211 lines
6.3 KiB
C++
211 lines
6.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* This file is part of the common library.
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* @file block_commande.h
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* @see common.h
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*/
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#ifndef __INCLUDE__BLOCK_COMMANDE_H__
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#define __INCLUDE__BLOCK_COMMANDE_H__
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#include <base_struct.h>
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#include <class_undoredo_container.h>
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#include <gr_basic.h>
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/* Block state codes. */
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typedef enum {
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STATE_NO_BLOCK,
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STATE_BLOCK_INIT,
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STATE_BLOCK_END,
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STATE_BLOCK_MOVE,
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STATE_BLOCK_STOP
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} BLOCK_STATE_T;
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/* Block command codes. */
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typedef enum {
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BLOCK_IDLE,
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BLOCK_MOVE,
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BLOCK_COPY,
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BLOCK_SAVE,
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BLOCK_DELETE,
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BLOCK_PASTE,
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BLOCK_DRAG,
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BLOCK_DRAG_ITEM, // like BLOCK_DRAG, when used to drag a selected component
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// and not using an area defined by a mouse drag
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BLOCK_ROTATE,
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BLOCK_FLIP,
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BLOCK_ZOOM,
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BLOCK_ABORT,
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BLOCK_PRESELECT_MOVE,
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BLOCK_MOVE_EXACT,
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BLOCK_SELECT_ITEMS_ONLY,
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BLOCK_MIRROR_X,
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BLOCK_MIRROR_Y
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} BLOCK_COMMAND_T;
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class BLOCK_SELECTOR : public EDA_RECT
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{
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BLOCK_STATE_T m_state; //< State (enum BLOCK_STATE_T) of the block.
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BLOCK_COMMAND_T m_command; //< Command (enum BLOCK_COMMAND_T) operation.
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PICKED_ITEMS_LIST m_items; //< List of items selected in this block.
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EDA_COLOR_T m_color; //< Block Color (for drawings).
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wxPoint m_moveVector; //< Move distance to move the block.
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wxPoint m_lastCursorPosition; //< Last Mouse position in block command
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//< last cursor position in move commands
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//< 0,0 in paste command.
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public:
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BLOCK_SELECTOR();
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~BLOCK_SELECTOR();
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void SetState( BLOCK_STATE_T aState ) { m_state = aState; }
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BLOCK_STATE_T GetState() const { return m_state; }
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void SetCommand( BLOCK_COMMAND_T aCommand ) { m_command = aCommand; }
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BLOCK_COMMAND_T GetCommand() const { return m_command; }
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void SetColor( EDA_COLOR_T aColor ) { m_color = aColor; }
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EDA_COLOR_T GetColor() const { return m_color; }
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/**
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* Function SetLastCursorPosition
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* sets the last cursor position to \a aPosition.
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*
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* @param aPosition The current cursor position.
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*/
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void SetLastCursorPosition( const wxPoint& aPosition ) { m_lastCursorPosition = aPosition; }
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wxPoint GetLastCursorPosition() const { return m_lastCursorPosition; }
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void SetMoveVector( const wxPoint& aMoveVector ) { m_moveVector = aMoveVector; }
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wxPoint GetMoveVector() const { return m_moveVector; }
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/**
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* Function InitData
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* sets the initial values of a BLOCK_SELECTOR, before starting a block
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* command
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*/
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void InitData( EDA_DRAW_PANEL* Panel, const wxPoint& startpos );
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/**
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* Function SetMessageBlock
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* Displays the type of block command in the status bar of the window
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*/
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void SetMessageBlock( EDA_DRAW_FRAME* frame );
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void Draw( EDA_DRAW_PANEL* aPanel,
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wxDC* aDC,
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const wxPoint& aOffset,
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GR_DRAWMODE aDrawMode,
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EDA_COLOR_T aColor );
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/**
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* Function PushItem
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* adds \a aItem to the list of items.
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* @param aItem = an ITEM_PICKER to add to the list
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*/
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void PushItem( ITEM_PICKER& aItem );
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/**
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* Function ClearListAndDeleteItems
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* deletes only the list of EDA_ITEM * pointers, AND the data printed
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* by m_Item
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*/
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void ClearListAndDeleteItems();
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/**
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* Function ClearItemsList
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* clear only the list of #EDA_ITEM pointers, it does _NOT_ delete the #EDA_ITEM object
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* itself
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*/
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void ClearItemsList();
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unsigned GetCount() const
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{
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return m_items.GetCount();
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}
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PICKED_ITEMS_LIST& GetItems() { return m_items; }
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EDA_ITEM* GetItem( unsigned aIndex )
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{
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if( aIndex < m_items.GetCount() )
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return m_items.GetPickedItem( aIndex );
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return NULL;
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}
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/**
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* Function IsDragging
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* returns true if the current block command is a drag operation.
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*/
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bool IsDragging() const
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{
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return m_command == BLOCK_DRAG || m_command == BLOCK_DRAG_ITEM;
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}
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/**
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* Function IsIdle
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* returns true if there is currently no block operation in progress.
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*/
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inline bool IsIdle() const { return m_command == BLOCK_IDLE; }
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/**
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* Function Clear
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* clears the block selector by setting the command to idle, the state to no block,
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* and clears the selected item list.
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*/
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void Clear();
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};
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/**
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* Function AbortBlockCurrentCommand
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* cancels the current block operation.
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*/
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void AbortBlockCurrentCommand( EDA_DRAW_PANEL* aPanel, wxDC* aDC );
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/**
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* Function DrawAndSizingBlockOutlines
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* redraws the outlines of the block which shows the search area for block commands.
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*
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* The first point of the rectangle showing the area is initialized by InitBlockLocateDatas().
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* The other point of the rectangle is the mouse cursor position.
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*/
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void DrawAndSizingBlockOutlines( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition,
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bool aErase );
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#endif /* __INCLUDE__BLOCK_COMMANDE_H__ */
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