538 lines
17 KiB
C++
538 lines
17 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2021 Ola Rinta-Koski <gitlab@rinta-koski.net>
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* Copyright (C) 2021-2022 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* Outline font class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <limits>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <harfbuzz/hb.h>
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#include <harfbuzz/hb-ft.h>
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#include <bezier_curves.h>
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#include <geometry/shape_poly_set.h>
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#include <eda_text.h>
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#include <font/outline_font.h>
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#include FT_GLYPH_H
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#include FT_BBOX_H
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#include <trigo.h>
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#include <font/fontconfig.h>
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#include <convert_basic_shapes_to_polygon.h>
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using namespace KIFONT;
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FT_Library OUTLINE_FONT::m_freeType = nullptr;
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OUTLINE_FONT::OUTLINE_FONT() :
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m_face(NULL),
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m_faceSize( 16 )
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{
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if( !m_freeType )
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FT_Init_FreeType( &m_freeType );
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}
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wxString OUTLINE_FONT::FreeTypeVersion()
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{
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if( !m_freeType )
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FT_Init_FreeType( &m_freeType );
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FT_Int major, minor, patch;
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FT_Library_Version( m_freeType, &major, &minor, &patch );
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return wxString::Format( "%d.%d.%d", major, minor, patch );
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}
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wxString OUTLINE_FONT::HarfBuzzVersion()
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{
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return wxString::FromUTF8( HB_VERSION_STRING );
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}
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wxString OUTLINE_FONT::FontConfigVersion()
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{
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return fontconfig::FONTCONFIG::Version();
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}
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wxString OUTLINE_FONT::FontLibraryVersion()
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{
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return wxString::Format( "FreeType %s HarfBuzz %s", FreeTypeVersion(), HarfBuzzVersion() );
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}
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OUTLINE_FONT* OUTLINE_FONT::LoadFont( const wxString& aFontName, bool aBold, bool aItalic )
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{
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OUTLINE_FONT* font = new OUTLINE_FONT();
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wxString fontFile;
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wxString qualifiedFontName = aFontName;
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if( aBold )
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qualifiedFontName << ":Bold";
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if( aItalic )
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qualifiedFontName << ":Italic";
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if( Fontconfig()->FindFont( qualifiedFontName, fontFile ) )
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(void) font->loadFace( fontFile );
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font->m_fontName = aFontName; // Keep asked-for name, even if we substituted.
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font->m_fontFileName = fontFile;
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return font;
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}
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FT_Error OUTLINE_FONT::loadFace( const wxString& aFontFileName )
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{
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// TODO: check that going from wxString to char* with UTF-8
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// conversion for filename makes sense on any/all platforms
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FT_Error e = FT_New_Face( m_freeType, aFontFileName.mb_str( wxConvUTF8 ), 0, &m_face );
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if( !e )
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{
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FT_Select_Charmap( m_face, FT_Encoding::FT_ENCODING_UNICODE );
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// params:
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// m_face = handle to face object
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// 0 = char width in 1/64th of points ( 0 = same as char height )
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// faceSize() = char height in 1/64th of points
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// GLYPH_RESOLUTION = horizontal device resolution (288dpi, 4x default)
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// 0 = vertical device resolution ( 0 = same as horizontal )
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FT_Set_Char_Size( m_face, 0, faceSize(), GLYPH_RESOLUTION, 0 );
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}
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return e;
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}
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/**
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* Compute the vertical position of an overbar. This is the distance between the text
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* baseline and the overbar.
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*/
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double OUTLINE_FONT::ComputeOverbarVerticalPosition( double aGlyphHeight ) const
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{
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// The overbar on actual text is positioned above the bounding box of the glyphs. However,
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// that's expensive to calculate so we use an estimation here (as this is only used for
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// calculating bounding boxes).
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return aGlyphHeight * m_outlineFontSizeCompensation;
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}
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/**
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* Compute the distance (interline) between 2 lines of text (for multiline texts). This is
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* the distance between baselines, not the space between line bounding boxes.
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*/
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double OUTLINE_FONT::GetInterline( double aGlyphHeight, double aLineSpacing ) const
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{
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double pitch = INTERLINE_PITCH_RATIO;
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if( GetFace()->units_per_EM )
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pitch = GetFace()->height / GetFace()->units_per_EM;
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double interline = aLineSpacing * aGlyphHeight * pitch * m_outlineFontSizeCompensation;
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// FONT TODO this hack is an attempt to fix interline spacing by eyeballing it
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static constexpr double interlineHackMultiplier = 1.2;
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interline *= interlineHackMultiplier;
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return interline;
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}
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static bool contourIsFilled( const CONTOUR& c )
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{
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switch( c.m_Orientation )
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{
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case FT_ORIENTATION_TRUETYPE: return c.m_Winding == 1;
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case FT_ORIENTATION_POSTSCRIPT: return c.m_Winding == -1;
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default: return false;
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}
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}
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static bool contourIsHole( const CONTOUR& c )
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{
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return !contourIsFilled( c );
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}
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BOX2I OUTLINE_FONT::getBoundingBox( const std::vector<std::unique_ptr<GLYPH>>& aGlyphs ) const
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{
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int minX = INT_MAX;
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int minY = INT_MAX;
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int maxX = INT_MIN;
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int maxY = INT_MIN;
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for( const std::unique_ptr<KIFONT::GLYPH>& glyph : aGlyphs )
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{
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BOX2D bbox = glyph->BoundingBox();
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bbox.Normalize();
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if( minX > bbox.GetX() )
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minX = bbox.GetX();
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if( minY > bbox.GetY() )
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minY = bbox.GetY();
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if( maxX < bbox.GetRight() )
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maxX = bbox.GetRight();
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if( maxY < bbox.GetBottom() )
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maxY = bbox.GetBottom();
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}
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BOX2I ret;
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ret.SetOrigin( minX, minY );
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ret.SetEnd( maxX, maxY );
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return ret;
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}
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void OUTLINE_FONT::GetLinesAsGlyphs( std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
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const wxString& aText, const VECTOR2I& aPosition,
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const TEXT_ATTRIBUTES& aAttrs ) const
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{
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wxArrayString strings;
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std::vector<VECTOR2I> positions;
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std::vector<VECTOR2I> extents;
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TEXT_STYLE_FLAGS textStyle = 0;
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if( aAttrs.m_Italic )
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textStyle |= TEXT_STYLE::ITALIC;
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getLinePositions( aText, aPosition, strings, positions, extents, aAttrs );
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for( size_t i = 0; i < strings.GetCount(); i++ )
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{
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(void) drawMarkup( nullptr, aGlyphs, strings.Item( i ), positions[i], aAttrs.m_Size,
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aAttrs.m_Angle, aAttrs.m_Mirrored, aPosition, textStyle );
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}
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}
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VECTOR2I OUTLINE_FONT::GetTextAsGlyphs( BOX2I* aBBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
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const wxString& aText, const VECTOR2I& aSize,
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const VECTOR2I& aPosition, const EDA_ANGLE& aAngle,
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bool aMirror, const VECTOR2I& aOrigin,
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TEXT_STYLE_FLAGS aTextStyle ) const
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{
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// HarfBuzz needs further processing to split tab-delimited text into text runs.
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constexpr double TAB_WIDTH = 4 * 0.6;
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VECTOR2I position = aPosition;
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wxString textRun;
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if( aBBox )
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{
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aBBox->SetOrigin( aPosition );
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aBBox->SetEnd( aPosition );
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}
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for( wxUniChar c : aText )
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{
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// Handle tabs as locked to the nearest 4th column (in space-widths).
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if( c == '\t' )
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{
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if( !textRun.IsEmpty() )
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{
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position = getTextAsGlyphs( aBBox, aGlyphs, textRun, aSize, position, aAngle,
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aMirror, aOrigin, aTextStyle );
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textRun.clear();
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}
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int tabWidth = KiROUND( aSize.x * TAB_WIDTH );
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int currentIntrusion = ( position.x - aOrigin.x ) % tabWidth;
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position.x += tabWidth - currentIntrusion;
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}
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else
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{
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textRun += c;
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}
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}
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if( !textRun.IsEmpty() )
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{
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position = getTextAsGlyphs( aBBox, aGlyphs, textRun, aSize, position, aAngle, aMirror,
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aOrigin, aTextStyle );
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}
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return position;
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}
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VECTOR2I OUTLINE_FONT::getTextAsGlyphs( BOX2I* aBBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
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const wxString& aText, const VECTOR2I& aSize,
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const VECTOR2I& aPosition, const EDA_ANGLE& aAngle,
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bool aMirror, const VECTOR2I& aOrigin,
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TEXT_STYLE_FLAGS aTextStyle ) const
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{
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VECTOR2D glyphSize = aSize;
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FT_Face face = m_face;
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double scaler = faceSize();
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if( IsSubscript( aTextStyle ) || IsSuperscript( aTextStyle ) )
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{
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scaler = subscriptSize();
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}
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// set glyph resolution so that FT_Load_Glyph() results are good enough for decomposing
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FT_Set_Char_Size( face, 0, scaler, GLYPH_RESOLUTION, 0 );
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hb_buffer_t* buf = hb_buffer_create();
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hb_buffer_add_utf8( buf, aText.c_str(), -1, 0, -1 );
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hb_buffer_guess_segment_properties( buf ); // guess direction, script, and language based on
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// contents
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unsigned int glyphCount;
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hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos( buf, &glyphCount );
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hb_glyph_position_t* glyphPos = hb_buffer_get_glyph_positions( buf, &glyphCount );
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hb_font_t* referencedFont = hb_ft_font_create_referenced( face );
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hb_ft_font_set_funcs( referencedFont );
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hb_shape( referencedFont, buf, nullptr, 0 );
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VECTOR2D scaleFactor( glyphSize.x / faceSize(), -glyphSize.y / faceSize() );
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scaleFactor = scaleFactor * m_outlineFontSizeCompensation;
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VECTOR2I cursor( 0, 0 );
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for( unsigned int i = 0; i < glyphCount; i++ )
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{
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// Don't process glyphs that were already included in a previous cluster
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if( i > 0 && glyphInfo[i].cluster == glyphInfo[i-1].cluster )
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continue;
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if( aGlyphs )
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{
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FT_Load_Glyph( face, glyphInfo[i].codepoint, FT_LOAD_NO_BITMAP );
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// contours is a collection of all outlines in the glyph; for example the 'o' glyph
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// generally contains 2 contours, one for the glyph outline and one for the hole
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CONTOURS contours;
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OUTLINE_DECOMPOSER decomposer( face->glyph->outline );
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decomposer.OutlineToSegments( &contours );
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std::unique_ptr<OUTLINE_GLYPH> glyph = std::make_unique<OUTLINE_GLYPH>();
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std::vector<SHAPE_LINE_CHAIN> holes;
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for( CONTOUR& c : contours )
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{
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GLYPH_POINTS points = c.m_Points;
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SHAPE_LINE_CHAIN shape;
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for( const VECTOR2D& v : points )
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{
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VECTOR2D pt( v + cursor );
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if( IsSubscript( aTextStyle ) )
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pt.y += m_subscriptVerticalOffset * scaler;
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else if( IsSuperscript( aTextStyle ) )
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pt.y += m_superscriptVerticalOffset * scaler;
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pt *= scaleFactor;
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pt += aPosition;
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if( aMirror )
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pt.x = aOrigin.x - ( pt.x - aOrigin.x );
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if( !aAngle.IsZero() )
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RotatePoint( pt, aOrigin, aAngle );
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shape.Append( pt.x, pt.y );
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}
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shape.SetClosed( true );
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if( contourIsHole( c ) )
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holes.push_back( std::move( shape ) );
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else
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glyph->AddOutline( std::move( shape ) );
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}
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for( SHAPE_LINE_CHAIN& hole : holes )
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{
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if( hole.PointCount() )
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{
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for( int ii = 0; ii < glyph->OutlineCount(); ++ii )
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{
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if( glyph->Outline( ii ).PointInside( hole.GetPoint( 0 ) ) )
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{
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glyph->AddHole( std::move( hole ), ii );
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break;
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}
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}
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}
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}
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// FONT TODO we might not want to do Fracture() here;
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// knockout text (eg. silkscreen labels with a background) will
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// need to do that after the contours have been turned into holes
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// and vice versa
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if( glyph->HasHoles() )
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glyph->Fracture( SHAPE_POLY_SET::PM_FAST ); // FONT TODO verify aFastMode
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aGlyphs->push_back( std::move( glyph ) );
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}
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hb_glyph_position_t& pos = glyphPos[i];
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cursor.x += ( pos.x_advance * GLYPH_SIZE_SCALER );
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cursor.y += ( pos.y_advance * GLYPH_SIZE_SCALER );
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}
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int ascender = abs( face->size->metrics.ascender * GLYPH_SIZE_SCALER );
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int descender = abs( face->size->metrics.descender * GLYPH_SIZE_SCALER );
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VECTOR2I extents( cursor.x * scaleFactor.x, ( ascender + descender ) * abs( scaleFactor.y ) );
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// Font metrics don't include all descenders and diacriticals, so beef them up just a little.
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extents.y *= 1.05;
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if( IsOverbar( aTextStyle ) )
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{
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std::vector<std::unique_ptr<GLYPH>> underscoreGlyphs;
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getTextAsGlyphs( nullptr, &underscoreGlyphs, wxT( "_" ), aSize, { 0, 0 }, ANGLE_0, false,
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{ 0, 0 }, aTextStyle & ~TEXT_STYLE::OVERBAR );
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OUTLINE_GLYPH* underscoreGlyph = static_cast<OUTLINE_GLYPH*>( underscoreGlyphs[0].get() );
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EDA_RECT underscoreBBox;
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for( const VECTOR2I& pt : underscoreGlyph->Outline( 0 ).CPoints() )
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underscoreBBox.Merge( pt );
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int barThickness = underscoreBBox.GetHeight();
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// Shorten the bar a little so its rounded ends don't make it over-long
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double barTrim = barThickness / 2.0;
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VECTOR2I topLeft( aPosition );
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VECTOR2I topRight( aPosition );
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topLeft.y += ascender * scaleFactor.y * ( 1.0 + m_overbarOffsetRatio );
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topRight.y += ascender * scaleFactor.y * ( 1.0 + m_overbarOffsetRatio );
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topLeft.x += barTrim;
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topRight.x += extents.x - barTrim;
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extents.y *= ( 1.0 + m_overbarOffsetRatio + m_overbarOffsetRatio );
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extents.x += barTrim;
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if( IsItalic() )
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{
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topLeft.x += aSize.y * ITALIC_TILT;
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topRight.x += aSize.y * ITALIC_TILT;
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extents.x += aSize.y * ITALIC_TILT;
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}
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if( aMirror )
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{
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topLeft.x = aOrigin.x - ( topLeft.x - aOrigin.x );
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topRight.x = aOrigin.x - ( topRight.x - aOrigin.x );
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}
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if( !aAngle.IsZero() )
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{
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RotatePoint( topLeft, aOrigin, aAngle );
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RotatePoint( topRight, aOrigin, aAngle );
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}
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if( aGlyphs )
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{
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int maxError = KiROUND( barThickness / 48 );
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SHAPE_POLY_SET poly;
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TransformOvalToPolygon( poly, topLeft, topRight, barThickness, maxError, ERROR_INSIDE );
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std::unique_ptr<OUTLINE_GLYPH> overbarGlyph = std::make_unique<OUTLINE_GLYPH>( poly );
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aGlyphs->push_back( std::move( overbarGlyph ) );
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}
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}
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hb_buffer_destroy( buf );
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VECTOR2I cursorDisplacement( cursor.x * scaleFactor.x, -cursor.y * scaleFactor.y );
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if( aBBox )
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aBBox->Merge( aPosition + extents );
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return VECTOR2I( aPosition.x + cursorDisplacement.x, aPosition.y + cursorDisplacement.y );
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}
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#undef OUTLINEFONT_RENDER_AS_PIXELS
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#ifdef OUTLINEFONT_RENDER_AS_PIXELS
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/*
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* WIP: eeschema (and PDF output?) should use pixel rendering instead of linear segmentation
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*/
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void OUTLINE_FONT::RenderToOpenGLCanvas( KIGFX::OPENGL_GAL& aGal, const wxString& aString,
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const VECTOR2D& aGlyphSize, const VECTOR2I& aPosition,
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const EDA_ANGLE& aOrientation, bool aIsMirrored ) const
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{
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hb_buffer_t* buf = hb_buffer_create();
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hb_buffer_add_utf8( buf, aString.c_str(), -1, 0, -1 );
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hb_buffer_guess_segment_properties( buf ); // guess direction, script, and language based on contents
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unsigned int glyphCount;
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hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos( buf, &glyphCount );
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hb_glyph_position_t* glyphPos = hb_buffer_get_glyph_positions( buf, &glyphCount );
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hb_font_t* referencedFont = hb_ft_font_create_referenced( m_face );
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|
|
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hb_ft_font_set_funcs( referencedFont );
|
|
hb_shape( referencedFont, buf, nullptr, 0 );
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const double mirror_factor = ( aIsMirrored ? 1 : -1 );
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const double x_scaleFactor = mirror_factor * aGlyphSize.x / mScaler;
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const double y_scaleFactor = aGlyphSize.y / mScaler;
|
|
|
|
hb_position_t cursor_x = 0;
|
|
hb_position_t cursor_y = 0;
|
|
|
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for( unsigned int i = 0; i < glyphCount; i++ )
|
|
{
|
|
hb_glyph_position_t& pos = glyphPos[i];
|
|
int codepoint = glyphInfo[i].codepoint;
|
|
|
|
FT_Error e = FT_Load_Glyph( m_face, codepoint, FT_LOAD_DEFAULT );
|
|
// TODO handle FT_Load_Glyph error
|
|
|
|
FT_Glyph glyph;
|
|
e = FT_Get_Glyph( m_face->glyph, &glyph );
|
|
// TODO handle FT_Get_Glyph error
|
|
|
|
wxPoint pt( aPosition );
|
|
pt.x += ( cursor_x >> 6 ) * x_scaleFactor;
|
|
pt.y += ( cursor_y >> 6 ) * y_scaleFactor;
|
|
|
|
cursor_x += pos.x_advance;
|
|
cursor_y += pos.y_advance;
|
|
}
|
|
|
|
hb_buffer_destroy( buf );
|
|
}
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#endif //OUTLINEFONT_RENDER_AS_PIXELS
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