kicad/common/paths.cpp

594 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <wx/utils.h>
#include <kiplatform/environment.h>
#include <paths.h>
#include <config.h>
#include <build_version.h>
#include <macros.h>
#include <wx_filename.h>
// lowercase or pretty case depending on platform
#if defined( __WXMAC__ ) || defined( __WXMSW__ )
#define KICAD_PATH_STR wxT( "KiCad" )
#else
#define KICAD_PATH_STR wxT( "kicad" )
#endif
void PATHS::getUserDocumentPath( wxFileName& aPath )
{
wxString envPath;
if( wxGetEnv( wxT( "KICAD_DOCUMENTS_HOME" ), &envPath ) )
aPath.AssignDir( envPath );
else
aPath.AssignDir( KIPLATFORM::ENV::GetDocumentsPath() );
aPath.AppendDir( KICAD_PATH_STR );
aPath.AppendDir( GetMajorMinorVersion().ToStdString() );
}
wxString PATHS::GetUserPluginsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "plugins" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserScriptingPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "scripting" ) );
return tmp.GetPath();
}
wxString PATHS::GetUserTemplatesPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "template" ) );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDefaultUserSymbolsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "symbols" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserFootprintsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "footprints" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUser3DModelsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3dmodels" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefault3rdPartyPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "3rdparty" ) );
return tmp.GetPath();
}
wxString PATHS::GetDefaultUserProjectsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "projects" ) );
return tmp.GetPath();
}
wxString PATHS::GetStockDataPath( bool aRespectRunFromBuildDir )
{
wxString path;
if( aRespectRunFromBuildDir && wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// Allow debugging from build dir by placing relevant files/folders in the build root
#if defined( __WXMAC__ )
wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
path = fn.GetPath();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot();
#else
path = GetExecutablePath() + wxT( ".." );
#endif
}
else if( wxGetEnv( wxT( "KICAD_STOCK_DATA_HOME" ), &path ) && !path.IsEmpty() )
{
return path;
}
else
{
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DATA );
#endif
}
return path;
}
#ifdef __WXMSW__
/**
* Gets the stock (install) data path, which is the base path for things like scripting, etc
*/
wxString PATHS::GetWindowsBaseSharePath()
{
return getWindowsKiCadRoot() + wxT( "share\\" );
}
#endif
wxString PATHS::GetStockEDALibraryPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadMachineDataDir();
#elif defined( __WXMSW__ )
path = GetStockDataPath( false );
#else
path = wxString::FromUTF8Unchecked( KICAD_LIBRARY_DATA );
#endif
return path;
}
wxString PATHS::GetStockSymbolsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/symbols" );
return path;
}
wxString PATHS::GetStockFootprintsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/footprints" );
return path;
}
wxString PATHS::GetStock3dmodelsPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/3dmodels" );
return path;
}
wxString PATHS::GetStockScriptingPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/scripting" );
return path;
}
wxString PATHS::GetStockTemplatesPath()
{
wxString path;
path = GetStockEDALibraryPath() + wxT( "/template" );
return path;
}
wxString PATHS::GetLocaleDataPath()
{
wxString path;
path = GetStockDataPath() + wxT( "/internat" );
return path;
}
wxString PATHS::GetStockPluginsPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
fn.AssignDir( GetExecutablePath() );
fn.AppendDir( wxT( "scripting" ) );
#else
fn.AssignDir( PATHS::GetStockDataPath( false ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockPlugins3DPath()
{
wxFileName fn;
#if defined( __WXMSW__ )
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
fn.AssignDir( getWindowsKiCadRoot() );
}
else
{
fn.AssignDir( GetExecutablePath() );
}
fn.AppendDir( wxT( "plugins" ) );
#elif defined( __WXMAC__ )
fn.Assign( wxStandardPaths::Get().GetPluginsDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = fn.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/PlugIns
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/PlugIns
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.AppendDir( wxT( "PlugIns" ) );
}
#else
// KICAD_PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
// corresponding to the install path used for constructing KICAD_USER_PLUGIN
wxString tfname = wxString::FromUTF8Unchecked( KICAD_PLUGINDIR );
fn.Assign( tfname, "" );
fn.AppendDir( wxT( "kicad" ) );
fn.AppendDir( wxT( "plugins" ) );
#endif
fn.AppendDir( wxT( "3d" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetStockDemosPath()
{
wxFileName fn;
fn.AssignDir( PATHS::GetStockDataPath( false ) );
fn.AppendDir( wxT( "demos" ) );
return fn.GetPathWithSep();
}
wxString PATHS::GetUserCachePath()
{
wxString envPath;
wxFileName tmp;
tmp.AssignDir( KIPLATFORM::ENV::GetUserCachePath() );
// Use KICAD_CACHE_HOME to allow the user to force a specific cache path.
if( wxGetEnv( wxT( "KICAD_CACHE_HOME" ), &envPath ) && !envPath.IsEmpty() )
{
// Override the assignment above with KICAD_CACHE_HOME
tmp.AssignDir( envPath );
}
tmp.AppendDir( KICAD_PATH_STR );
tmp.AppendDir( GetMajorMinorVersion().ToStdString() );
return tmp.GetPathWithSep();
}
wxString PATHS::GetDocumentationPath()
{
wxString path;
#if defined( __WXMAC__ )
path = GetOSXKicadDataDir();
#elif defined( __WXMSW__ )
path = getWindowsKiCadRoot() + wxT( "share/doc/kicad" );
#else
path = wxString::FromUTF8Unchecked( KICAD_DOCS );
#endif
return path;
}
wxString PATHS::GetInstanceCheckerPath()
{
wxFileName path;
path.AssignDir( wxStandardPaths::Get().GetTempDir() );
path.AppendDir( "org.kicad.kicad" );
path.AppendDir( "instances" );
return path.GetPathWithSep();
}
wxString PATHS::GetLogsPath()
{
wxFileName tmp;
getUserDocumentPath( tmp );
tmp.AppendDir( wxT( "logs" ) );
return tmp.GetPath();
}
bool PATHS::EnsurePathExists( const wxString& aPath )
{
wxFileName path( aPath );
if( !path.MakeAbsolute() )
{
return false;
}
if( !wxFileName::DirExists( aPath ) )
{
if( !wxFileName::Mkdir( aPath, wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ) )
{
return false;
}
}
return true;
}
void PATHS::EnsureUserPathsExist()
{
EnsurePathExists( GetUserCachePath() );
EnsurePathExists( GetUserPluginsPath() );
EnsurePathExists( GetUserScriptingPath() );
EnsurePathExists( GetUserTemplatesPath() );
EnsurePathExists( GetDefaultUserProjectsPath() );
EnsurePathExists( GetDefaultUserSymbolsPath() );
EnsurePathExists( GetDefaultUserFootprintsPath() );
EnsurePathExists( GetDefaultUser3DModelsPath() );
EnsurePathExists( GetDefault3rdPartyPath() );
}
#ifdef __WXMAC__
wxString PATHS::GetOSXKicadUserDataDir()
{
// According to wxWidgets documentation for GetUserDataDir:
// Mac: ~/Library/Application Support/appname
wxFileName udir( wxStandardPaths::Get().GetUserDataDir(), wxEmptyString );
// Since appname is different if started via launcher or standalone binary
// map all to "kicad" here
udir.RemoveLastDir();
udir.AppendDir( wxT( "kicad" ) );
return udir.GetPath();
}
wxString PATHS::GetOSXKicadMachineDataDir()
{
// 6.0 forward: Same as the main data dir
return GetOSXKicadDataDir();
}
wxString PATHS::GetOSXKicadDataDir()
{
// According to wxWidgets documentation for GetDataDir:
// Mac: appname.app/Contents/SharedSupport bundle subdirectory
wxFileName ddir( wxStandardPaths::Get().GetDataDir(), wxEmptyString );
// This must be mapped to main bundle for everything but kicad.app
const wxArrayString dirs = ddir.GetDirs();
// Check if we are the main kicad binary. in this case, the path will be
// /path/to/bundlename.app/Contents/SharedSupport
// If we are an aux binary, the path will be something like
// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
if( dirs.GetCount() >= 6 &&
dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
{
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.RemoveLastDir();
ddir.AppendDir( wxT( "SharedSupport" ) );
}
return ddir.GetPath();
}
#endif
#ifdef __WXMSW__
wxString PATHS::GetWindowsFontConfigDir()
{
wxFileName fn;
fn.AssignDir( getWindowsKiCadRoot() );
fn.AppendDir( wxS( "etc" ) );
fn.AppendDir( wxS( "fonts" ) );
return fn.GetPathWithSep();
}
wxString PATHS::getWindowsKiCadRoot()
{
wxFileName root( GetExecutablePath() + wxT( "/../" ) );
root.MakeAbsolute();
return root.GetPathWithSep();
}
#endif
wxString PATHS::GetUserSettingsPath()
{
static wxString user_settings_path;
if( user_settings_path.empty() )
user_settings_path = CalculateUserSettingsPath();
return user_settings_path;
}
wxString PATHS::CalculateUserSettingsPath( bool aIncludeVer, bool aUseEnv )
{
wxFileName cfgpath;
// http://docs.wxwidgets.org/3.0/classwx_standard_paths.html#a7c7cf595d94d29147360d031647476b0
wxString envstr;
if( aUseEnv && wxGetEnv( wxT( "KICAD_CONFIG_HOME" ), &envstr ) && !envstr.IsEmpty() )
{
// Override the assignment above with KICAD_CONFIG_HOME
cfgpath.AssignDir( envstr );
}
else
{
cfgpath.AssignDir( KIPLATFORM::ENV::GetUserConfigPath() );
cfgpath.AppendDir( TO_STR( KICAD_CONFIG_DIR ) );
}
if( aIncludeVer )
cfgpath.AppendDir( GetMajorMinorVersion().ToStdString() );
return cfgpath.GetPath();
}
const wxString& PATHS::GetExecutablePath()
{
static wxString exe_path;
if( exe_path.empty() )
{
wxString bin_dir = wxStandardPaths::Get().GetExecutablePath();
#ifdef __WXMAC__
// On OSX GetExecutablePath() will always point to main
// bundle directory, e.g., /Applications/kicad.app/
wxFileName fn( bin_dir );
WX_FILENAME::ResolvePossibleSymlinks( fn );
if( fn.GetName() == wxT( "kicad" ) || fn.GetName() == wxT( "kicad-cli" ) )
{
// kicad launcher, so just remove the Contents/MacOS part
fn.RemoveLastDir();
fn.RemoveLastDir();
}
else
{
// standalone binaries live in Contents/Applications/<standalone>.app/Contents/MacOS
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
fn.RemoveLastDir();
}
bin_dir = fn.GetPath() + wxT( "/" );
#else
// Use unix notation for paths. I am not sure this is a good idea,
// but it simplifies compatibility between Windows and Unices.
// However it is a potential problem in path handling under Windows.
bin_dir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
// Remove file name form command line:
while( bin_dir.Last() != '/' && !bin_dir.IsEmpty() )
bin_dir.RemoveLast();
#endif
exe_path = bin_dir;
}
return exe_path;
}