280 lines
9.3 KiB
C++
280 lines
9.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 jean-pierre.charras jp.charras at wanadoo.fr
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* Copyright (C) 2013-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef BITMAP_BASE_H
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#define BITMAP_BASE_H
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <kiid.h>
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#include <math/box2.h>
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#include <gal/color4d.h>
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class LINE_READER;
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class PLOTTER;
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/**
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* This class handle bitmap images in KiCad.
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*
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* It is not intended to be used alone, but inside another class so all methods are protected
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* or private. It is used in #SCH_BITMAP class, #DS_DRAW_ITEM_BITMAP, and possibly others in
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* the future.
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*
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* @warning Not all plotters are able to plot a bitmap. Mainly GERBER plotters cannot.
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*/
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class BITMAP_BASE
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{
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public:
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BITMAP_BASE( const VECTOR2I& pos = VECTOR2I( 0, 0 ) );
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BITMAP_BASE( const BITMAP_BASE& aSchBitmap );
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~BITMAP_BASE()
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{
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delete m_bitmap;
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delete m_image;
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delete m_originalImage;
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}
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/*
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* Accessors:
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*/
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double GetPixelSizeIu() const { return m_pixelSizeIu; }
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void SetPixelSizeIu( double aPixSize ) { m_pixelSizeIu = aPixSize; }
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wxImage* GetImageData() { return m_image; }
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const wxImage* GetImageData() const { return m_image; }
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const wxImage* GetOriginalImageData() const { return m_originalImage; }
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double GetScale() const { return m_scale; }
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void SetScale( double aScale ) { m_scale = aScale; }
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KIID GetImageID() const { return m_imageId; }
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/**
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* Copy aItem image to this object and update #m_bitmap.
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*/
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void ImportData( BITMAP_BASE* aItem );
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/**
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* This scaling factor depends on #m_pixelSizeIu and #m_scale.
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*
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* #m_pixelSizeIu gives the scaling factor between a pixel size and the internal units.
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* #m_scale is an user dependent value, and gives the "zoom" value.
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* - #m_scale = 1.0 = original size of bitmap.
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* - #m_scale < 1.0 = the bitmap is drawn smaller than its original size.
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* - #m_scale > 1.0 = the bitmap is drawn bigger than its original size.
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*
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* @return The scaling factor from pixel size to actual draw size.
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*/
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double GetScalingFactor() const
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{
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return m_pixelSizeIu * m_scale;
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}
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/**
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* @return the actual size (in user units, not in pixels) of the image
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*/
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VECTOR2I GetSize() const;
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/**
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* @return the size in pixels of the image
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*/
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VECTOR2I GetSizePixels() const
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{
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if( m_image )
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return VECTOR2I( m_image->GetWidth(), m_image->GetHeight() );
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else
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return VECTOR2I( 0, 0 );
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}
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/**
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* @return the bitmap definition in ppi, the default is 300 ppi.
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*/
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int GetPPI() const
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{
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return m_ppi;
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}
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/**
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* Return the orthogonal, bounding box of this object for display purposes.
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*
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* This box should be an enclosing perimeter for visible components of this object,
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* and the units should be in the pcb or schematic coordinate system. It is OK to
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* overestimate the size by a few counts.
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*/
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const BOX2I GetBoundingBox() const;
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void DrawBitmap( wxDC* aDC, const VECTOR2I& aPos,
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const KIGFX::COLOR4D& aBackgroundColor = KIGFX::COLOR4D::UNSPECIFIED );
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/**
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* Reads and stores in memory an image file.
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*
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* Initialize the bitmap format used to draw this item. Supported images formats are
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* format supported by wxImage if all handlers are loaded. By default, .png, .jpeg
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* are always loaded.
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*
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* @param aFullFilename The full filename of the image file to read.
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* @return true if success reading else false.
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*/
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bool ReadImageFile( const wxString& aFullFilename );
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/**
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* Reads and stores in memory an image file.
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*
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* Initialize the bitmap format used to draw this item.
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*
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* Supported images formats are format supported by wxImage if all handlers are loaded.
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* By default, .png, .jpeg are always loaded.
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*
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* @param aInStream an input stream containing the file data.
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* @return true if success reading else false.
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*/
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bool ReadImageFile( wxInputStream& aInStream );
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/**
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* Reads and stores in memory an image file.
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*
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* Initialize the bitmap format used to draw this item.
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*
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* Supported images formats are format supported by wxImage if all handlers are loaded.
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* By default, .png, .jpeg are always loaded.
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*
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* @param aBuf a memory buffer containing the file data.
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* @return true if success reading else false.
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*/
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bool ReadImageFile( wxMemoryBuffer& aBuf );
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/**
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* Write the bitmap data to \a aOutStream.
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*
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* This writes binary data, not hexadecimal strings
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*
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* @param aOutStream The output stream to write to.
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* @return true if success writing else false.
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*/
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bool SaveImageData( wxOutputStream& aOutStream ) const;
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/**
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* Load an image data saved by #SaveData.
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*
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* The file format must be png format in hexadecimal.
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*
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* @param aLine the LINE_READER used to read the data file.
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* @param aErrorMsg Description of the error if an error occurs while loading the
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* png bitmap data.
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* @return true if the bitmap loaded successfully.
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*/
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bool LoadLegacyData( LINE_READER& aLine, wxString& aErrorMsg );
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/**
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* Mirror image vertically (i.e. relative to its horizontal X axis ) or horizontally (i.e
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* relative to its vertical Y axis).
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* @param aVertically false to mirror horizontally or true to mirror vertically.
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*/
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void Mirror( bool aVertically );
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/**
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* Rotate image CW or CCW.
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*
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* @param aRotateCCW true to rotate CCW or false to rotate CW.
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*/
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void Rotate( bool aRotateCCW );
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void ConvertToGreyscale();
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bool IsMirroredX() const { return m_isMirroredX; }
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bool IsMirroredY() const { return m_isMirroredY; }
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EDA_ANGLE Rotation() const { return m_rotation; }
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/**
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* Plot bitmap on plotter.
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*
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* If the plotter does not support bitmaps, plot a
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*
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* @param aPlotter the plotter to use.
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* @param aPos the position of the center of the bitmap.
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* @param aDefaultColor the color used to plot the rectangle when bitmap is not supported.
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* @param aDefaultPensize the pen size used to plot the rectangle when bitmap is not supported.
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*/
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void PlotImage( PLOTTER* aPlotter, const VECTOR2I& aPos,
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const KIGFX::COLOR4D& aDefaultColor, int aDefaultPensize ) const;
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/**
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* Return the bitmap type (png, jpeg, etc.)
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*/
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wxBitmapType GetImageType() const { return m_imageType; }
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/**
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* Set the bitmap type (png, jpeg, etc.)
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*/
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void SetImageType( wxBitmapType aType ) { m_imageType = aType; }
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/**
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* @return the image data buffer.
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*/
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const wxMemoryBuffer& GetImageDataBuffer() const { return m_imageData; }
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/**
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* Resets the image data buffer using the current image data.
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*/
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void UpdateImageDataBuffer();
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private:
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/*
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* Rebuild the internal bitmap used to draw/plot image.
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*
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* This must be called after a #m_image change.
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*
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* @param aResetID is used to reset the cache ID used for OpenGL rendering.
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*/
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void rebuildBitmap( bool aResetID = true );
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void updatePPI();
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double m_scale; // The scaling factor of the bitmap
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// With m_pixelSizeIu, controls the actual draw size
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wxMemoryBuffer m_imageData; // The original image data, in its original format
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wxBitmapType m_imageType; // the image type (png, jpeg, etc.)
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wxImage* m_image; // the raw, uncompressed image data
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wxImage* m_originalImage; // Raw image data, not transformed by rotate/mirror
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wxBitmap* m_bitmap; // the bitmap used to draw/plot image
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double m_pixelSizeIu; // The scaling factor of the bitmap
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// to convert the bitmap size (in pixels)
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// to internal KiCad units
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// Usually does not change
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int m_ppi; // the bitmap definition. the default is 300PPI
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KIID m_imageId;
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bool m_isMirroredX; // Used for OpenGL rendering only
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bool m_isMirroredY; // Used for OpenGL rendering only
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EDA_ANGLE m_rotation; // Used for OpenGL rendering only
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};
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#endif // BITMAP_BASE_H
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