kicad/pcbnew/io_mgr.h

435 lines
17 KiB
C++

#ifndef IO_MGR_H_
#define IO_MGR_H_
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2011-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2011 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <richio.h>
#include <hashtables.h>
class BOARD;
class PLUGIN;
class MODULE;
/**
* Class IO_MGR
* is a factory which returns an instance of a PLUGIN.
*/
class IO_MGR
{
public:
/**
* Enum PCB_FILE_T
* is a set of file types that the IO_MGR knows about, and for which there
* has been a plugin written.
*/
enum PCB_FILE_T
{
LEGACY, //< Legacy Pcbnew file formats prior to s-expression.
KICAD, //< S-expression Pcbnew file format.
EAGLE,
PCAD,
GEDA_PCB, //< Geda PCB file formats.
// add your type here.
// ALTIUM,
// etc.
};
/**
* Function PluginFind
* returns a PLUGIN which the caller can use to import, export, save, or load
* design documents. The returned PLUGIN, may be reference counted, so please
* call PluginRelease() when you are done using the returned PLUGIN. It may or
* may not be code running from a DLL/DSO.
*
* @param aFileType is from PCB_FILE_T and tells which plugin to find.
*
* @return PLUGIN* - the plugin corresponding to aFileType or NULL if not found.
* Caller owns the returned object, and must call PluginRelease when done using it.
*/
static PLUGIN* PluginFind( PCB_FILE_T aFileType );
/**
* Function PluginRelease
* releases a PLUGIN back to the system, and may cause it to be unloaded from memory.
*
* @param aPlugin is the one to be released, and which is no longer usable
* after calling this.
*/
static void PluginRelease( PLUGIN* aPlugin );
/**
* Function ShowType
* returns a brief name for a plugin, given aFileType enum.
*/
static const wxString ShowType( PCB_FILE_T aFileType );
/**
* Function EnumFromStr
* returns the PCB_FILE_T from the corresponding plugin type name: "kicad", "legacy", etc.
*/
static PCB_FILE_T EnumFromStr( const wxString& aFileType );
/**
* Function GetFileExtension
* returns the file extension for \a aFileType.
*
* @param aFileType The #PCB_FILE_T type.
* @return A wxString object containing the file extension for \a aFileType or an empty
* string if \a aFileType is invalid.
*/
static const wxString GetFileExtension( PCB_FILE_T aFileType );
/**
* Function GuessPluginTypeFromLibPath
* returns a plugin type given a footprint library's libPath.
*/
static PCB_FILE_T GuessPluginTypeFromLibPath( const wxString& aLibPath );
/**
* Function Load
* finds the requested PLUGIN and if found, calls the PLUGIN->Load(..) funtion
* on it using the arguments passed to this function. After the PLUGIN->Load()
* function returns, the PLUGIN is Released() as part of this call.
*
* @param aFileType is the PCB_FILE_T of file to load.
*
* @param aFileName is the name of the file to load.
*
* @param aAppendToMe is an existing BOARD to append to, use NULL if fresh
* board load is wanted.
*
* @param aProperties is an associative array that allows the caller to
* pass additional tuning parameters to the PLUGIN.
*
* @return BOARD* - caller owns it, never NULL because exception thrown if error.
*
* @throw IO_ERROR if the PLUGIN cannot be found, file cannot be found,
* or file cannot be loaded.
*/
static BOARD* Load( PCB_FILE_T aFileType, const wxString& aFileName,
BOARD* aAppendToMe = NULL, PROPERTIES* aProperties = NULL );
/**
* Function Save
* will write either a full aBoard to a storage file in a format that this
* implementation knows about, or it can be used to write a portion of
* aBoard to a special kind of export file.
*
* @param aFileType is the PCB_FILE_T of file to save.
*
* @param aFileName is the name of a file to save to on disk.
* @param aBoard is the BOARD document (data tree) to save or export to disk.
*
* @param aBoard is the in memory document tree from which to extract information
* when writing to \a aFileName. The caller continues to own the BOARD, and
* the plugin should refrain from modifying the BOARD if possible.
*
* @param aProperties is an associative array that can be used to tell the
* saver how to save the file, because it can take any number of
* additional named tuning arguments that the plugin is known to support.
* The caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem saving or exporting.
*/
static void Save( PCB_FILE_T aFileType, const wxString& aFileName,
BOARD* aBoard, PROPERTIES* aProperties = NULL );
};
/**
* Class PLUGIN
* is a base class that BOARD loading and saving plugins should derive from.
* Implementations can provide either Load() or Save() functions, or both.
* PLUGINs throw exceptions, so it is best that you wrap your calls to these
* functions in a try catch block. Plugins throw exceptions because it is illegal
* for them to have any user interface calls in them whatsoever, i.e. no windowing
* or screen printing at all.
*
* <pre>
* try
* {
* IO_MGR::Load(...);
* or
* IO_MGR::Save(...);
* }
* catch( IO_ERROR ioe )
* {
* // grab text from ioe, show in error window.
* }
* </pre>
*/
class PLUGIN
{
public:
//-----<PUBLIC PLUGIN API>-------------------------------------------------
/**
* Function PluginName
* returns a brief hard coded name for this PLUGIN.
*/
virtual const wxString& PluginName() const = 0;
/**
* Function GetFileExtension
* returns the file extension for the PLUGIN.
*/
virtual const wxString& GetFileExtension() const = 0;
/**
* Function Load
* loads information from some input file format that this PLUGIN implementation
* knows about, into either a new BOARD or an existing one. This may be used to load an
* entire new BOARD, or to augment an existing one if @a aAppendToMe is not NULL.
*
* @param aFileName is the name of the file to use as input and may be foreign in
* nature or native in nature.
*
* @param aAppendToMe is an existing BOARD to append to, but if NULL then
* this means "do not append, rather load anew".
*
* @param aProperties is an associative array that can be used to tell the
* loader how to load the file, because it can take any number of
* additional named arguments that the plugin is known to support. These are
* tuning parameters for the import or load. The caller continues to own
* this object (plugin may not delete it), and plugins should expect it to
* be optionally NULL.
*
* @return BOARD* - the successfully loaded board, or the same one as aAppendToMe
* if aAppendToMe was not NULL, and caller owns it.
*
* @throw IO_ERROR if there is a problem loading, and its contents should
* say what went wrong, using line number and character offsets of the
* input file if possible.
*/
virtual BOARD* Load( const wxString& aFileName, BOARD* aAppendToMe,
PROPERTIES* aProperties = NULL );
/**
* Function Save
* will write @a aBoard to a storage file in a format that this
* PLUGIN implementation knows about, or it can be used to write a portion of
* aBoard to a special kind of export file.
*
* @param aFileName is the name of a file to save to on disk.
*
* @param aBoard is the class BOARD in memory document tree from which to
* extract information when writing to \a aFileName. The caller continues to
* own the BOARD, and the plugin should refrain from modifying the BOARD if possible.
*
* @param aProperties is an associative array that can be used to tell the
* saver how to save the file, because it can take any number of
* additional named tuning arguments that the plugin is known to support.
* The caller continues to own this object (plugin may not delete it),
* and plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem saving or exporting.
*/
virtual void Save( const wxString& aFileName, BOARD* aBoard,
PROPERTIES* aProperties = NULL );
//-----<Footprint Stuff>-----------------------------
/**
* Function FootprintEnumerate
* returns a list of footprint names contained within the library at @a aLibraryPath.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file containing several footprints.
*
* @param aProperties is an associative array that can be used to tell the
* plugin how to access the library.
* The caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @return wxArrayString - is the array of available footprint names inside
* a library
*
* @throw IO_ERROR if the library cannot be found, or footprint cannot be loaded.
*/
virtual wxArrayString FootprintEnumerate( const wxString& aLibraryPath,
PROPERTIES* aProperties = NULL);
/**
* Function FootprintLoad
* loads a footprint having @a aFootprintName from the @a aLibraryPath containing
* a library format that this PLUGIN knows about.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file containing several footprints.
*
* @param aFootprintName is the name of the footprint to load.
*
* @param aProperties is an associative array that can be used to tell the
* loader implementation to do something special, because it can take any number of
* additional named tuning arguments that the plugin is known to support.
* The caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @return MODULE* - if found caller owns it, else NULL if not found.
*
* @throw IO_ERROR if the library cannot be found or read. No exception
* is thrown in the case where aFootprintName cannot be found.
*/
virtual MODULE* FootprintLoad( const wxString& aLibraryPath, const wxString& aFootprintName,
PROPERTIES* aProperties = NULL );
/**
* Function FootprintSave
* will write @a aModule to an existing library located at @a aLibraryPath.
* If a footprint by the same name already exists, it is replaced.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file containing several footprints. This is where the footprint is
* to be stored.
*
* @param aFootprint is what to store in the library. The caller continues
* to own the footprint after this call.
*
* @param aProperties is an associative array that can be used to tell the
* saver how to save the footprint, because it can take any number of
* additional named tuning arguments that the plugin is known to support.
* The caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem saving.
*/
virtual void FootprintSave( const wxString& aLibraryPath, const MODULE* aFootprint,
PROPERTIES* aProperties = NULL );
/**
* Function FootprintDelete
* deletes the @a aFootprintName from the library at @a aLibraryPath.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file containing several footprints.
*
* @param aFootprintName is the name of a footprint to delete from the specified library.
*
* @throw IO_ERROR if there is a problem finding the footprint or the library, or deleting it.
*/
virtual void FootprintDelete( const wxString& aLibraryPath, const wxString& aFootprintName );
/**
* Function FootprintLibCreate
* creates a new empty footprint library at @a aLibraryPath empty. It is an
* error to attempt to create an existing library or to attempt to create
* on a "read only" location.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file which will contain footprints.
*
* @param aProperties is an associative array that can be used to tell the
* library create function anything special, because it can take any number of
* additional named tuning arguments that the plugin is known to support.
* The caller continues to own this object (plugin may not delete it), and
* plugins should expect it to be optionally NULL.
*
* @throw IO_ERROR if there is a problem finding the library, or creating it.
*/
virtual void FootprintLibCreate( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
/**
* Function FootprintLibDelete
* deletes an existing footprint library and returns true, or if library does not
* exist returns false, or throws an exception if library exists but is read only or
* cannot be deleted for some other reason.
*
* @param aLibraryPath is a locator for the "library", usually a directory
* or file which will contain footprints.
*
* @param aProperties is an associative array that can be used to tell the
* library delete implementation function anything special, because it can
* take any number of additional named tuning arguments that the plugin is
* known to support. The caller continues to own this object (plugin may
* not delete it), and plugins should expect it to be optionally NULL.
*
* @return bool - true if library deleted, false if library did not exist.
*
* @throw IO_ERROR if there is a problem deleting an existing library.
*/
virtual bool FootprintLibDelete( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
/**
* Function IsFootprintLibWritable
* returns true iff the library at @a aLibraryPath is writable. (Often
* system libraries are read only because of where they are installed.)
*
* @throw IO_ERROR if no library at aLibraryPath exists.
*/
virtual bool IsFootprintLibWritable( const wxString& aLibraryPath );
//-----</PUBLIC PLUGIN API>------------------------------------------------
/* The compiler writes the "zero argument" constructor for a PLUGIN
automatically if you do not provide one. If you decide you need to
provide a zero argument constructor of your own design, that is allowed.
It must be public, and it is what the IO_MGR uses. Parameters may be
passed into a PLUGIN via the PROPERTIES variable for any of the public
API functions which take one.
*/
virtual ~PLUGIN() {}
/**
* Class RELEASER
* releases a PLUGIN in the context of a potential thrown exception, through
* its destructor.
*/
class RELEASER
{
PLUGIN* plugin;
public:
RELEASER( PLUGIN* aPlugin = NULL ) :
plugin( aPlugin )
{
}
~RELEASER()
{
if( plugin )
IO_MGR::PluginRelease( plugin );
}
operator PLUGIN* ()
{
return plugin;
}
PLUGIN* operator -> ()
{
return plugin;
}
};
};
#endif // IO_MGR_H_