on segment */
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return true;
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}
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