1202 lines
48 KiB
C++
1202 lines
48 KiB
C++
/*******************************************/
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/* zones_convert_brd_items_to_polygons.cpp */
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/*******************************************/
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/* Functions to convert some board items to polygons
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* (pads, tracks ..)
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* This is used to calculate filled areas in copper zones.
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* Filled areas are areas remainder of the full zone area after removed all polygons
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* calculated from these items shapes and the clearance area
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*
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* Important note:
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* Because filled areas must have a minimum thickness to match with Design rule, they are draw in 2 step:
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* 1 - filled polygons are drawn
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* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum thickness pen )
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* So outlines of filled polygons are calculated with the constraint they match with clearance,
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* taking in account outlines have thickness
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* This ensures:
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* - areas meet the minimum thickness requirement.
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* - shapes are smoothed.
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*/
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using namespace std;
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#include <math.h>
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#include <vector>
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#include "fctsys.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "trigo.h"
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#include "zones.h"
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#include "PolyLine.h"
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extern void Test_For_Copper_Island_And_Remove( BOARD* aPcb, ZONE_CONTAINER* aZone_container );
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// Local Functions:
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void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
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TRACK& aTrack, int aClearanceValue );
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
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void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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D_PAD& aPad,
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int aThermalGap,
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int aCopperThickness, int aMinThicknessValue );
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void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
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wxPoint aStart, wxPoint aEnd,
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int aWidth );
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void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
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TEXTE_PCB* aText, int aClearanceValue );
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// Local Variables:
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/* how many segments are used to create a polygon from a circle: */
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static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32
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* if g_Zone_Arc_Approximation == 1
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*/
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double s_Correction; /* mult coeff used to enlarge rounded and oval pads (and vias)
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* because the segment approximation for arcs and circles
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* create a smaller gap than a true circle
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*/
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/** function AddClearanceAreasPolygonsToPolysList
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* Supports a min thickness area constraint.
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* Add non copper areas polygons (pads and tracks with clearence)
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* to the filled copper area found
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* in BuildFilledPolysListData after calculating filled areas in a zone
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* Non filled copper areas are pads and track and their clearance areas
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* The filled copper area must be computed just before.
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* BuildFilledPolysListData() call this function just after creating the
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* filled copper area polygon (without clearence areas
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* to do that this function:
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* 1 - creates a Bool_Engine,with option: holes are linked to outer contours by double overlapping segments
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* this means the created polygons have no holes (hole are linked to outer outline by double overlapped segments
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* and are therefore compatible with draw functions (DC draw polygons and Gerber or PS outputs)
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* 2 - Add the main outline (zone outline) in group A
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* 3 - Creates a correction using BOOL_CORRECTION operation to shrink the resulting area
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* with m_ZoneMinThickness/2 value.
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* The result is areas with a margin of m_ZoneMinThickness/2
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* When drawing outline with segments having a thickness of m_ZoneMinThickness, the outlines will
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* match exactly the initial outlines
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* 4 - recreates the same Bool_Engine, with no correction
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* 5 - Add the main modified outline (zone outline) in group A
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* 6 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + m_ZoneMinThickness/2
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* 7 - calculates the polygon A - B
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* 8 - put resulting list of polygons (filled areas) in m_FilledPolysList
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* This zone contains pads with the same net.
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* 9 - Remove insulated copper islands
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* 10 - If Thermal shapes are wanted, remove copper around pads in zone, in order to create thes thermal shapes
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* a - Creates a bool engine and add the last copper areas in group A
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* b - Add thermal shapes (non copper ares in group B
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* c - Calculates the polygon A - B
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* 11 - Remove new insulated copper islands
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*/
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/* Important note:
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* One can add thermal areas in the step 6, with others items to substract.
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* It is faster.
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* But :
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* kbool fails sometimes in this case (see comments in AddThermalReliefPadPolygon )
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* The separate step to make thermal shapes allows a more sophisticated algorith (todo)
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* like remove thermal copper bridges in thermal shapes that are not connected to an area
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*/
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void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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// Set the number of segments in arc approximations
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if( m_ArcToSegmentsCount == 32 )
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s_CircleToSegmentsCount = 32;
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else
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s_CircleToSegmentsCount = 16;
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/* calculates the coeff to compensate radius reduction of holes clearance
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* due to the segment approx.
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* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
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* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
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*/
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s_Correction = 1.0 / cos( 3.14159265 / s_CircleToSegmentsCount );
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/* Uses a kbool engine to add holes in the m_FilledPolysList polygon.
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* Because this function is called just after creating the m_FilledPolysList,
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* only one polygon is in list.
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* (initial holes in zones are linked into outer contours by double overlapping segments).
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* because after adding holes, many polygons could be exist in this list.
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*/
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Bool_Engine* booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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/* First, Add the main polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine to do a BOOL_CORRECTION operation
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* to reserve a m_ZoneMinThickness/2 margind around the outlines and holes
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* the margin will be filled when redraw outilnes with segments having a width set to
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* m_ZoneMinThickness
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* so m_ZoneMinThickness is the min thickness of the filled zones areas
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*/
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CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A );
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booleng->SetCorrectionFactor( (double) -m_ZoneMinThickness / 2 );
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booleng->Do_Operation( BOOL_CORRECTION );
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/* Now copy the new outline in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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delete booleng;
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/* Second, Add the main (corrected) polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine to do a BOOL_A_SUB_B operation
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* All areas to remove will be put in GroupB in Bool_Engine
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*/
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booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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/* Add the main corrected polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine
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*/
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CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A );
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// Calculates the clearance value that meet DRC requirements
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int clearance = max( m_ZoneClearance, g_DesignSettings.m_TrackClearence );
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clearance += m_ZoneMinThickness / 2;
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/* Add holes (i.e. tracks and pads areas as polygons outlines)
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* in GroupB in Bool_Engine
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*/
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/* items ouside the zone bounding box are skipped */
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EDA_Rect item_boundingbox;
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EDA_Rect zone_boundingbox = GetBoundingBox();
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zone_boundingbox.Inflate( m_ZoneClearance, clearance );
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/*
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* First : Add pads. Note: pads having the same net as zone are left in zone.
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* Thermal shapes will be created later if necessary
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*/
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
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{
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if( !pad->IsOnLayer( GetLayer() ) )
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continue;
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if( pad->GetNet() != GetNet() )
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{
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item_boundingbox = pad->GetBoundingBox();
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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AddPadWithClearancePolygon( booleng, *pad, clearance );
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continue;
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}
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if ( (m_PadOption == PAD_NOT_IN_ZONE) || (GetNet() == 0) )
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{
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item_boundingbox = pad->GetBoundingBox();
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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AddPadWithClearancePolygon( booleng, *pad, clearance );
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}
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}
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}
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/* Add holes (i.e. tracks and pads areas as polygons outlines)
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* in GroupB in Bool_Engine
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* Next : Add tracks and vias
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*/
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for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
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{
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if( !track->IsOnLayer( GetLayer() ) )
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continue;
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if( track->GetNet() == GetNet() && (GetNet() != 0) )
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continue;
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item_boundingbox = track->GetBoundingBox();
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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AddTrackWithClearancePolygon( booleng, *track, clearance );
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}
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// Draw graphic items (copper texts) and board edges
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// zone clearance is used here regardless of the g_DesignSettings.m_TrackClearence value
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for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
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{
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if( item->GetLayer() != GetLayer() && item->GetLayer() != EDGE_N )
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continue;
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switch( item->Type() )
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{
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case TYPE_DRAWSEGMENT:
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AddRoundedEndsSegmentPolygon( booleng,
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( (DRAWSEGMENT*) item )->m_Start,
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( (DRAWSEGMENT*) item )->m_End,
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( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
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break;
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case TYPE_TEXTE:
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if( ( (TEXTE_PCB*) item )->GetLength() == 0 )
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break;
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AddTextBoxWithClearancePolygon( booleng, (TEXTE_PCB*) item, m_ZoneClearance );
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break;
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default:
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break;
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}
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}
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/* calculates copper areas */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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delete booleng;
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// Remove insulated islands:
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if( GetNet() > 0 )
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Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
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// Remove thermal symbols
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if( m_PadOption == THERMAL_PAD )
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{
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booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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bool have_poly_to_substract = false;
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
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{
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if( !pad->IsOnLayer( GetLayer() ) )
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continue;
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if( pad->GetNet() != GetNet() )
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continue;
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate( m_ThermalReliefGapValue, m_ThermalReliefGapValue );
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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{
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have_poly_to_substract = true;
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AddThermalReliefPadPolygon( booleng, *pad,
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m_ThermalReliefGapValue,
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m_ThermalReliefCopperBridgeValue,
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m_ZoneMinThickness );
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}
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}
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}
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if ( have_poly_to_substract )
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{
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/* Add the main corrected polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine
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*/
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CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A );
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/* remove thermal areas (non copper areas) */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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}
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delete booleng;
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}
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// Now we remove all unused thermal stubs.
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#define REMOVE_UNUSED_THERMAL_STUBS // Can be commented to skip unused thermal stubs calculations
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#ifdef REMOVE_UNUSED_THERMAL_STUBS
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// first compute endindex for TestPointInsidePolygon
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unsigned int indexstart = 0, indexend;
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for( indexend = 0; indexend < m_FilledPolysList.size(); indexend++ )
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{
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if( m_FilledPolysList[indexend].end_contour ) // end of a filled sub-area found
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{
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break;
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}
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}
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/* Second, Add the main (corrected) polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine to do a BOOL_A_SUB_B operation
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* All areas to remove will be put in GroupB in Bool_Engine
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*/
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booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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/* Add the main corrected polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine
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*/
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CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A );
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/*
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* Test and add polygons to remove thermal stubs.
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*/
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
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{
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// check
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if( pad->IsOnLayer( GetLayer() )
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&& pad->GetNet() == GetNet()
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&& m_PadOption == THERMAL_PAD )
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{
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate( m_ThermalReliefGapValue, m_ThermalReliefGapValue );
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if( !(item_boundingbox.Intersects( zone_boundingbox )) )
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continue;
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// test point
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int dx = (pad->m_Size.x / 2) + m_ThermalReliefGapValue;
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int dy = (pad->m_Size.y / 2) + m_ThermalReliefGapValue;
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// compute north, south, west and east points for zone connection.
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wxPoint ptTest[4];
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ptTest[0] = wxPoint(0, dy+m_ZoneMinThickness/2);
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ptTest[1] = wxPoint(0, -(dy+m_ZoneMinThickness/2));
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ptTest[2] = wxPoint( dx+m_ZoneMinThickness/2, 0);
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ptTest[3] = wxPoint(-(dx+m_ZoneMinThickness/2), 0);
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// This is CIRCLE pad tweak (for circle pads the thermal stubs are at 45 deg)
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float fAngle = 0.0;
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if ( pad->m_PadShape == PAD_CIRCLE)
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fAngle = 450.0;
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// Test all sides
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for (int i=0; i<4; i++) {
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// rotate point
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RotatePoint( &ptTest[i], pad->m_Orient + fAngle );
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// translate point
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ptTest[i] += pad->ReturnShapePos();
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if ( TestPointInsidePolygon( m_FilledPolysList, indexstart,
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indexend, ptTest[i].x, ptTest[i].y ) == false)
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{
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// polygon buffer
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std::vector<wxPoint> corners_buffer;
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// polygons are rectangles with width of copper bridge value
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const int iDTRC = m_ThermalReliefCopperBridgeValue / 2;
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switch (i) {
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case 0:
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corners_buffer.push_back( wxPoint( -iDTRC, dy) );
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corners_buffer.push_back( wxPoint( +iDTRC, dy) );
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corners_buffer.push_back( wxPoint( +iDTRC, iDTRC ) );
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corners_buffer.push_back( wxPoint( -iDTRC, iDTRC ) );
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break;
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case 1:
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corners_buffer.push_back( wxPoint( -iDTRC, -dy ) );
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corners_buffer.push_back( wxPoint( +iDTRC, -dy ) );
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corners_buffer.push_back( wxPoint( +iDTRC, -iDTRC ) );
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corners_buffer.push_back( wxPoint( -iDTRC, -iDTRC ) );
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break;
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case 2:
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corners_buffer.push_back( wxPoint( dx, -iDTRC ) );
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corners_buffer.push_back( wxPoint( dx, iDTRC ) );
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corners_buffer.push_back( wxPoint( +iDTRC, iDTRC ) );
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corners_buffer.push_back( wxPoint( +iDTRC, -iDTRC ) );
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break;
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case 3:
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corners_buffer.push_back( wxPoint( -dx, -iDTRC ) );
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corners_buffer.push_back( wxPoint( -dx, iDTRC ) );
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corners_buffer.push_back( wxPoint( -iDTRC, iDTRC ) );
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corners_buffer.push_back( wxPoint( -iDTRC, -iDTRC ) );
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break;
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}
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// add computed polygon to group_B
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if( booleng->StartPolygonAdd( GROUP_B ) )
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{
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for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
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{
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wxPoint cpos = corners_buffer[ic];
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RotatePoint( &cpos, pad->m_Orient + fAngle ); // Rotate according to module orientation
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cpos += pad->ReturnShapePos(); // Shift origin to position
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booleng->AddPoint( cpos.x, cpos.y );
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}
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booleng->EndPolygonAdd();
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}
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}
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}
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}
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}
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}
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/* compute copper areas */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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delete booleng;
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#endif
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// Remove insulated islands:
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if( GetNet() > 0 )
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Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
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}
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/** Function AddPadPolygonWithPadClearance
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* Add a polygon cutout for a pad in a zone area
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* Convert arcs and circles to multiple straight lines
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*/
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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D_PAD& aPad, int aClearanceValue )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) == 0 )
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return;
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wxPoint corner_position;
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int ii, angle;
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int dx = (aPad.m_Size.x / 2) + aClearanceValue;
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int dy = (aPad.m_Size.y / 2) + aClearanceValue;
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int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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switch( aPad.m_PadShape )
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{
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case PAD_CIRCLE:
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dx = (int) ( dx * s_Correction );
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for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
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{
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corner_position = wxPoint( dx, 0 );
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angle = ii * delta;
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
break;
|
|
|
|
case PAD_OVAL:
|
|
angle = aPad.m_Orient;
|
|
if( dy > dx ) // Oval pad X/Y ratio for choosing translation axles
|
|
{
|
|
dy = (int) ( dy * s_Correction );
|
|
int angle_pg; // Polygon angle
|
|
wxPoint shape_offset = wxPoint( 0, (dy - dx) );
|
|
RotatePoint( &shape_offset, angle ); // Rotating shape offset vector with component
|
|
|
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Half circle end cap...
|
|
{
|
|
corner_position = wxPoint( dx, 0 ); // Coordinate translation +dx
|
|
RotatePoint( &corner_position, angle );
|
|
angle_pg = ii * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position += PadShapePos - shape_offset;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Second half circle end cap...
|
|
{
|
|
corner_position = wxPoint( -dx, 0 ); // Coordinate translation -dx
|
|
RotatePoint( &corner_position, angle );
|
|
angle_pg = ii * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position += PadShapePos + shape_offset;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
break;
|
|
}
|
|
else //if( dy <= dx )
|
|
{
|
|
dx = (int) ( dx * s_Correction );
|
|
int angle_pg; // Polygon angle
|
|
wxPoint shape_offset = wxPoint( (dy - dx), 0 );
|
|
RotatePoint( &shape_offset, angle );
|
|
|
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
|
|
{
|
|
corner_position = wxPoint( 0, dy );
|
|
RotatePoint( &corner_position, angle );
|
|
angle_pg = ii * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position += PadShapePos - shape_offset;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ )
|
|
{
|
|
corner_position = wxPoint( 0, -dy );
|
|
RotatePoint( &corner_position, angle );
|
|
angle_pg = ii * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position += PadShapePos + shape_offset;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case PAD_RECT: // Easy implementation for rectangular cutouts with rounded corners
|
|
angle = aPad.m_Orient;
|
|
int rounding_radius = (int) ( aClearanceValue * s_Correction ); // Corner rounding radius
|
|
int angle_pg; // Polygon increment angle
|
|
|
|
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
|
{
|
|
corner_position = wxPoint( 0, -rounding_radius );
|
|
angle_pg = i * delta;
|
|
RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
|
|
corner_position -= aPad.m_Size / 2; // Rounding vector + Pad corner offset
|
|
RotatePoint( &corner_position, angle ); // Rotate according to module orientation
|
|
corner_position += PadShapePos; // Shift origin to position
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
|
{
|
|
corner_position = wxPoint( -rounding_radius, 0 );
|
|
angle_pg = i * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position -= wxPoint( aPad.m_Size.x / 2, -aPad.m_Size.y / 2 );
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += PadShapePos;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
|
{
|
|
corner_position = wxPoint( 0, rounding_radius );
|
|
angle_pg = i * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position += aPad.m_Size / 2;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += PadShapePos;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
|
{
|
|
corner_position = wxPoint( rounding_radius, 0 );
|
|
angle_pg = i * delta;
|
|
RotatePoint( &corner_position, angle_pg );
|
|
corner_position -= wxPoint( -aPad.m_Size.x / 2, aPad.m_Size.y / 2 );
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += PadShapePos;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
|
|
|
|
/** function AddThermalReliefPadPolygon
|
|
* Add holes around a pad to create a thermal relief
|
|
* copper thickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh)
|
|
* @param aBooleng = current Bool_Engine
|
|
* @param aPad = the current pad used to create the thermal shape
|
|
* @param aThermalGap = gap in thermal shape
|
|
* @param aMinThicknessValue = min copper thickness allowed
|
|
*/
|
|
|
|
/* thermal reliefs are created as 4 polygons.
|
|
* each corner of a polygon if calculated for a pad at position 0, 0, orient 0,
|
|
* and then moved and rotated acroding to the pad position and orientation
|
|
*/
|
|
|
|
/* WARNING:
|
|
* When Kbool calculates the filled areas :
|
|
* i.e when substracting holes (thermal shapes) to the full zone area
|
|
* under certains circumstances kboll drop some holes.
|
|
* These circumstances are:
|
|
* some identical holes (same thermal shape and size) are *exactly* on the same vertical line
|
|
* And
|
|
* nothing else between holes
|
|
* And
|
|
* angles less than 90 deg between 2 consecutive lines in hole outline (sometime occurs without this condition)
|
|
* And
|
|
* a hole above the identical holes
|
|
*
|
|
* In fact, it is easy to find these conditions in pad arrays.
|
|
* So to avoid this, the workaround is do not use holes outlines that include
|
|
* angles less than 90 deg between 2 consecutive lines
|
|
* this is made in round and oblong thermal reliefs
|
|
*
|
|
* Note: polygons are drawm using outlines witk a thickness = aMinThicknessValue
|
|
* so shapes must keep in account this outline thickness
|
|
*/
|
|
void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|
D_PAD& aPad,
|
|
int aThermalGap,
|
|
int aCopperThickness, int aMinThicknessValue )
|
|
{
|
|
wxPoint corner, corner_end;
|
|
wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
|
|
* the pad position is NOT the shape position */
|
|
int angle = 0;
|
|
wxSize copper_thickness;
|
|
int dx = aPad.m_Size.x / 2;
|
|
int dy = aPad.m_Size.y / 2;
|
|
|
|
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
/* Keep in account the polygon outline thickness
|
|
* aThermalGap must be increased by aMinThicknessValue/2 because drawing external outline
|
|
* with a thickness of aMinThicknessValue will reduce gap by aMinThicknessValue/2
|
|
*/
|
|
aThermalGap += aMinThicknessValue / 2;
|
|
|
|
/* Keep in account the polygon outline thickness
|
|
* copper_thickness must be decreased by aMinThicknessValue because drawing outlines
|
|
* with a thickness of aMinThicknessValue will increase real thickness by aMinThicknessValue
|
|
*/
|
|
aCopperThickness -= aMinThicknessValue;
|
|
if( aCopperThickness < 0 )
|
|
aCopperThickness = 0;
|
|
|
|
copper_thickness.x = min( dx, aCopperThickness );
|
|
copper_thickness.y = min( dy, aCopperThickness );
|
|
|
|
switch( aPad.m_PadShape )
|
|
{
|
|
case PAD_CIRCLE: // Add 4 similar holes
|
|
{
|
|
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
|
|
* here is the area of the rectangular pad + its thermal gap
|
|
* the 4 copper holes remove the copper in order to create the thermal gap
|
|
* 4 ------ 1
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* 3 ------ 2
|
|
* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
|
|
*/
|
|
|
|
// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
|
|
// The pattern roughtly is a 90 deg arc pie
|
|
std::vector <wxPoint> corners_buffer;
|
|
|
|
// Radius of outer arcs of the shape:
|
|
int outer_radius = dx + aThermalGap; // The radius of the outer arc is pad radius + aThermalGap
|
|
|
|
// Crosspoint of thermal spoke sides, the first point of polygon buffer
|
|
corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) );
|
|
|
|
// Add an intermediate point on spoke sides, to allow a > 90 deg angle between side and first seg of arc approx
|
|
corner.x = copper_thickness.x / 2;
|
|
int y = outer_radius - (aThermalGap / 4);
|
|
corner.y = (int) sqrt( ( ( (double) y * y ) - (double) corner.x * corner.x ) );
|
|
corners_buffer.push_back( corner );
|
|
|
|
// calculate the starting point of the outter arc
|
|
corner.x = copper_thickness.x / 2;
|
|
double dtmp =
|
|
sqrt( ( (double) outer_radius * outer_radius ) - ( (double) corner.x * corner.x ) );
|
|
corner.y = (int) dtmp;
|
|
RotatePoint( &corner, 90 );
|
|
|
|
// calculate the ending point of the outter arc
|
|
corner_end.x = corner.y;
|
|
corner_end.y = corner.x;
|
|
|
|
// calculate intermediate points (y coordinate from corner.y to corner_end.y
|
|
while( (corner.y > corner_end.y) && (corner.x < corner_end.x) )
|
|
{
|
|
corners_buffer.push_back( corner );
|
|
RotatePoint( &corner, delta );
|
|
}
|
|
|
|
corners_buffer.push_back( corner_end );
|
|
|
|
/* add an intermediate point, to avoid angles < 90 deg between last arc approx line and radius line
|
|
*/
|
|
corner.x = corners_buffer[1].y;
|
|
corner.y = corners_buffer[1].x;
|
|
corners_buffer.push_back( corner );
|
|
|
|
// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
|
|
// WARNING: problems with kbool if angle = 0 (in fact when angle < 200):
|
|
// bad filled polygon on some cases, when pads are on a same vertical line
|
|
// this seems a bug in kbool polygon (exists in 1.9 kbool version)
|
|
// angle = 450 (45.0 degrees orientation) seems work fine.
|
|
// angle = 0 with thermal shapes without angle < 90 deg has problems in rare circumstances
|
|
// Note: with the 2 step build ( thermal shpaes after correr areas build), 0 seems work
|
|
angle = 450;
|
|
int angle_pad = aPad.m_Orient; // Pad orientation
|
|
for( unsigned ihole = 0; ihole < 4; ihole++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ii = 0; ii < corners_buffer.size(); ii++ )
|
|
{
|
|
corner = corners_buffer[ii];
|
|
RotatePoint( &corner, angle + angle_pad ); // Rotate by segment angle and pad orientation
|
|
corner += PadShapePos;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
|
|
angle += 900; // Note: angle in in 0.1 deg.
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PAD_OVAL:
|
|
{
|
|
// Oval pad support along the lines of round and rectangular pads
|
|
std::vector <wxPoint> corners_buffer; // Polygon buffer as vector
|
|
|
|
int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x
|
|
int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y
|
|
|
|
wxPoint shape_offset;
|
|
|
|
// We want to calculate an oval shape with dx > dy.
|
|
// if this is not the case, exchange dx and dy, and rotate the shape 90 deg.
|
|
int supp_angle = 0;
|
|
if( dx < dy )
|
|
{
|
|
EXCHG( dx, dy );
|
|
supp_angle = 900;
|
|
EXCHG( copper_thickness.x, copper_thickness.y );
|
|
}
|
|
int deltasize = dx - dy; // = distance between shape position and the 2 demi-circle ends centre
|
|
// here we have dx > dy
|
|
// Radius of outer arcs of the shape:
|
|
int outer_radius = dy; // The radius of the outer arc is radius end + aThermalGap
|
|
|
|
// Some coordinate fiddling, depending on the shape offset direction
|
|
shape_offset = wxPoint( deltasize, 0 );
|
|
|
|
// Crosspoint of thermal spoke sides, the first point of polygon buffer
|
|
corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) );
|
|
|
|
// Arc start point calculation, the intersecting point of cutout arc and thermal spoke edge
|
|
if( copper_thickness.x > deltasize ) // If copper thickness is more than shape offset, we need to calculate arc intercept point.
|
|
{
|
|
corner.x = copper_thickness.x / 2;
|
|
corner.y =
|
|
(int) sqrt( ( (double) outer_radius * outer_radius ) -
|
|
( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) );
|
|
corner.x -= deltasize;
|
|
|
|
/* creates an intermediate point, to have a > 90 deg angle
|
|
* between the side and the first segment of arc approximation
|
|
*/
|
|
wxPoint intpoint = corner;
|
|
intpoint.y -= aThermalGap / 4;
|
|
corners_buffer.push_back( intpoint + shape_offset );
|
|
RotatePoint( &corner, 90 );
|
|
}
|
|
else
|
|
{
|
|
corner.x = copper_thickness.x / 2;
|
|
corner.y = outer_radius;
|
|
corners_buffer.push_back( corner );
|
|
corner.x = ( deltasize - copper_thickness.x ) / 2;
|
|
}
|
|
|
|
// Add an intermediate point on spoke sides, to allow a > 90 deg angle between side and first seg of arc approx
|
|
wxPoint last_corner;
|
|
last_corner.y = copper_thickness.y / 2;
|
|
int px = outer_radius - (aThermalGap / 4);
|
|
last_corner.x =
|
|
(int) sqrt( ( ( (double) px * px ) - (double) last_corner.y * last_corner.y ) );
|
|
|
|
// Arc stop point calculation, the intersecting point of cutout arc and thermal spoke edge
|
|
corner_end.y = copper_thickness.y / 2;
|
|
corner_end.x =
|
|
(int) sqrt( ( (double) outer_radius *
|
|
outer_radius ) - ( (double) corner_end.y * corner_end.y ) );
|
|
RotatePoint( &corner_end, -90 );
|
|
|
|
// calculate intermediate arc points till limit is reached
|
|
while( (corner.y > corner_end.y) && (corner.x < corner_end.x) )
|
|
{
|
|
corners_buffer.push_back( corner + shape_offset );
|
|
RotatePoint( &corner, delta );
|
|
}
|
|
|
|
//corners_buffer.push_back(corner + shape_offset); // TODO: about one mil geometry error forms somewhere.
|
|
corners_buffer.push_back( corner_end + shape_offset );
|
|
corners_buffer.push_back( last_corner + shape_offset ); // Enabling the line above shows intersection point.
|
|
|
|
/* Create 2 holes, rotated by pad rotation.
|
|
*/
|
|
angle = aPad.m_Orient + supp_angle;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800; // this is calculate hole 3
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
|
|
// Create holes, that are the mirrored from the previous holes
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint swap = corners_buffer[ic];
|
|
swap.x = -swap.x;
|
|
corners_buffer[ic] = swap;
|
|
}
|
|
|
|
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
|
|
angle = aPad.m_Orient + supp_angle;
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800;
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PAD_RECT: // draw 4 Holes
|
|
{
|
|
/* we create 4 copper holes and put them in position 1, 2, 3 and 4
|
|
* here is the area of the rectangular pad + its thermal gap
|
|
* the 4 copper holes remove the copper in order to create the thermal gap
|
|
* 4 ------ 1
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* | |
|
|
* 3 ------ 2
|
|
* hole 3 is the same as hole 1, rotated 180 deg
|
|
* hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored
|
|
*/
|
|
|
|
// First, create a rectangular hole for position 1 :
|
|
// 2 ------- 3
|
|
// | |
|
|
// | |
|
|
// | |
|
|
// 1 -------4
|
|
|
|
// Modified rectangles with one corner rounded. TODO: merging with oval thermals and possibly round too.
|
|
|
|
std::vector <wxPoint> corners_buffer; // Polygon buffer as vector
|
|
|
|
int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x
|
|
int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y
|
|
|
|
// The first point of polygon buffer is left lower corner, second the crosspoint of thermal spoke sides,
|
|
// the third is upper right corner and the rest are rounding vertices going anticlockwise. Note the inveted Y-axis in CG.
|
|
corners_buffer.push_back( wxPoint( -dx, -copper_thickness.y / 2 ) );
|
|
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) );
|
|
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -dy ) );
|
|
|
|
angle = aPad.m_Orient;
|
|
int rounding_radius = (int) ( aThermalGap * s_Correction ); // Corner rounding radius
|
|
int angle_pg; // Polygon increment angle
|
|
|
|
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
|
{
|
|
wxPoint corner_position = wxPoint( 0, -rounding_radius );
|
|
angle_pg = i * delta;
|
|
RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
|
|
corner_position -= aPad.m_Size / 2; // Rounding vector + Pad corner offset
|
|
corners_buffer.push_back( wxPoint( corner_position.x, corner_position.y ) );
|
|
}
|
|
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle ); // Rotate according to module orientation
|
|
cpos += PadShapePos; // Shift origin to position
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800; // this is calculate hole 3
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
|
|
// Create holes, that are the mirrored from the previous holes
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint swap = corners_buffer[ic];
|
|
swap.x = -swap.x;
|
|
corners_buffer[ic] = swap;
|
|
}
|
|
|
|
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
|
|
for( int irect = 0; irect < 2; irect++ )
|
|
{
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
|
{
|
|
wxPoint cpos = corners_buffer[ic];
|
|
RotatePoint( &cpos, angle );
|
|
cpos += PadShapePos;
|
|
aBooleng->AddPoint( cpos.x, cpos.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
angle += 1800;
|
|
if( angle >= 3600 )
|
|
angle -= 3600;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Function AddTrackWithClearancePolygon
|
|
* Add a polygon cutout for a track in a zone area
|
|
* Convert arcs and circles to multiple straight lines
|
|
*/
|
|
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
|
|
TRACK& aTrack, int aClearanceValue )
|
|
{
|
|
wxPoint corner_position;
|
|
int ii, angle;
|
|
int dx = (aTrack.m_Width / 2) + aClearanceValue;
|
|
|
|
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
switch( aTrack.Type() )
|
|
{
|
|
case TYPE_VIA:
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
dx = (int) ( dx * s_Correction );
|
|
for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
|
|
{
|
|
corner_position = wxPoint( dx, 0 );
|
|
angle = ii * delta;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += aTrack.m_Start;
|
|
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
AddRoundedEndsSegmentPolygon( aBooleng,
|
|
aTrack.m_Start, aTrack.m_End,
|
|
aTrack.m_Width + (2 * aClearanceValue) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/** Function AddRoundedEndsSegmentPolygon
|
|
* Add a polygon cutout for a segment (with rounded ends) in a zone area
|
|
* Convert arcs to multiple straight lines
|
|
*/
|
|
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
|
|
wxPoint aStart, wxPoint aEnd,
|
|
int aWidth )
|
|
{
|
|
int rayon = aWidth / 2;
|
|
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
int seg_len;
|
|
|
|
// normalize the position in order to have endp.x >= 0;
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
|
seg_len = (int) sqrt( ( (double) endp.y * endp.y ) + ( (double) endp.x * endp.x ) );
|
|
|
|
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
return; // error!
|
|
|
|
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
corner = wxPoint( 0, rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
corner = wxPoint( seg_len, rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
// add right rounded end:
|
|
for( int ii = delta; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, rayon );
|
|
RotatePoint( &corner, ii );
|
|
corner.x += seg_len;
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
}
|
|
|
|
corner = wxPoint( seg_len, -rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
corner = wxPoint( 0, -rayon );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = delta; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, -rayon );
|
|
RotatePoint( &corner, ii );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
aBooleng->AddPoint( corner.x, corner.y );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
|
|
|
|
/** function AddTextBoxWithClearancePolygon
|
|
* creates a polygon containing the text and add it to bool engine
|
|
*/
|
|
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
|
|
TEXTE_PCB* aText, int aClearanceValue )
|
|
{
|
|
int corners[8]; // Buffer of coordinates
|
|
int ii;
|
|
|
|
int dx = aText->Pitch() * aText->GetLength();
|
|
int dy = aText->m_Size.y + aText->m_Width;
|
|
|
|
/* Creates bounding box (rectangle) for an horizontal text */
|
|
dx /= 2; dy /= 2; /* dx et dy = demi dimensionx X et Y */
|
|
dx += aClearanceValue;
|
|
dy += aClearanceValue;
|
|
corners[0] = aText->m_Pos.x - dx;
|
|
corners[1] = aText->m_Pos.y - dy;
|
|
corners[2] = aText->m_Pos.x + dx;
|
|
corners[3] = aText->m_Pos.y - dy;
|
|
corners[4] = aText->m_Pos.x + dx;
|
|
corners[5] = aText->m_Pos.y + dy;
|
|
corners[6] = aText->m_Pos.x - dx;
|
|
corners[7] = aText->m_Pos.y + dy;
|
|
|
|
// Rotate rectangle
|
|
RotatePoint( &corners[0], &corners[1], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[2], &corners[3], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[4], &corners[5], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
RotatePoint( &corners[6], &corners[7], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
|
|
|
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
|
{
|
|
for( ii = 0; ii < 8; ii += 2 )
|
|
{
|
|
aBooleng->AddPoint( corners[ii], corners[ii + 1] );
|
|
}
|
|
|
|
aBooleng->EndPolygonAdd();
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************************************************/
|
|
int ZONE_CONTAINER::CopyPolygonsFromFilledPolysListToBoolengine( Bool_Engine* aBoolengine,
|
|
GroupType aGroup )
|
|
/************************************************************************************************************/
|
|
|
|
/** Function CopyPolygonsFromFilledPolysListToBoolengine
|
|
* Copy (Add) polygons found in m_FilledPolysList to kbool BoolEngine
|
|
* m_FilledPolysList may have more than one polygon
|
|
* @param aBoolengine = kbool engine
|
|
* @param aGroup = group in kbool engine (GROUP_A or GROUP_B only)
|
|
* @return the corner count
|
|
*/
|
|
{
|
|
unsigned corners_count = m_FilledPolysList.size();
|
|
int count = 0;
|
|
unsigned ic = 0;
|
|
|
|
while( ic < corners_count )
|
|
{
|
|
if( aBoolengine->StartPolygonAdd( aGroup ) )
|
|
{
|
|
for( ; ic < corners_count; ic++ )
|
|
{
|
|
CPolyPt* corner = &m_FilledPolysList[ic];
|
|
aBoolengine->AddPoint( corner->x, corner->y );
|
|
count++;
|
|
if( corner->end_contour )
|
|
{
|
|
ic++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
aBoolengine->EndPolygonAdd();
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
/*****************************************************************************************/
|
|
int ZONE_CONTAINER::CopyPolygonsFromBoolengineToFilledPolysList( Bool_Engine* aBoolengine )
|
|
/*****************************************************************************************/
|
|
|
|
/** Function CopyPolygonsFromBoolengineToFilledPolysList
|
|
* Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList
|
|
* @param aBoolengine = kbool engine
|
|
* @return the corner count
|
|
*/
|
|
{
|
|
int count = 0;
|
|
|
|
while( aBoolengine->StartPolygonGet() )
|
|
{
|
|
CPolyPt corner( 0, 0, false );
|
|
while( aBoolengine->PolygonHasMorePoints() )
|
|
{
|
|
corner.x = (int) aBoolengine->GetPolygonXPoint();
|
|
corner.y = (int) aBoolengine->GetPolygonYPoint();
|
|
corner.end_contour = false;
|
|
|
|
// Flag this corner if starting a hole connection segment:
|
|
corner.utility = (aBoolengine->GetPolygonPointEdgeType() == KB_FALSE_EDGE) ? 1 : 0;
|
|
m_FilledPolysList.push_back( corner );
|
|
count++;
|
|
}
|
|
|
|
corner.end_contour = true;
|
|
m_FilledPolysList.pop_back();
|
|
m_FilledPolysList.push_back( corner );
|
|
aBoolengine->EndPolygonGet();
|
|
}
|
|
|
|
return count;
|
|
}
|