kicad/include/footprint_editor_settings.h

95 lines
2.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FOOTPRINT_EDITOR_SETTINGS_H_
#define FOOTPRINT_EDITOR_SETTINGS_H_
#include <board_design_settings.h>
#include <settings/app_settings.h>
#include <pcbnew_settings.h>
#include <project/board_project_settings.h>
class FOOTPRINT_EDITOR_SETTINGS : public APP_SETTINGS_BASE
{
public:
struct AUI_PANELS
{
int appearance_panel_tab;
int right_panel_width;
bool show_layer_manager;
};
struct USER_GRID
{
double size_x;
double size_y;
int units;
};
FOOTPRINT_EDITOR_SETTINGS();
virtual ~FOOTPRINT_EDITOR_SETTINGS() {}
virtual bool MigrateFromLegacy( wxConfigBase* aLegacyConfig ) override;
/// Only some of these settings are actually used for footprint editing
// TODO: factor out the relevant stuff so the whole BDS doesn't have to be here
BOARD_DESIGN_SETTINGS m_DesignSettings;
// Only the magneticPads element is used
MAGNETIC_SETTINGS m_MagneticItems;
PCB_DISPLAY_OPTIONS m_Display;
AUI_PANELS m_AuiPanels;
USER_GRID m_UserGrid;
bool m_PolarCoords;
EDA_ANGLE m_RotationAngle;
bool m_Use45Limit;
int m_LibWidth;
wxString m_LastImportExportPath;
wxString m_FootprintTextShownColumns;
SELECTION_FILTER_OPTIONS m_SelectionFilter;
std::vector<LAYER_PRESET> m_LayerPresets;
wxString m_ActiveLayerPreset;
protected:
virtual std::string getLegacyFrameName() const override { return "ModEditFrame"; }
private:
bool migrateSchema0to1();
};
#endif