229 lines
7.4 KiB
C++
229 lines
7.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_viewer.h
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* @brief Declaration of the eda_3d_viewer class
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*/
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#ifndef EDA_3D_VIEWER_H
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#define EDA_3D_VIEWER_H
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#include "3d_canvas/board_adapter.h"
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#include "3d_canvas/eda_3d_canvas.h"
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#include "3d_rendering/ctrack_ball.h"
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#include <kiway_player.h>
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#include <wx/colourdata.h>
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#include <../common/dialogs/dialog_color_picker.h> // for CUSTOM_COLORS_LIST definition
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/// A variable name whose value holds the path of 3D shape files.
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/// Currently an environment variable, eventually a project variable.
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#define KISYS3DMOD wxT( "KISYS3DMOD" )
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
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#define VIEWER3D_FRAMENAME wxT( "Viewer3DFrameName" )
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#define QUALIFIED_VIEWER3D_FRAMENAME( parent ) \
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( wxString( VIEWER3D_FRAMENAME ) + wxT( ":" ) + parent->GetName() )
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enum EDA_3D_VIEWER_STATUSBAR
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{
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STATUS_TEXT = 0,
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X_POS,
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Y_POS
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};
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/**
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* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
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*/
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class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
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{
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public:
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EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent,
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const wxString &aTitle,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~EDA_3D_VIEWER();
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PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); }
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BOARD* GetBoard() { return Parent()->GetBoard(); }
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wxWindow* GetToolCanvas() const override { return m_canvas; }
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/**
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* Request reloading the 3D view. However the request will be executed
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* only when the 3D canvas is refreshed.
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* It allows one to prepare changes and request for 3D rebuild only when all
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* changes are committed.
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* This is made because the 3D rebuild can take a long time, and this rebuild
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* cannot always made after each change, for calculation time reason.
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*/
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void ReloadRequest();
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// !TODO: review this function: it need a way to tell what changed,
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// to only reload/rebuild things that have really changed
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/**
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* Reload and refresh (rebuild) the 3D scene.
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* Warning: rebuilding the 3D scene can take a bit of time, so
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* rebuilding the scene can be immediate, or made later, during
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* the next 3D canvas refresh (on zoom for instance)
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* @param aForceImmediateRedraw = true to immediately rebuild the 3D scene,
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* false to wait a refresh later.
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*/
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void NewDisplay( bool aForceImmediateRedraw = false );
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BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
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CCAMERA& GetCurrentCamera() override { return m_currentCamera; }
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EDA_3D_CANVAS* GetCanvas() { return m_canvas; }
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/**
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* Get a SFVEC3D from a wx colour dialog
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* @param aColor is the SFVEC3D to change
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* @param aTitle is the title displayed in the colordialog selector
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* @param aPredefinedColors is a reference to a CUSTOM_COLOR_ITEM list which contains
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* a few predefined colors
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*/
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bool Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle,
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CUSTOM_COLORS_LIST* aPredefinedColors );
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/**
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* Set the solder mask color from a set of colors
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* @return true if a new color is chosen, false if no change or aborted by user
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*/
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bool Set3DSolderMaskColorFromUser();
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/**
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* Set the solder mask color from a set of colors
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* @return true if a new color is chosen, false if no change or aborted by user
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*/
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bool Set3DSolderPasteColorFromUser();
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/**
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* Set the copper color from a set of colors
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* @return true if a new color is chosen, false if no change or aborted by user
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*/
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bool Set3DCopperColorFromUser();
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/**
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* Set the copper color from a set of colors
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* @return true if a new color is chosen, false if no change or aborted by user
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*/
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bool Set3DBoardBodyColorFromUser();
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/**
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* Set the silkscreen color from a set of colors
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* @return true if a new color is chosen, false if no change or aborted by user
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*/
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bool Set3DSilkScreenColorFromUser();
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/**
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* Notification that common settings are updated.
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*
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* This would be private (and only called by the Kiway), but we need to do this manually
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* from the PCB frame because the 3D viewer isn't updated via the #KIWAY.
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*/
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void CommonSettingsChanged( bool aEnvVarsChanged ) override;
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void SynchroniseColoursWithBoard();
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private:
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/// Called when user press the File->Exit
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void Exit3DFrame( wxCommandEvent &event );
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void OnCloseWindow( wxCloseEvent &event );
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void Process_Special_Functions( wxCommandEvent &event );
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void OnRenderEngineSelection( wxCommandEvent &event );
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void OnDisableRayTracing( wxCommandEvent& aEvent );
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void OnActivate( wxActivateEvent &event );
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void OnSetFocus( wxFocusEvent &event );
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void Install3DViewOptionDialog( wxCommandEvent &event );
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void OnUpdateUIEngine( wxUpdateUIEvent& aEvent );
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void OnUpdateUIMaterial( wxUpdateUIEvent& aEvent );
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void CreateMenuBar();
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void ReCreateMainToolbar();
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void SyncToolbars() override;
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void SaveSettings( APP_SETTINGS_BASE *aCfg ) override;
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void LoadSettings( APP_SETTINGS_BASE *aCfg ) override;
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/**
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* Create a Screenshot of the current 3D view.
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* Output file format is png or jpeg, or image is copied to the clipboard
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*/
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void takeScreenshot( wxCommandEvent& event );
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/**
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* @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged
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*/
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void RenderEngineChanged();
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DECLARE_EVENT_TABLE()
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private:
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/**
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* Load configuration from common settings.
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*/
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void loadCommonSettings();
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wxFileName m_defaultSaveScreenshotFileName;
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ACTION_TOOLBAR* m_mainToolBar;
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EDA_3D_CANVAS* m_canvas;
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BOARD_ADAPTER m_boardAdapter;
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CCAMERA& m_currentCamera;
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CTRACK_BALL m_trackBallCamera;
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bool m_disable_ray_tracing;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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};
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#endif // EDA_3D_VIEWER_H
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