64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 4.0.0-0-g0efcecf)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/intl.h>
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#include "widgets/wx_panel.h"
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#include <wx/scrolwin.h>
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#include <wx/grid.h> // needed for MSVC to see wxScrolledCanvas indirectly exported
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/string.h>
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#include <wx/sizer.h>
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#include <wx/panel.h>
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#include <wx/statline.h>
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#include <wx/stattext.h>
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#include <wx/choice.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/// Class APPEARANCE_CONTROLS_3D_BASE
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///////////////////////////////////////////////////////////////////////////////
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class APPEARANCE_CONTROLS_3D_BASE : public WX_PANEL
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{
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private:
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protected:
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wxBoxSizer* m_sizerOuter;
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wxPanel* m_panelLayers;
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wxBoxSizer* m_panelLayersSizer;
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wxScrolledCanvas* m_windowLayers;
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wxStaticLine* m_staticline1;
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wxStaticText* m_presetsLabel;
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wxChoice* m_cbLayerPresets;
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wxStaticText* m_viewportsLabel;
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wxChoice* m_cbViewports;
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// Virtual event handlers, override them in your derived class
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virtual void OnSetFocus( wxFocusEvent& event ) { event.Skip(); }
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virtual void OnSize( wxSizeEvent& event ) { event.Skip(); }
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virtual void onLayerPresetChanged( wxCommandEvent& event ) { event.Skip(); }
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virtual void onViewportChanged( wxCommandEvent& event ) { event.Skip(); }
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virtual void onUpdateViewportsCb( wxUpdateUIEvent& event ) { event.Skip(); }
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public:
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APPEARANCE_CONTROLS_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
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~APPEARANCE_CONTROLS_3D_BASE();
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};
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