kicad/pcbnew/class_pad.h

200 lines
6.6 KiB
C++

/**********************************/
/* class_pad.h : Pads description */
/**********************************/
class Pcb3D_GLCanvas;
#include "pad_shapes.h"
/* Definition type Structure d'un pad */
class D_PAD : public BOARD_CONNECTED_ITEM
{
private:
int m_NetCode; // Net number for fast comparisons
public:
wxPoint m_Pos; // pad Position on board
union
{
unsigned long m_NumPadName;
char m_Padname[4]; /* Pad name (4 char) or a long identifier
* (used in pad name comparisons because this is faster than string comparison)
*/
};
wxString m_Netname; /* Net Name */
int m_Masque_Layer; // Bitwise layer :1= copper layer, 15= cmp,
// 2..14 = internal layers
// 16 .. 31 = technical layers
int m_PadShape; // Shape: PAD_CIRCLE, PAD_RECT, PAD_OVAL, PAD_TRAPEZOID
int m_DrillShape; // Shape PAD_CIRCLE, PAD_OVAL
wxSize m_Drill; // Drill diam (drill shape = PAD_CIRCLE) or drill size(shape = OVAL)
// for drill shape = PAD_CIRCLE, drill diam = m_Drill.x
wxSize m_Offset; /*This parameter is usefull only for oblong pads (it can be used for other
* shapes, but without any interest).
* this is the offset between the pad hole and the pad shape (you must
* understand here pad shape = copper area around the hole)
* Most of cases, the hole is the centre of the shape (m_Offset = 0).
* But some board designers use oblong pads with a hole moved to one of the
* oblong pad shape ends.
* In all cases the pad position is the pad hole.
* The physical shape position (used to draw it for instance) is pad
* position (m_Pos) + m_Offset.
* D_PAD::ReturnShapePos() returns the physical shape position according to
* the offset and the pad rotation.*/
wxSize m_Size; // X and Y size ( relative to orient 0)
wxSize m_DeltaSize; // delta sur formes rectangle -> trapezes
wxPoint m_Pos0; // Initial Pad position (i.e. pas position relative to the module anchor, orientation 0
int m_Rayon; // rayon du cercle exinscrit du pad
int m_Attribut; // NORMAL, PAD_SMD, PAD_CONN
int m_Orient; // in 1/10 degrees
private:
int m_SubRatsnest; // variable used in rats nest computations
// handle subnet (block) number in ratsnet connection
public:
D_PAD( MODULE* parent );
D_PAD( D_PAD* pad );
~D_PAD();
void Copy( D_PAD* source );
D_PAD* Next() { return (D_PAD*) Pnext; }
/**
* Function GetPosition
* returns the position of this object.
* @return const wxPoint& - The position of this object.
*/
wxPoint& GetPosition()
{
return m_Pos;
}
void SetPosition( const wxPoint& aPos )
{
m_Pos = aPos;
}
/* remove from linked list */
void UnLink();
/* Reading and writing data on files */
int ReadDescr( FILE* File, int* LineNum = NULL );
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/* drawing functions */
void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
int aDrawMode, const wxPoint& offset = ZeroOffset );
void Draw3D( Pcb3D_GLCanvas* glcanvas );
// others
void SetPadName( const wxString& name ); // Change pad name
wxString ReturnStringPadName(); // Return pad name as string in a wxString
void ReturnStringPadName( wxString& text ); // Return pad name as string in a buffer
void ComputeRayon(); // compute m_Rayon, rayon du cercle exinscrit
const wxPoint ReturnShapePos(); // retourne la position
/**
* Function GetNet
* @return int - the netcode
*/
int GetSubRatsnest() const { return m_SubRatsnest; }
void SetSubRatsnest( int aSubRatsnest ) { m_SubRatsnest = aSubRatsnest; }
/**
* Function Display_Infos
* has knowledge about the frame and how and where to put status information
* about this object into the frame's message panel.
* Is virtual from EDA_BaseStruct.
* @param frame A WinEDA_DrawFrame in which to print status information.
*/
void Display_Infos( WinEDA_DrawFrame* frame );
/**
* Function IsOnLayer
* tests to see if this object is on the given layer. Is virtual so
* objects like D_PAD, which reside on multiple layers can do their own
* form of testing.
* @param aLayer The layer to test for.
* @return bool - true if on given layer, else false.
*/
bool IsOnLayer( int aLayer ) const;
/**
* Function HitTest
* tests if the given wxPoint is within the bounds of this object.
* @param refPos A wxPoint to test
* @return bool - true if a hit, else false
*/
bool HitTest( const wxPoint& refPos );
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
virtual wxString GetClass() const
{
return wxT( "PAD" );
}
/**
* Function GetBoundingBox
* returns the bounding box of this pad
* Mainly used to redraw the screen area occuped by the pad
*/
EDA_Rect GetBoundingBox();
/**
* Function Compare
* compares two pads and return 0 if they are equal.
* @return int - <0 if left less than right, 0 if equal, >0 if left greater than right.
*/
static int Compare( const D_PAD* padref, const D_PAD* padcmp );
#if defined (DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
virtual void Show( int nestLevel, std::ostream& os );
#endif
};
typedef class D_PAD * LISTE_PAD;