82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ogl_utils.h
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*
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* Define generic OpenGL functions that are common to any OpenGL target.
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*/
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#ifndef OGL_UTILS_H_
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#define OGL_UTILS_H_
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#include <wx/image.h>
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#include "3d_rendering/image.h"
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#include <plugins/3dapi/c3dmodel.h>
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/**
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* Set OpenGL materials.
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*
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* @param aMaterial a material structure with parameters to set.
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* @param aOpacity main model opacity 0.0 full transparent, 1.0 full opaque.
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* @param aUseSelectedMaterial if material should be set for selection mode.
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* @param aSelectionColor material to use for selection in case it is enabled.
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*/
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void OglSetMaterial( const SMATERIAL& aMaterial, float aOpacity,
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bool aUseSelectedMaterial = false,
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SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
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/**
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* Sets only the diffuse color and keep other parameters with default values.
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*
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* @param aMaterialDiffuse the diffuse color to assign to material properties.
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*/
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void OglSetDiffuseMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity,
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bool aUseSelectedMaterial = false,
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SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
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/**
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* Generate a new OpenGL texture.
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*
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* @param aImage a image to generate the texture from.
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* @return the OpenGL texture index created.
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*/
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GLuint OglLoadTexture( const IMAGE& aImage );
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/**
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* Get the pixel data of current OpenGL image.
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*
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* @param aDstImage the output image. the image must be destroyed to free the data.
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*/
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void OglGetScreenshot( wxImage& aDstImage );
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void OglDrawBackground( const SFVEC4F& aTopColor, const SFVEC4F& aBotColor );
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/**
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* Reset to default state the texture settings.
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*/
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void OglResetTextureState();
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#endif // OGL_UTILS_H_
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