41 lines
946 B
C++
41 lines
946 B
C++
#ifndef __LABEL_MANAGER_H
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#define __LABEL_MANAGER_H
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#include <wx/wx.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/color4d.h>
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#include <math/vector2d.h>
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#include <math/box2.h>
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#include <view/view_overlay.h>
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#include <geometry/shape_line_chain.h>
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class LABEL_MANAGER
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{
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public:
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struct LABEL
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{
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KIGFX::COLOR4D m_color;
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wxString m_msg;
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VECTOR2I m_target;
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BOX2I m_bbox;
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};
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LABEL_MANAGER( KIGFX::GAL* aGal );
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~LABEL_MANAGER();
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void Add( VECTOR2I target, wxString msg, KIGFX::COLOR4D color );
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void Add( const SHAPE_LINE_CHAIN& aL, KIGFX::COLOR4D color );
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void Redraw( KIGFX::VIEW_OVERLAY* aOvl );
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private:
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VECTOR2I nearestBoxCorner( BOX2I b, VECTOR2I p );
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VECTOR2I boxMtv( BOX2I b1, BOX2I b2 );
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void recalculate();
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KIGFX::GAL* m_gal;
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int m_textSize = 100000;
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std::vector<LABEL> m_labels;
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};
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#endif |