303 lines
7.6 KiB
C++
303 lines
7.6 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_DIFF_PLACER_H
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#define __PNS_DIFF_PLACER_H
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_sizes_settings.h"
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#include "pns_node.h"
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#include "pns_via.h"
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#include "pns_line.h"
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#include "pns_algo_base.h"
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#include "pns_diff_pair.h"
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#include "pns_placement_algo.h"
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namespace PNS {
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class ROUTER;
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class SHOVE;
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class OPTIMIZER;
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class VIA;
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class SIZES_SETTINGS;
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/**
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* Class LINE_PLACER
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*
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* Single track placement algorithm. Interactively routes a track.
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* Applies shove and walkaround algorithms when needed.
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*/
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class DIFF_PAIR_PLACER : public PLACEMENT_ALGO
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{
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public:
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DIFF_PAIR_PLACER( ROUTER* aRouter );
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~DIFF_PAIR_PLACER();
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/**
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* Function Start()
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*
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* Starts routing a single track at point aP, taking item aStartItem as anchor
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* (unless NULL).
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*/
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bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override;
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/**
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* Function Move()
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*
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* Moves the end of the currently routed trace to the point aP, taking
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* aEndItem as anchor (if not NULL).
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* (unless NULL).
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*/
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bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override;
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/**
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* Function FixRoute()
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*
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* Commits the currently routed track to the parent node, taking
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* aP as the final end point and aEndItem as the final anchor (if provided).
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* @return true, if route has been commited. May return false if the routing
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* result is violating design rules - in such case, the track is only committed
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* if Settings.CanViolateDRC() is on.
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*/
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bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem ) override;
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/**
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* Function ToggleVia()
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*
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* Enables/disables a via at the end of currently routed trace.
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*/
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bool ToggleVia( bool aEnabled ) override;
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/**
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* Function SetLayer()
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*
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* Sets the current routing layer.
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*/
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bool SetLayer( int aLayer ) override;
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/**
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* Function Traces()
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*
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* Returns the complete routed line, as a single-member ITEM_SET.
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*/
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const ITEM_SET Traces() override;
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/**
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* Function CurrentEnd()
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*
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* Returns the current end of the line being placed. It may not be equal
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* to the cursor position due to collisions.
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*/
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const VECTOR2I& CurrentEnd() const override
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{
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return m_currentEnd;
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}
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/**
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* Function CurrentNets()
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*
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* Returns the net code of currently routed track.
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*/
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const std::vector<int> CurrentNets() const override;
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/**
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* Function CurrentLayer()
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*
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* Returns the layer of currently routed track.
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*/
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int CurrentLayer() const override
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{
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return m_currentLayer;
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}
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/**
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* Function CurrentNode()
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*
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* Returns the most recent world state.
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*/
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NODE* CurrentNode( bool aLoopsRemoved = false ) const override;
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/**
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* Function FlipPosture()
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*
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* Toggles the current posture (straight/diagonal) of the trace head.
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*/
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void FlipPosture() override;
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/**
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* Function UpdateSizes()
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*
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* Performs on-the-fly update of the width, via diameter & drill size from
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* a settings class. Used to dynamically change these parameters as
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* the track is routed.
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*/
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void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
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bool IsPlacingVia() const override { return m_placingVia; }
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void SetOrthoMode( bool aOrthoMode ) override;
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void GetModifiedNets( std::vector<int>& aNets ) const override;
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private:
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int viaGap() const;
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int gap() const;
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/**
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* Function route()
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*
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* Re-routes the current track to point aP. Returns true, when routing has
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* completed successfully (i.e. the trace end has reached point aP), and false
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* if the trace was stuck somewhere on the way. May call routeStep()
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* repetitively due to mouse smoothing.
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* @param aP ending point of current route.
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* @return true, if the routing is complete.
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*/
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bool route( const VECTOR2I& aP );
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/**
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* Function updateLeadingRatLine()
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*
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* Draws the "leading" ratsnest line, which connects the end of currently
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* routed track and the nearest yet unrouted item. If the routing for
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* current net is complete, draws nothing.
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*/
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void updateLeadingRatLine();
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/**
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* Function setWorld()
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*
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* Sets the board to route.
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*/
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void setWorld( NODE* aWorld );
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/**
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* Function startPlacement()
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*
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* Initializes placement of a new line with given parameters.
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*/
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void initPlacement( );
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/**
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* Function setInitialDirection()
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*
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* Sets preferred direction of the very first track segment to be laid.
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* Used by posture switching mechanism.
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*/
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void setInitialDirection( const DIRECTION_45& aDirection );
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bool routeHead( const VECTOR2I& aP );
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bool tryWalkDp( NODE* aNode, DIFF_PAIR& aPair, bool aSolidsOnly );
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///> route step, walkaround mode
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bool rhWalkOnly( const VECTOR2I& aP );
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///> route step, shove mode
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bool rhShoveOnly ( const VECTOR2I& aP );
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///> route step, mark obstacles mode
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bool rhMarkObstacles( const VECTOR2I& aP );
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const VIA makeVia ( const VECTOR2I& aP, int aNet );
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bool findDpPrimitivePair( const VECTOR2I& aP, ITEM* aItem, DP_PRIMITIVE_PAIR& aPair );
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OPT_VECTOR2I getDanglingAnchor( NODE* aNode, ITEM* aItem );
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bool attemptWalk( NODE* aNode, DIFF_PAIR* aCurrent, DIFF_PAIR& aWalk, bool aPFirst, bool aWindCw, bool aSolidsOnly );
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bool propagateDpHeadForces ( const VECTOR2I& aP, VECTOR2I& aNewP );
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enum State {
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RT_START = 0,
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RT_ROUTE = 1,
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RT_FINISH = 2
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};
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State m_state;
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bool m_chainedPlacement;
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bool m_initialDiagonal;
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bool m_startDiagonal;
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bool m_fitOk;
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int m_netP, m_netN;
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DP_PRIMITIVE_PAIR m_start;
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boost::optional<DP_PRIMITIVE_PAIR> m_prevPair;
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///> current algorithm iteration
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int m_iteration;
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///> pointer to world to search colliding items
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NODE* m_world;
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///> current routing start point (end of tail, beginning of head)
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VECTOR2I m_p_start;
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///> The shove engine
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SHOVE* m_shove;
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///> Current world state
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NODE* m_currentNode;
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///> Postprocessed world state (including marked collisions & removed loops)
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NODE* m_lastNode;
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SIZES_SETTINGS m_sizes;
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///> Are we placing a via?
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bool m_placingVia;
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///> current via diameter
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int m_viaDiameter;
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///> current via drill
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int m_viaDrill;
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///> current track width
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int m_currentWidth;
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int m_currentNet;
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int m_currentLayer;
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bool m_startsOnVia;
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bool m_orthoMode;
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bool m_snapOnTarget;
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VECTOR2I m_currentEnd, m_currentStart;
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DIFF_PAIR m_currentTrace;
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ITEM* m_currentEndItem;
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PNS_MODE m_currentMode;
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bool m_idle;
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};
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}
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#endif // __PNS_LINE_PLACER_H
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