kicad/3d-viewer/common_ogl/ogl_utils.h

82 lines
2.8 KiB
C

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ogl_utils.h
*
* Define generic OpenGL functions that are common to any OpenGL target.
*/
#ifndef OGL_UTILS_H_
#define OGL_UTILS_H_
#include <wx/image.h>
#include "3d_rendering/image.h"
#include <plugins/3dapi/c3dmodel.h>
/**
* Set OpenGL materials.
*
* @param aMaterial a material structure with parameters to set.
* @param aOpacity main model opacity 0.0 full transparent, 1.0 full opaque.
* @param aUseSelectedMaterial if material should be set for selection mode.
* @param aSelectionColor material to use for selection in case it is enabled.
*/
void OglSetMaterial( const SMATERIAL& aMaterial, float aOpacity,
bool aUseSelectedMaterial = false,
SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
/**
* Sets only the diffuse color and keep other parameters with default values.
*
* @param aMaterialDiffuse the diffuse color to assign to material properties.
*/
void OglSetDiffuseMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity,
bool aUseSelectedMaterial = false,
SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
/**
* Generate a new OpenGL texture.
*
* @param aImage a image to generate the texture from.
* @return the OpenGL texture index created.
*/
GLuint OglLoadTexture( const IMAGE& aImage );
/**
* Get the pixel data of current OpenGL image.
*
* @param aDstImage the output image. the image must be destroyed to free the data.
*/
void OglGetScreenshot( wxImage& aDstImage );
void OglDrawBackground( const SFVEC4F& aTopColor, const SFVEC4F& aBotColor );
/**
* Reset to default state the texture settings.
*/
void OglResetTextureState();
#endif // OGL_UTILS_H_